o We’re making our internal art tools available to the public.
o StarTools is a set of plugins for Discreet®'s 3ds max®, these tools allow advanced users to create, modify, and quickly preview models and animations, including particle and ribbon effects, that can be used in StarCraft II custom maps.
They said the art tools were going to come, they never did.
Oh, we can localize our maps just fine, it's just an annoying step that was eliminated in the arcade beta because the editor was able to change it's own locales (So while I'm actually in the EU, I was able to switch the Locale of the editor to enUS so that all the text changes I made got saved to the enUS locale instead of enGB). I'm wondering whether that drop-down still exists in the live version of the editor, it should be in preferences somewhere.
And thanks :) The map was probably terrible, lol... Have so much to fix, and I almost never work on it. First thing I ever made in the editor. I made the icon pretty quickly in PS, lol...
EDIT: Don't think there's any local/server time functions yet. (I used "time" to search trigger actions for some in-game time of day stuff (Day/night cycle) a week ago, nothing regarding server/local time was on the list)
wtf... +9 hours and -9 hours timezones get the patch, but the big server between those 2 doesn't? I wanna update sc2 already >.>
btw, can anyone check whether it's still possible to change editor locale? I set mine to US on the Arcade so that Zelda and I didn't have to localize our maps everytime we "changed shifts".
The beta was 9 gigs because it was the entire game - It was independent of your usual sc2 installation. The new patch should be a few hundred MBs tops.
Deleting the old patch folders won't do anything because they'll be redownloaded if you do due to the new streaming feature (Which, by the way, I hate. It makes sense for progressive games like WoW and D3, but is entirely pointless for SC2)
Battle tag won't be implemented, there was no mention of it and sc2 already has something similar.
@b0ne123: Go
How the hell are you two updating your maps if you're EU? I still can't get the patch >.>
@Tolkfan: Go
Yes. They also have never been released. My quote is from the email people got for the arcade beta.
@b0ne123: Go
They said the art tools were going to come, they never did.
@DogmaiSEA: Go
Oh, we can localize our maps just fine, it's just an annoying step that was eliminated in the arcade beta because the editor was able to change it's own locales (So while I'm actually in the EU, I was able to switch the Locale of the editor to enUS so that all the text changes I made got saved to the enUS locale instead of enGB). I'm wondering whether that drop-down still exists in the live version of the editor, it should be in preferences somewhere.
And thanks :) The map was probably terrible, lol... Have so much to fix, and I almost never work on it. First thing I ever made in the editor. I made the icon pretty quickly in PS, lol...
EDIT: Don't think there's any local/server time functions yet. (I used "time" to search trigger actions for some in-game time of day stuff (Day/night cycle) a week ago, nothing regarding server/local time was on the list)
@Exaken: Go
wtf... +9 hours and -9 hours timezones get the patch, but the big server between those 2 doesn't? I wanna update sc2 already >.>
btw, can anyone check whether it's still possible to change editor locale? I set mine to US on the Arcade so that Zelda and I didn't have to localize our maps everytime we "changed shifts".
@DogmaiSEA: Go
They never said old maps would be removed afaik. They said they'd be shoved into the "other" category.
The beta was 9 gigs because it was the entire game - It was independent of your usual sc2 installation. The new patch should be a few hundred MBs tops.
Deleting the old patch folders won't do anything because they'll be redownloaded if you do due to the new streaming feature (Which, by the way, I hate. It makes sense for progressive games like WoW and D3, but is entirely pointless for SC2)
Battle tag won't be implemented, there was no mention of it and sc2 already has something similar.
That.