MAPS HAVE MADE IT FROM THE BOTTEM TO THE TOP. QUIT QQ. There is a game that I have legit watched go from page 9 to page 5 followed by THE TOP of page 1. its the tank defence remake from sc1. Honestly, its what THE MAJORITY WANTS.
And it is God-awful, which should say something about how popularity works.
"Don't QQ, make games that the majority will like" doesn't even deserve an answer.
If you want to give up because of the current pop system..... GOOD RIDDENS SC2 would be better off with out you making your crappy maps anyways.
Wow, and this comes from someone who failed with a turret defense map?
Pathetic.
Please try creating a map that needs a set amount of players to start, lasts longer on average, or requires any brain for that matter (we could name them "niche maps" at this point) and come back to tell us how fun it is to be on page 10, we will have a nice chat then.
Its probably a good idea to abandon the project. Yeah, blizzard is destroying the map-making community, but guess what. Nobody cares. :) I'm serious, unless you are a map-maker you aren't affected. Judging by the number of games being played in custom game lobby, the regular people are very happy with nexus wars and the other tug games that had been here since release (and probably was there during beta).
Map-makers aren't important to the custom games. You may not like it, but the custom game section only needs about 4-5 maps and its good to go. Changing the popularity system might actually harm custom game players. If people are siphoned from the current popular games, it would take longer and longer for them to fill up. So if they fix popularity system, we'll have a hundred maps to choose from with each taking a while to fill up. If they keep the current system, maps will fill up in seconds but they only have 5 maps to choose from.
The biggest effect of the popularity system would be, if those tug game map-makers delete their maps. Then we'll see an uproar! .. and maybe a change to the popularity system.
I 100% agree.
The popularity system is awful and we all know that, but the playerbase isn't helping here.
If people keep clicking on *random crappy map here*, it just means they like to play it over and over to have some fun inbetween ladder matches (not that there's something wrong here) and ANY new sorting, be it based on "hours played/day", "players in lobbies" or ratings of any kind will ultimately lead to the current situation. If any of you missed the last blogpost about custom maps, Blizzard is basically suggesting that instead of whining we should make our maps fun by dumbing them down so that players can fully grasp them in the first minutes.
I agree with those saying that the fun should be in the creation process, and it was at least for me.
On the other hand, though, acknowledging that nobody will ever play them leads to deep frustration.
Whatever you decide to do, keep in mind that nothing is going to change in the next months.
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And it is God-awful, which should say something about how popularity works.
"Don't QQ, make games that the majority will like" doesn't even deserve an answer.
Wow, and this comes from someone who failed with a turret defense map?
Pathetic.
Please try creating a map that needs a set amount of players to start, lasts longer on average, or requires any brain for that matter (we could name them "niche maps" at this point) and come back to tell us how fun it is to be on page 10, we will have a nice chat then.
I 100% agree.
The popularity system is awful and we all know that, but the playerbase isn't helping here.
If people keep clicking on *random crappy map here*, it just means they like to play it over and over to have some fun inbetween ladder matches (not that there's something wrong here) and ANY new sorting, be it based on "hours played/day", "players in lobbies" or ratings of any kind will ultimately lead to the current situation. If any of you missed the last blogpost about custom maps, Blizzard is basically suggesting that instead of whining we should make our maps fun by dumbing them down so that players can fully grasp them in the first minutes.
I agree with those saying that the fun should be in the creation process, and it was at least for me.
On the other hand, though, acknowledging that nobody will ever play them leads to deep frustration.
Whatever you decide to do, keep in mind that nothing is going to change in the next months.