I guess it all depends on the number of testers you have. For my own project, recruiting testers was like pulling teeth, so it got started incredibly slowly. If you've got a boost like that right off the bat, I imagine it would help alot. Due to the very nature of the popularity system, growth of a game is exponential, so the initial push is key.
@RodrigoAlves: Go
I guess it all depends on the number of testers you have. For my own project, recruiting testers was like pulling teeth, so it got started incredibly slowly. If you've got a boost like that right off the bat, I imagine it would help alot. Due to the very nature of the popularity system, growth of a game is exponential, so the initial push is key.
I thought this was a joke at first, but MY GOD THAT LOOKS EPIC.
Awesome music too.
And seriously? 70 hours on the first day? How the heck did you pull that off?
@ progammer: WTF?