This is my bad but, I think the Ravager damage is very inaccurate. I don't know exactly what it's suppose to be but it's definitely not 40+40 vs Armored. Again, that's my fault. That's just the number I picked for testing purposes.
Don't quote me on this, but I'm pretty sure that the Siege Tank actor being attached to the Medivac makes the Medivac it's dependent, so when the Medivac's actor is destroyed then it'll orphan the Siege Tank actor.
So with that, you can just go "Actor Orphaned->Destroy Actor"
We're getting pretty close to finishing all the changes. We just need the Oracle, Carrier, Tempest, and Swarm Host done. (The Tempest will be EZ, but the rest will be pretty difficult.)
@Templarfreak: Go From what I saw in that match, the Cyclone has a standard weapon, but when the ability is used to lock on a target it can fire from a longer distance. It is a channeled ability that gets canceled if the target dies or gets out of range, this same channel effect can be used to fire the missiles.
Unless it isn't really activated and simply attacking makes it lock on the target and receive the bonus range. Anyway, in both cases the Cyclone gets a range bonus that is cancelled as soon as it loses its target. Does anyone know if it is an ability or not?
@Templarfreak: Go You get the unit in the mod and everything, I can work on the effects for the weapon.
Alright. I'll send my current mod file to you over Skype so you can see what it's at right now. Don't quite start doing things with it yet, though. I still need to do tweaks to the Herc then check on the Ravager again.
@Narudek: Go Yeah, that effect is what I'm needing. I don't quite know how to do that, but I think I'll know by the end of this. xD
What blizzard did is remove the mod because the beta was starting fairly after , so players were not confused. Actually they have nothing against it if no beta is coming. I think i want to work with you , providing visual help. I made some pretty melee maps that won tournaments , would you like to use some of them , with the changes in economy LotV did ? Thank you.
I can help if you guys get stuck with anything. I can also help with artwork such as icons and wireframes, but I can't be the one publishing it.
EDIT: The changes to existing units are easy, can you add them TemplarFreak? Here is a good list just in case.
So far the only thing I have absolutely no idea how to start is making the Cyclones attack method.
It has to get in a range of about 7 or 8 first, and then it can attack the locked-on target at a range of like 10 or 12 or something. I wouldn't know where to begin with that, but I imagine it's fairly simple.
EDIT: for the Ravager effect I suggest that psi-whatever used by spectres, at least it doesn't need complex data to look right, just maybe a tint.
I just copied fungal, make it do 1 period and wait 3 seconds to do that period, and removed the root effect. I guess that would help get the visuals for it down, though. Which I have no idea what to do for that.
Anyway, I also have Skype so if everyones wanting that I can jump on there. I do have a slow computer, though, so if I cut out at some point that's why. =P
I'll PM everyone my Skype if that's alright.
Also, I would think to balance Zerg out Hatcheries would have to start with 8 Supply to make that 17 starting supply. Because 6 starting Drones to 11 starting supply is a 5-supply difference, and I figure that ratio is fine. Which would be 12 starting Drones and 17 starting supply.
For Protoss, Nexus' should provide about 16 supply, and CCs should also provide 17 starting supply.
Okay, Ravager is done and Herc is like 90% done. Just need to make it's upgrade. This is only mechanically speaking, though. Cosmetically they're far from done.
I also do have the Ravager's little beacon that shows up to warn players.
(Need to figure out how to make the launching and landing projectile for Ravager, and take the Viper's tentacle and make that the Herc's hook.)
EDIT: Even if I have to keep this mod to myself and people who ask for it, it's still worth it. (That is, if nobody decides to pitch in)
I want to really test these changes out now. Not in a couple months when the beta comes out. Blizzard should be more open with their community if they don't want people doing this. =p
I'd like to work with some people, starting maybe tomorrow or in a few days, to work on a Legacy of the Void mod. I think we can do it in a pretty unique way:
We work on separate mod working on one unit at a time, then make a main mod that uses all the separate mods as dependencies. I was thinking on working on the Herc first, then I'd do the Ravager.
While someone else can work on the Disruptor and Cyclone.
Either way, I'll still start work on this mod soon. But anyone interested in helping?
The most important thing is working on the visuals. To make the Disruptor, you could modify the Mothership Core model. (Might do that myself once I swap my Computers around) but there was also some AoE effects and the projectile for the Ravager.
To make the Herc model, we can use the model on here that is the modified Roy Swanson, and modify it a bit more to have the same head in the reveal trailer.
For the Ravager model, there are the Roach Models on here. (The Fortress and Furnace Roach)
EDIT: So, the mod is in full swing and has a lot of progress made! Stay tuned for more details later.
This is my bad but, I think the Ravager damage is very inaccurate. I don't know exactly what it's suppose to be but it's definitely not 40+40 vs Armored. Again, that's my fault. That's just the number I picked for testing purposes.
SC2Mapster Unofficial Discord! - https://discord.gg/DXENztk
Glad to see a release finally made. Should I update the main post of this thread with the stuff on the TL thread?
EDIT: LOL The Disruptor's Death is the Mothership death! Wth! XD
SC2Mapster Unofficial Discord! - https://discord.gg/DXENztk
@JCoto: Go
Don't quote me on this, but I'm pretty sure that the Siege Tank actor being attached to the Medivac makes the Medivac it's dependent, so when the Medivac's actor is destroyed then it'll orphan the Siege Tank actor.
So with that, you can just go "Actor Orphaned->Destroy Actor"
@SoulFilcher: Go
I think it's safe to say that it won't take more then like, two more weeks at the most... xD!
SC2Mapster Unofficial Discord! - https://discord.gg/DXENztk
We're getting pretty close to finishing all the changes. We just need the Oracle, Carrier, Tempest, and Swarm Host done. (The Tempest will be EZ, but the rest will be pretty difficult.)
SC2Mapster Unofficial Discord! - https://discord.gg/DXENztk
Truth. Like for instance, Marauders do 2 attacks at a time now, likely at a 5+5 Vs Armored x2 damage. =P
SC2Mapster Unofficial Discord! - https://discord.gg/DXENztk
Wait,wut Really? Where did you hear that?
SC2Mapster Unofficial Discord! - https://discord.gg/DXENztk
Holy crap that's not a lot at all. O.o
SC2Mapster Unofficial Discord! - https://discord.gg/DXENztk
Alright. I'll send my current mod file to you over Skype so you can see what it's at right now. Don't quite start doing things with it yet, though. I still need to do tweaks to the Herc then check on the Ravager again.
@Narudek: Go Yeah, that effect is what I'm needing. I don't quite know how to do that, but I think I'll know by the end of this. xD
SC2Mapster Unofficial Discord! - https://discord.gg/DXENztk
I guess some maps would be nice. =P
I'll let you know ahead of time.
Thanks to the showmatches, I can say with like 99% certainty that the HERC is 125 minerals and 100 gas.
So far the only thing I have absolutely no idea how to start is making the Cyclones attack method.
It has to get in a range of about 7 or 8 first, and then it can attack the locked-on target at a range of like 10 or 12 or something. I wouldn't know where to begin with that, but I imagine it's fairly simple.
I just copied fungal, make it do 1 period and wait 3 seconds to do that period, and removed the root effect. I guess that would help get the visuals for it down, though. Which I have no idea what to do for that.
Anyway, I also have Skype so if everyones wanting that I can jump on there. I do have a slow computer, though, so if I cut out at some point that's why. =P
I'll PM everyone my Skype if that's alright.
Also, I would think to balance Zerg out Hatcheries would have to start with 8 Supply to make that 17 starting supply. Because 6 starting Drones to 11 starting supply is a 5-supply difference, and I figure that ratio is fine. Which would be 12 starting Drones and 17 starting supply.
For Protoss, Nexus' should provide about 16 supply, and CCs should also provide 17 starting supply.
SC2Mapster Unofficial Discord! - https://discord.gg/DXENztk
Okay, Ravager is done and Herc is like 90% done. Just need to make it's upgrade. This is only mechanically speaking, though. Cosmetically they're far from done.
I also do have the Ravager's little beacon that shows up to warn players.
(Need to figure out how to make the launching and landing projectile for Ravager, and take the Viper's tentacle and make that the Herc's hook.)
EDIT: Even if I have to keep this mod to myself and people who ask for it, it's still worth it. (That is, if nobody decides to pitch in)
SC2Mapster Unofficial Discord! - https://discord.gg/DXENztk
I want to really test these changes out now. Not in a couple months when the beta comes out. Blizzard should be more open with their community if they don't want people doing this. =p
SC2Mapster Unofficial Discord! - https://discord.gg/DXENztk
I'd like to work with some people, starting maybe tomorrow or in a few days, to work on a Legacy of the Void mod. I think we can do it in a pretty unique way:
We work on separate mod working on one unit at a time, then make a main mod that uses all the separate mods as dependencies. I was thinking on working on the Herc first, then I'd do the Ravager.
While someone else can work on the Disruptor and Cyclone.
Either way, I'll still start work on this mod soon. But anyone interested in helping?
The most important thing is working on the visuals. To make the Disruptor, you could modify the Mothership Core model. (Might do that myself once I swap my Computers around) but there was also some AoE effects and the projectile for the Ravager.
To make the Herc model, we can use the model on here that is the modified Roy Swanson, and modify it a bit more to have the same head in the reveal trailer.
For the Ravager model, there are the Roach Models on here. (The Fortress and Furnace Roach)
EDIT: So, the mod is in full swing and has a lot of progress made! Stay tuned for more details later.
SC2Mapster Unofficial Discord! - https://discord.gg/DXENztk