1) Cannot download and host a map without republishing.
This is fucking huge. I understand that not wanting 1,000,000 versions of the same map, but there was no intelligent design to support this idea.
Fixing this would be pretty simple, RSS feeds into a battle.net map directory.
If you are familiar with how you can *like* something in facebook from basically anywhere on the web, same idea.
You visit sc2mapster.com's map browser that has discussion/feedback on map, links to youtube previews, and link's to battle.net's RSS based map directory. From there, instead of downloading, you can click an "add to favorites" button.
When you log into SC2 and create a custom map, you'll find that map under a "my favorites" section next to "my published".
Itt this combines the best of both worlds.
As far as popularity is concerned, it should be just one of many sortable columns, but first it needs to have it logical flaws fixed.
What should popularity mean? If 1 player plays the fuck out of a map all day long, is it a popular map? No. I would consider popular to mean that a lot of unique battle.net account id's play that map within the last 24 hours, not caring how many times the map creator's buddies have boosted it all day.
Secondly I'd like to filter by many other things including lobby not empty, lobby not full, average wait time in game lobby. Functional category filters. A search field. Popularity should only be nothing more than another sortable column, not the gate keeper to custom maps.
Chat channels and the ability to create a closed lobby, giving the opportunity to prepare a lobby before opening to the public. Options to setting up a lobby should include reserving slots for invitations. etc etc, bnet COULD be great.
Could you guys give it up on the popularity system... Jesus christ you can only beat a dead horse so much..
And the blizzcon answer was correct. Build a private place where you and your testers can communicate.
Theres a couple 1000 people making thier own maps. Even if the game list only new games.. Half of you people crying wouldnt get anybody to join anyways.
Im gonna be a negative nancy here and beat you with your reality stick. If people are not playing your map. Its prolly because its not fun to play.
Ive had my map up towards the top of the list a couple time. I gotta test it with friends till it gets to about 20 plays. People start playing it ... it goes way up on list... 2 days later is at the bottom again with no plays.
I will admit this is because its not much fun.
If you need testers theres a ton of people right here willing to help you test.
You really shouldnt be testing on bnet unless your at a beta stage where the game is playable. Yes it might be hard to get random people. But make use of this community. Make use of your wow /sc2/wc3 friends.
QUIT BEATING A DEAD HORSE.. Im sure we will see changes in the future.
If you want to give up because of the current pop system..... GOOD RIDDENS SC2 would be better off with out you making your crappy maps anyways.
( I mean this in the nicest of ways. But i garentee Ive been playing on Bnet for longer then alot of you is my guess. Its not really that bad.. most of ya are mad nobody joins your map. Understandable. But quit complaining and find people on SC2mapster to test your maps with.)
Idk if you read it but I'm almost halfway serious about being motivated to make a map that both abuses and insults the popularity system.
Game lasts 5 minutes. Every 5 seconds you gain time resource. You can spend it on making the map better, advertising aka attempting a viral campaign, or boosting.
The higher quality the map, the more legit players will play it, but only if its visible. I can't guess what percentage of players searches how deep into the page listings, but its safe to say that its most probably exponentially decreases with each page. Spending time on map quality probably only effects repeat players logarithmically beyond a certain point.
Ofc boosting can work on even a terrible map but with few repeat legit players.
Idk what to think about how effective a viral campaign would be. But I imagine maybe if you save up enough time resources you could spend it on a youtube review and that would get you a lot of plays instantaneously.
Also during the game there would be a blizzard bully that would patrol the different mapster's desks and have a random chance to do something mean like reset popularity or temporarily ban a map for offensive content.
Idk we could have some fun with this after all maybe. :p
Popularity system is a epic crap.
If you make a map that last exactly 5 minutes and than writes out that popularity system sucks, than I will publish it on eu.
I am still making my map, but I wont release it on this crap system. (its 14 player, very complex and long strategy game, so it has no chance in this stupid system.) If blizzard wont "fix" popularity than I hope somebody will make a server without popularity system...
This honestly. If somebody could hack SC2 to connect players through a portal website with BASIC sort/search/filter capability it would be all you need.
Categories, keywords, simple game lobby.
The popularity system is awful and we all know that, but the playerbase isn't helping here.
If people keep clicking on *random crappy map here*, it just means they like to play it over and over to have some fun inbetween ladder matches (not that there's something wrong here) and ANY new sorting, be it based on "hours played/day", "players in lobbies" or ratings of any kind will ultimately lead to the current situation. If any of you missed the last blogpost about custom maps, Blizzard is basically suggesting that instead of whining we should make our maps fun by dumbing them down so that players can fully grasp them in the first minutes.
I agree with those saying that the fun should be in the creation process, and it was at least for me.
On the other hand, though, acknowledging that nobody will ever play them leads to deep frustration.
Whatever you decide to do, keep in mind that nothing is going to change in the next months.
lol yeah that'd be something like North Korea not knowing its a shitty country until they visit South Korea and then they're like, holy shit NK is shitty!
Boosting is gaming the stupid system. Sentry scramble isn't a great map. Its boosted better than anything else. It lasts 300 seconds till somebody legitly wins it. The funny thing is at exactly 5 minutes several people always leave the game. Every single game I've ever been in.
Boosting is bad in my eyes because its faking having a good map. Its putting more effort into getting your map popular than actually working on quality.
Thats not for me. If boosting is necessary well no wonder all the popular maps are shitty.
No you have to bot. I've seen a few awesome maps deep down, like 10+ pages deep.
Though I challenge you all to play that fking lame sentry scramble game. Its got more bots botting it than the rest of SC2 combined. If you start a stop watch, at exactly 5 minutes into the game, the bots will leave. Its F'ing hillarious.
Front page of popularity system is flooded with low-quality, rushed out, unimaginative crap.
Some maps don't even work, they're in beta still.
I was continuing my project despite a horrible popularity system ONLY because they said that it would improve in the future, that they'd fix battle.net custom games lobby.
At this years Blizzcon 2010, it appeared as thought they did not see a problem with the popularity system. One response was essentially "L2advertise".
It now appears that we should look forward to embracing the pop system as it is right now. Make maps that last exactly 5 minutes long and only allow 2 players, as those have the greatest chance of staying popular after achieving popularity, but first you have to become popular by botting.
I now know that the project I was working on has zero chance of ever being appreciated. That project is canceled and deleted.
Now I'm considering just moving on and going to design dungeons for torchlight 2 perhaps, or making a map project that is a play on the popularity system.
I'd probably call it [Popularity Wars], and it would revolve around making a map.
Dynamics would include familiarity, visibility, *boosting*, and quality.
The idea would be to point out how quality without visibility is worthless.
The map would ironically be a 2 player game and last exactly 5 minutes. Maybe even add some loyalty to the map with some kind of persisting RPG elements.
Then maybe we all boost the map in objection to the system lol.
Idk, probably just stop sc2 dev altogether. The devs are out of touch because they get to cheat and feature their own maps. I'm disgusted.
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Not just popularity thats fubar.
1) Cannot download and host a map without republishing. This is fucking huge. I understand that not wanting 1,000,000 versions of the same map, but there was no intelligent design to support this idea. Fixing this would be pretty simple, RSS feeds into a battle.net map directory. If you are familiar with how you can *like* something in facebook from basically anywhere on the web, same idea. You visit sc2mapster.com's map browser that has discussion/feedback on map, links to youtube previews, and link's to battle.net's RSS based map directory. From there, instead of downloading, you can click an "add to favorites" button. When you log into SC2 and create a custom map, you'll find that map under a "my favorites" section next to "my published". Itt this combines the best of both worlds.
As far as popularity is concerned, it should be just one of many sortable columns, but first it needs to have it logical flaws fixed. What should popularity mean? If 1 player plays the fuck out of a map all day long, is it a popular map? No. I would consider popular to mean that a lot of unique battle.net account id's play that map within the last 24 hours, not caring how many times the map creator's buddies have boosted it all day.
Secondly I'd like to filter by many other things including lobby not empty, lobby not full, average wait time in game lobby. Functional category filters. A search field. Popularity should only be nothing more than another sortable column, not the gate keeper to custom maps.
Chat channels and the ability to create a closed lobby, giving the opportunity to prepare a lobby before opening to the public. Options to setting up a lobby should include reserving slots for invitations. etc etc, bnet COULD be great.
Idk if you read it but I'm almost halfway serious about being motivated to make a map that both abuses and insults the popularity system.
Game lasts 5 minutes. Every 5 seconds you gain time resource. You can spend it on making the map better, advertising aka attempting a viral campaign, or boosting.
The higher quality the map, the more legit players will play it, but only if its visible. I can't guess what percentage of players searches how deep into the page listings, but its safe to say that its most probably exponentially decreases with each page. Spending time on map quality probably only effects repeat players logarithmically beyond a certain point.
Ofc boosting can work on even a terrible map but with few repeat legit players.
Idk what to think about how effective a viral campaign would be. But I imagine maybe if you save up enough time resources you could spend it on a youtube review and that would get you a lot of plays instantaneously.
Also during the game there would be a blizzard bully that would patrol the different mapster's desks and have a random chance to do something mean like reset popularity or temporarily ban a map for offensive content.
Idk we could have some fun with this after all maybe. :p
This honestly. If somebody could hack SC2 to connect players through a portal website with BASIC sort/search/filter capability it would be all you need. Categories, keywords, simple game lobby.
W2B: bnet v1.0
lol yeah that'd be something like North Korea not knowing its a shitty country until they visit South Korea and then they're like, holy shit NK is shitty!
@RodrigoAlves: Go
Boosting is gaming the stupid system. Sentry scramble isn't a great map. Its boosted better than anything else. It lasts 300 seconds till somebody legitly wins it. The funny thing is at exactly 5 minutes several people always leave the game. Every single game I've ever been in.
Boosting is bad in my eyes because its faking having a good map. Its putting more effort into getting your map popular than actually working on quality. Thats not for me. If boosting is necessary well no wonder all the popular maps are shitty.
@crazyfingers619: Go
No you have to bot. I've seen a few awesome maps deep down, like 10+ pages deep. Though I challenge you all to play that fking lame sentry scramble game. Its got more bots botting it than the rest of SC2 combined. If you start a stop watch, at exactly 5 minutes into the game, the bots will leave. Its F'ing hillarious.
Front page of popularity system is flooded with low-quality, rushed out, unimaginative crap. Some maps don't even work, they're in beta still.
I was continuing my project despite a horrible popularity system ONLY because they said that it would improve in the future, that they'd fix battle.net custom games lobby. At this years Blizzcon 2010, it appeared as thought they did not see a problem with the popularity system. One response was essentially "L2advertise".
It now appears that we should look forward to embracing the pop system as it is right now. Make maps that last exactly 5 minutes long and only allow 2 players, as those have the greatest chance of staying popular after achieving popularity, but first you have to become popular by botting.
I now know that the project I was working on has zero chance of ever being appreciated. That project is canceled and deleted.
Now I'm considering just moving on and going to design dungeons for torchlight 2 perhaps, or making a map project that is a play on the popularity system. I'd probably call it [Popularity Wars], and it would revolve around making a map. Dynamics would include familiarity, visibility, *boosting*, and quality. The idea would be to point out how quality without visibility is worthless. The map would ironically be a 2 player game and last exactly 5 minutes. Maybe even add some loyalty to the map with some kind of persisting RPG elements. Then maybe we all boost the map in objection to the system lol.
Idk, probably just stop sc2 dev altogether. The devs are out of touch because they get to cheat and feature their own maps. I'm disgusted.