@alfx01: Go Sorry man but there's too much going on these last days and its hard to keep track of everything. Sadly your version is already outdated. Maybe it should be better to wait for when tooltips become more stable.
@joecab: Go We are aware. This is an American server issue and Blizzard knows about it. It has been going for at least a week now, basically anything that gets updated after the problem started may have these download problems. We are telling players to switch to other servers, download everything, then come back to the American server in order to play. There's nothing else we can do and I think we may keep future updates for when this issue is solved.
@joecab: Go Hey, map preview pics apparently bugged for some reason. We will try to fix that. I've already seen Avilo and other players testing it. Desrow played several games and even reported bugs to us.
@JCoto: Go That would be nice, I'll attach the current english txt file here so you can use it. Remember to check Blizzard's official sources in spanish to make sure you use the same names for units, abilities and everything, but description I agree is better to use our own english versions for translation.
Basically what needs to be translated are the entries for button names nad tooltips, and unit names and tooltips. A few behavior names and tooltips too. Its easy to edit the file, just replace the text after =
@finiteturtles: Go No ETA, we want to release it when its finished, or atl least with the mechanics working without noticeable bugs. By how things are going it is possible we will release it during next week, but I can't say for sure. I think one of the guys in the group is planning to announce it in a larger scale and share info on it.
@Templarfreak: Go From what I saw in that match, the Cyclone has a standard weapon, but when the ability is used to lock on a target it can fire from a longer distance. It is a channeled ability that gets canceled if the target dies or gets out of range, this same channel effect can be used to fire the missiles.
Unless it isn't really activated and simply attacking makes it lock on the target and receive the bonus range. Anyway, in both cases the Cyclone gets a range bonus that is cancelled as soon as it loses its target. Does anyone know if it is an ability or not?
@Templarfreak: Go You get the unit in the mod and everything, I can work on the effects for the weapon.
@alfx01: Go Here are enUS and itIT files.
@alfx01: Go Sorry man but there's too much going on these last days and its hard to keep track of everything. Sadly your version is already outdated. Maybe it should be better to wait for when tooltips become more stable.
@joecab: Go We are aware. This is an American server issue and Blizzard knows about it. It has been going for at least a week now, basically anything that gets updated after the problem started may have these download problems. We are telling players to switch to other servers, download everything, then come back to the American server in order to play. There's nothing else we can do and I think we may keep future updates for when this issue is solved.
@joecab: Go we are already updating it ;-)
@JCoto: Go great, dont worry about the name, that one will do. I need to download it so dont worry about that.
@joecab: Go Hey, map preview pics apparently bugged for some reason. We will try to fix that. I've already seen Avilo and other players testing it. Desrow played several games and even reported bugs to us.
@JCoto: Go That would be nice, I'll attach the current english txt file here so you can use it. Remember to check Blizzard's official sources in spanish to make sure you use the same names for units, abilities and everything, but description I agree is better to use our own english versions for translation.
Basically what needs to be translated are the entries for button names nad tooltips, and unit names and tooltips. A few behavior names and tooltips too. Its easy to edit the file, just replace the text after =
Mod released, here's the link to Team Liquid post and everything.
@finiteturtles: Go No ETA, we want to release it when its finished, or atl least with the mechanics working without noticeable bugs. By how things are going it is possible we will release it during next week, but I can't say for sure. I think one of the guys in the group is planning to announce it in a larger scale and share info on it.
@Existor371: Go Have you checked the PMs? You can test the current file there. In my opinion you're free to work on all those things.
@alfx01: Go Thanks! We were in need for some of those stats.
@Ahli634: Go blizzard info says cyclone's base range is 5. So its an ability, time to stretch my fingers a little and make it happen.
And ohhh by watching that match again it does seem that terran starts with 15 supply and zerg with 14 (hatch + overlord).
@Templarfreak: Go From what I saw in that match, the Cyclone has a standard weapon, but when the ability is used to lock on a target it can fire from a longer distance. It is a channeled ability that gets canceled if the target dies or gets out of range, this same channel effect can be used to fire the missiles.
Unless it isn't really activated and simply attacking makes it lock on the target and receive the bonus range. Anyway, in both cases the Cyclone gets a range bonus that is cancelled as soon as it loses its target. Does anyone know if it is an ability or not?
@Templarfreak: Go You get the unit in the mod and everything, I can work on the effects for the weapon.
@DatGamesense: Go Yes, but zerg start with an overlord.
@DatGamesense: Go Wait, Hatcheries provide less supply, it is supposed to be 7 now, isn't it?
EDIT: plus 6 workers would mean 7 supply for zerg, 16 for protoss and 17 for terran, unless that wasn't the logic used for the change.
@DatGamesense: Go Internet got lazy here, I had to slap it in the face ;-)
EDIT: for the Ravager effect I suggest that psi-whatever used by spectres, at least it doesn't need complex data to look right, just maybe a tint.
@DatGamesense: Go True, but I think we can get to an agreement of what those should be for now. Unit cost varies wildly during beta anyway.
And here is the ultra-awesome kitbashed cyclone I made, have fun!
I can help if you guys get stuck with anything. I can also help with artwork such as icons and wireframes, but I can't be the one publishing it.
EDIT: The changes to existing units are easy, can you add them TemplarFreak? Here is a good list just in case.