Yeah as nevjmac put it above you, I think a good solution would be one that allows niche maps to be played when niche players want to. Right now it's pigeonholing, unless we call going to page 6 as going to a niche map area (HAHA)
Hey! Be nice... What you say is certainly true for a lot of people; but your map might have died for reasons you might not know... well in my case, my TD made it's own way up to the top of page 2 after I hosted 10 games only. GREAT! Except the Tuesday reset happened and it died... never again surfacing on the US.
There are a lot of us that are good mappers and are facing the same problem too. Sure I know my RPG will be popular (not being cocky, the few that have privately played it have loved it... but they played it straight for over 2 hours... so gg 5 min interval LOL), but I don't know for how long or if a weekly reset will kill it amongst the boosted maps... or maybe I'll have to hire a full-time boost for $25/hour.
Also, public testing > private testing IMO. Private testing you just get people's opinions on what they want in your map. Public testing means someone tells you 'hey you know this exploit to your antiblock?' Several drop-ins to public games did fix a lot of exploits/bugs that no one told me about.
The other discouraging thing is that a lot of the maps that are popular look like they are in beta; however I guess they are just fun in their worsened state haha. People LOVE broken things that they can exploit in maps. It's a fact!
Well, personally, my custom game playing is WAY down than what it was in war3. I don't think I've actively wanted to replay any custom map on the list that I've played once, aside from maybe risk and a few others I can't remember now. Is it the system or the mappers?
Yup, whiskee. No matter how much people complain, the regular player base is very happy with the popularity system. I disagree that blizzard say we should dumb them down. But the current system is made for a few maps to fill up fast. And that's what popularity system is good for. And regular players don't care for diversity, otherwise they would have just quit playing the same 5 maps that had been here since release.
In theory, one of the popular tug maps could get replaced, if another one that's better come along. But the current system forbid new maps from being made, so we won't see better maps being made.
I think this might be a common misconception. Blizzard needs to have a poll about "Do you like the popularity system?" so we can truly know.
I honestly think that even the regular public is getting tired of it. They want to play awesome and beautiful maps... not repetitive tugs that could have easily been made in sc1. <- Keep in mind I'm making this comment having not played custom games in a few weeks...
Whether or not you have fun making a map, the ultimate feeling is knowing people want to and love to play it... and that's something a lot of mappers might miss out on because of a certain system.
But Blizzard is Blizzard, so we'll get exactly what we dream of, it'll just take time :D
@DeotaAndOrainAtKhazModan: Go
Yeah as nevjmac put it above you, I think a good solution would be one that allows niche maps to be played when niche players want to. Right now it's pigeonholing, unless we call going to page 6 as going to a niche map area (HAHA)
@SouLCarveRR: Go
Hey! Be nice... What you say is certainly true for a lot of people; but your map might have died for reasons you might not know... well in my case, my TD made it's own way up to the top of page 2 after I hosted 10 games only. GREAT! Except the Tuesday reset happened and it died... never again surfacing on the US.
There are a lot of us that are good mappers and are facing the same problem too. Sure I know my RPG will be popular (not being cocky, the few that have privately played it have loved it... but they played it straight for over 2 hours... so gg 5 min interval LOL), but I don't know for how long or if a weekly reset will kill it amongst the boosted maps... or maybe I'll have to hire a full-time boost for $25/hour.
Also, public testing > private testing IMO. Private testing you just get people's opinions on what they want in your map. Public testing means someone tells you 'hey you know this exploit to your antiblock?' Several drop-ins to public games did fix a lot of exploits/bugs that no one told me about.
The other discouraging thing is that a lot of the maps that are popular look like they are in beta; however I guess they are just fun in their worsened state haha. People LOVE broken things that they can exploit in maps. It's a fact!
Well, personally, my custom game playing is WAY down than what it was in war3. I don't think I've actively wanted to replay any custom map on the list that I've played once, aside from maybe risk and a few others I can't remember now. Is it the system or the mappers?
And yeah, I look forward to changes too :D
I think this might be a common misconception. Blizzard needs to have a poll about "Do you like the popularity system?" so we can truly know.
I honestly think that even the regular public is getting tired of it. They want to play awesome and beautiful maps... not repetitive tugs that could have easily been made in sc1. <- Keep in mind I'm making this comment having not played custom games in a few weeks...
Whether or not you have fun making a map, the ultimate feeling is knowing people want to and love to play it... and that's something a lot of mappers might miss out on because of a certain system.
But Blizzard is Blizzard, so we'll get exactly what we dream of, it'll just take time :D