Flying locusts (Harpies) are spawned by the Green evo, the Carrion. But you are correct in that one evo changes the unit's role (green), while the other simply makes it better at its current role (purple).
Nah, I believe they are Zerus enemies. There's a wireframe for one of the tentacles and it looks nothing like the Spine Crawler. I believe they are linked to the Tentacle Monster unit. And it seems like only certain units have evolutions. No structures have any kind of evolutions. The tentacle in question also has a model, which I've attached a picture of (with the head of the Zukar Eel model, but now colored in dark blue, which was also used as an alpha Nydus Worm unit model). I've also attached some better pictures of the Zerg evolutions.
Yeah, I prefer 21 well made missions than 26 goofy missions, I hope they wont put us make anymore mission choices(like Tosh/Nova or Safe haven?Haven fall) because they were evident.
And keep in mind some of these missions might be longer in average than in WoL, where the first mission literally lasted 2-3 minutes.
Wait, was I the only one to notice "NARUD XEL'NAGA" in Alex's list?
That's pretty interesting, isn't it? But you aren't the first to notice it. Well, maybe on SC2Mapster. :P
And I think the Dark Protoss Tower is simply a Dark Photon Cannon. I think I may have seen a reference to a Photon Cannon with that somewhere in the files.
We all know that blizzard always pays attention to the real fans that played sc1/broodwar , but unfortunately it seams blizz pays way to much attention to make 8-16 years old noobs feel comfortable.This is the reason that Hots has only 20 missions (some kids complained that Wol campaign was to long oO) , and the reasson that workers mine for themselfs(I wonder if LotV will require any skills)and they named this units like pokemons.
It would be to mainstream to name ultras splits Torrasque and Stank.
I think you're very wrong. They always wanted to give HotS 20 missions (It actually has 21 in total), because it's an expansion and because not counting the WoL Zeratul missions, secret mission and the first mission, which lasts 2 minutes, the amount of missions that can be completed through one playthrough is roughly the same in WoL. Some of these unit names may be placeholders, and the Torrasque was a creature that was created by Cerebrates, which are now all dead. There's also no Choker Infestor, so why is it a problem that there is no Stank Ultra? There is one that looks almost like it anyway. As for workers, they mine automatically because Blizzard wants to prevent certain engine limitations, and it's very well possible that since these options can be turned off, they will be in most tournaments and competitive play.
Blizzard isn't listening to "n00bs", they simply want to fix engine limitations and make things more intuitive and accelerate the learning curve. For all we know, some of these features might get removed before the end of the beta. At the end of the day, StarCraft II is still going to be a game that is easy to pick up play, but hard to master.
EDIT: As for the Terrorzor, I imagine it's some kind of silly easter egg unit, much like the Terra-tron.
So, after Blizz saying that Zerus was a desolate, rocky world...
It turns out to be the lava jungle planet. But, whatever. Looks sick (in more ways than one) and I can't wait to use it!
And wait, somebody said that the ZergArtillery used the Guardian textures? Please please please do not be the official guardian model. Be something else, like a mutant overlord.
@Soulfilcher: What happened to the Nydus models, exactly? And is Nydus Dragon a variant of the melee Nydus Worm or do you not know?
I checked, it does use the Guardian texture. The Devourer texture is not used by any model, however, and it looks just like its SC1 counterpart. The Swarm Guardian, which is used in WoL and has its model available in the editor, is actually a spot-on recreation of the SC1 Guardian, only with additional segments at the back. There is a version of it without those additional segments and a more fitting, non-snake-like animation that can work as a SC1 Guardian perfectly well.
Also, MASSIVE POTENTIAL SPOILER WARNING! This is all information that has been extracted by thoroughly looking through the beta's files. Some of these may be entirely scrapped and a unit or ability may show up more than once, under a different name.
EDIT: Added Guardian and Devourer textures. Looks like the flying Roach-like unit near the Banelings in the Zerg evos pic is using the Guardian texture. To be honest, the original SCII Swarm Guardian (Scrapped alpha unit, used in Lost Viking) looks more like the SC1 Guardian than this one does. I prefer that one over this "Flying Roach". There's even a modified version of it without the extra segments at the back and with a different animation that could be used for a SC1 Guardian. This one just isn't as faithful to the original design as the Swarm Guardian was. Perhaps it looks different because it's the Primal version of the Guardian? Hmm....I'll add to that that the Primal Zerg seem to have uprootable structures...Night Elves, anyone? New race is good, but they're still Zerg. What, are we going to have violent Zerg vs Redeemed, good Zerg now? x)
And the Devourer appears to use the Overlord head or something.
By the way, there are some ominously-named "Cerberus" strings in the language files. I wonder if those "Pirate" or "Mercenary" or "Mengsk" units might not be by any chance Cerberus units. How neat would that be?
@Bogdan254: Go Those are called ZergArtillery and ZergArtilleryEgg in the files. They are flying units but they only have a few and very simple animations.
The Egg is a weird mix of units, it has the Lurker forehead and the ass/tail is an overlord. The face and tusks look like the Leviathan's.
The egg looks like some kind of larval stage, I bet it's the larval stage of ZergArtillery. ZergArtillery seems to use the Guardian textures...
I've yet to see any artosis or Day9 critters... o.O there's a lot of more cool stuff that i am simply not posting. Besides, Maity has a way to preview them in editor so we'll be readying something special for you guys with that, that's my guess, they look better in the editor ;o
Either way, I am in the beta so I'll probably be streaming. I just need someone to play with me, since I am alone in sc2mapster channel :(
Quick! And you should post all you get your hands on D:
I've seen some new stuff that no one's posted about. What do the new maps look like? What do the Guardian and other models look like with textures on? What about the new critters (Artosis and Day9 critters, I'm not talking about the commentating bots), doodads and neutral stuff?
Not submerge in the water sense, but like the Night Elf buildings from WC3 and the Zerg defenses in WoL.
@SGTMeowmers9: Go
Zurvan is the name of a Primal Zerg (Old Zerus Zerg) unit.
Zeus is some kind of transport
Mengsk units? No idea, probably they're like the Mercs in SCII.
The rest, I don't know. Hybrid Cannon is probably a Hybrid defense structure. Scourge Cannon...A Cannon that fire scourges? I don't know.
@Bogdan254: Go
Flying locusts (Harpies) are spawned by the Green evo, the Carrion. But you are correct in that one evo changes the unit's role (green), while the other simply makes it better at its current role (purple).
@SheogorathSC: Go
Nah, I believe they are Zerus enemies. There's a wireframe for one of the tentacles and it looks nothing like the Spine Crawler. I believe they are linked to the Tentacle Monster unit. And it seems like only certain units have evolutions. No structures have any kind of evolutions. The tentacle in question also has a model, which I've attached a picture of (with the head of the Zukar Eel model, but now colored in dark blue, which was also used as an alpha Nydus Worm unit model). I've also attached some better pictures of the Zerg evolutions.
And keep in mind some of these missions might be longer in average than in WoL, where the first mission literally lasted 2-3 minutes.
That's pretty interesting, isn't it? But you aren't the first to notice it. Well, maybe on SC2Mapster. :P
And I think the Dark Protoss Tower is simply a Dark Photon Cannon. I think I may have seen a reference to a Photon Cannon with that somewhere in the files.
I think you're very wrong. They always wanted to give HotS 20 missions (It actually has 21 in total), because it's an expansion and because not counting the WoL Zeratul missions, secret mission and the first mission, which lasts 2 minutes, the amount of missions that can be completed through one playthrough is roughly the same in WoL. Some of these unit names may be placeholders, and the Torrasque was a creature that was created by Cerebrates, which are now all dead. There's also no Choker Infestor, so why is it a problem that there is no Stank Ultra? There is one that looks almost like it anyway. As for workers, they mine automatically because Blizzard wants to prevent certain engine limitations, and it's very well possible that since these options can be turned off, they will be in most tournaments and competitive play.
Blizzard isn't listening to "n00bs", they simply want to fix engine limitations and make things more intuitive and accelerate the learning curve. For all we know, some of these features might get removed before the end of the beta. At the end of the day, StarCraft II is still going to be a game that is easy to pick up play, but hard to master.
EDIT: As for the Terrorzor, I imagine it's some kind of silly easter egg unit, much like the Terra-tron.
@Bogdan254: Go
I hope you are right, but still, they are labeled as such; Guardian_specular, Guardian_emissive, etc. and Devourer_specular, etc.
I checked, it does use the Guardian texture. The Devourer texture is not used by any model, however, and it looks just like its SC1 counterpart. The Swarm Guardian, which is used in WoL and has its model available in the editor, is actually a spot-on recreation of the SC1 Guardian, only with additional segments at the back. There is a version of it without those additional segments and a more fitting, non-snake-like animation that can work as a SC1 Guardian perfectly well.
Also, MASSIVE POTENTIAL SPOILER WARNING! This is all information that has been extracted by thoroughly looking through the beta's files. Some of these may be entirely scrapped and a unit or ability may show up more than once, under a different name.
APC
Anti-Air Turret
Anteplott
Artosilope
Bulldozer (Scrapped)
Bulwark/Missile Tank (Scrapped)
Black Hole Monster (Scrapped)
Cleaning Bot
Devourer
Defiler
Dehaka
Egg Monster (Swarm Host)
Evolution Master (Abathur)
Fighter/Fighter Pilot (SCII Alpha Predator Fighter)
Griffon
Gorgon Cruiser/Battlecruiser Giant
Gehenna Cruiser
Guardian
Gun Tower
Gundam (Scrapped)
Missile Launcher (Scrapped)
Healer Bot
Hellion Morph
Kerrigan Ghost
Lab Bot
Mothership Core
Merc Pilot
Odin
Oracle
Pillager (Scrapped, Reaper/Marauder Hybrid Unit)
Raptor (Zergling evo)
Swarmling (Zergling evo)
Gorgeling (Baneling evo)
Splitterling (Baneling evo)
Prowler (Roach evo)
Scavenger (Roach evo)
Mantis (evo)
Incubus (evo)
Magnasaur (evo)
Klurken (evo)
Terrorling (evo)
Swarm Queen (Queen evo)
Larval Queen (Queen evo)
Magnathar (Ultra evo)
Gigalisk (Ultra evo)
Swarm Larva (Swarm Queen Larva)
Nydus Destroyer (Nydus evo)
Creep Tower (Nydus evo)
Creeper (Swarm Host evo)
Carrion (Swarm Host evo)
Fiend (Muta evo)
Fury (Muta evo)
Harpy (Swarm Host Locust evo)
Impaler (Lurker evo)
Impaler Den (Lurker Den evo)
Miasmalisk (evo)
Siegeling (evo)
Trichinella (evo)
Cobra (Viper evo)
Nihilisk (evo)
Behemoth (evo)
Behemoth Chrysalis
Zurvan
Zurvan Core
Zurvan (Submerged)
Zerg Tower Artillery
Space Bull
Space Cow
Scourge Spore
Swarm Host Spawn (Locust)
Transport Pilot
Valkyrie
Viper
Warhound/Merc Commander
Hunter Killer
Widow Mine
Yeti
Yeti Momma
Zagara
Zeus
Zerg Adjutant (Izsha)
Primal Zerg 01
Primal Zerg 02
Primal Zerg Ancient One
Primal Zerg Kraith
Primal Zerg Leader
Primal Zerg Slivan
Primal Zerg Yagdra
Primal Zerg Zurvan
Primal Melee
Primal Ranged
Primal Siegedude
Primal Flyer
Primal Guardian
Primal Tough Guy
Primal Corruptor
Primal King
Primal Roach (Razorback)
Primal Baneling (Bangling)
Primal Lurker
PrimalMercStructure
PrimalMercStructureUprooted
PrimalProductionAUprooted
PrimalProductionBUprooted
PrimalProductionCUprooted
PrimalTownHallUprooted
Primal Lurker
Queen Classic
Scourge Cannon
Titan Mech (Old Warhound, both land and air modes)
Terran Anti-Air Walker (Scrapped)
Purifier Scout (Scrapped)
Sentry Mine (Shredder/Scrapped)
Subjugator
Warp Ship (Mothership Core)
Xel'Naga Healing Shrine
Kraken/TentacleMonster
Lurker
Lurker Cocoon
STBomber
Carrier Scarab (Scrapped)
Firebot (Shredder/Scrapped)
Deep Warren
Lab Bot 1-X
Cloaked Mine
Protoss Crate
Protoss Hero Ship (Scrapped)
Mine Layer (Shredder/Scrapped)
Digester (Old Infestor/Swarm Host model/Scrapped)
Barbed Tentacle
Hybrid Cannon
Hybrid Temple Obelisk
Hybrid Obelisk
Hybrid Holding Cell
Hybrid Generator
Drakkan Pulse Cannon
Dominion Energy Cannon
Landing Tower
Pop Up Turret
Protoss Biomass Storage
Protoss Radio Tower
Dubious Tentacle
Korhal Palace
Mengsk Battlecruiser
Mengsk Banshee
Mengsk Diamondback
Mengsk Firebat
Mengsk Goliath
Mengsk Hellion
Mengsk Marauder
Mengsk Marine
Mengsk Medic
Mengsk Merc Compound (Merc Calldown Center)
Mengsk Reaper
Mengsk Siege Tank
Mengsk Viking
Mengsk Wraith
Pirate Worker
Pirate Capital Ship
Merc AA Tower
Merc Starport
Merc Sentry Tower
Tempest
Thorn Lizard
Umojan Lab Microbot
Umojan Lab Warbot
Battlecruiser Interceptor
Dark Protoss Turret
Infested Dominion Housing (1, 2 and 3)
Lillev (Mutalisk Morph)
Lillev Cocoon (Mutalisk Morph)
Marine Warfield
Militarized Colonist Ship (Flying and Landing)
Militarized Colonist Ship Omega (Flying and Landing)
Narud Xel'Naga
Automated Extractor
Terrazine Refinery
Terrazine Assimilator
RaynorLab (Marine, Lab)
Terrorzor
Kerrigan's upgrades & abilities:
Advanced Mitosis
Brilliance Aura
Brood Mother
Broodling Nest
Carapace
Chain Reaction
Clarity of Purpose
Cloak
Consume Essence
Corrosive Spores
Corruption
Creep Spread
Deep Burrow
Enrage
Feedback
Frenzy (Swarm Mistress)
Flying
Hive Mind
Host Corpses
Infest
Infest Structure
Infested Cortex
Metabolic Acceleration
Mind Bolt
Omega Storm
Overmind
Primal Heal
Primal Instincts
Primal Slash
Primal Slash Upgraded
Protective Sheath
Protective Barrier
Protector
Psi Bolt
Psi Strike
Psionic Lift
Psionic Pulse
Psionic Shield
Psionic Shadow
Queen of Blades
Queen of Venom
Regeneration Aura
Royal Guard
Shadow Step
Spawn Broodlings
Spawn Banelings
Spawn Hydralisks
Summon Ultralisk
Suppression
Unified Will
Vespene Transfusion
Vitality
Vortex
Wings of Hatred
Wings of Consuming Hatred
Wrath of the Xel'Naga
3 different Kerrigan "skins"/cosmetics:
Kerrigan Fusion Cosmetic (Fusion)
Kerrigan Ghost Cosmetic (Ghost)
Kerrigan Infested Cosmetic (Infested Kerrigan)
Possible names for Kerrigan's focuses:
Brawler
Corruption
Flyer
Infestation
Regeneration
Ruler
Spec Ops
Swarm
New Tilesets:
Char Fortress (Volcanic)
Char Marsh
Phaethon (Desert) ; (Rendez-Vous)
Umoja (Installation)
Skygeirr Lab (Space Platform)
Skygeirr Platform (Space Platform)
Immortal Forge (Space Platform)
Kaldir (Ice)
Korhal City
Korhal Wastes
Korhal Platform
Moebius Station (Space Platform)
Moros (Installation) ; (Prison Ship)
Purifier World (Urban)
Daelaam Ark (Starship)
Zerus (Jungle)
And some theorizing on all this:
http://us.battle.net/sc2/en/forum/topic/6521292382?page=1#6
http://us.battle.net/sc2/en/forum/topic/6521292382?page=1#7
EDIT: Added Guardian and Devourer textures. Looks like the flying Roach-like unit near the Banelings in the Zerg evos pic is using the Guardian texture. To be honest, the original SCII Swarm Guardian (Scrapped alpha unit, used in Lost Viking) looks more like the SC1 Guardian than this one does. I prefer that one over this "Flying Roach". There's even a modified version of it without the extra segments at the back and with a different animation that could be used for a SC1 Guardian. This one just isn't as faithful to the original design as the Swarm Guardian was. Perhaps it looks different because it's the Primal version of the Guardian? Hmm....I'll add to that that the Primal Zerg seem to have uprootable structures...Night Elves, anyone? New race is good, but they're still Zerg. What, are we going to have violent Zerg vs Redeemed, good Zerg now? x)
And the Devourer appears to use the Overlord head or something.
By the way, there are some ominously-named "Cerberus" strings in the language files. I wonder if those "Pirate" or "Mercenary" or "Mengsk" units might not be by any chance Cerberus units. How neat would that be?
The egg looks like some kind of larval stage, I bet it's the larval stage of ZergArtillery. ZergArtillery seems to use the Guardian textures...
So so so many thanks, xcorbo <3 =)
Quick! And you should post all you get your hands on D:
I've seen some new stuff that no one's posted about. What do the new maps look like? What do the Guardian and other models look like with textures on? What about the new critters (Artosis and Day9 critters, I'm not talking about the commentating bots), doodads and neutral stuff?
@xcorbo: Go
Oh, ok, then...
@xcorbo: Go
They specifically did this to prevent us from taking HotS content and putting it into WoL.
That's Zerus? I thought that was Char! Holy!
Holy...That is awesome! Thanks, zeldarules!