Okay... Things are heating up on Barkanos, and I just wanted to let everyone know that I have a plan for how things are gonna go on the ground, and I ask that people forestall their arrivals until that gets done. I'm writing a post right now, and then Orloth has a post that he wants to put in, and then I have a wrap-up post to follow. Then it will be safe for the pirates to arrive, followed by everyone else. I'll make sure to make this go as quickly as possible so everyone isn't waiting on me. Details to follow to the people who are involved.
It would also present a real consequence for not writing yourself out of the story before going AWOL. When someone comes back, they should have to deal with the consequences of their actions, like any other situation.
And Orloth informed me that the forum already had a name similar to "Raganoth", so I changed it to Kanaro. Sorry if missed an edit somewhere in there, I'll change it.
Orloth pointed out this section of the forum to me and suggested that I join up. I have a somewhat interesting idea for a character in that I want to focus on a small group of individuals instead of making a powerful figure in one of the factions. I have opted to not have an army, and I know how difficult this will make things for me, but that will just make it more fun to try and survive :-D).
I was briefly involved in Tremors of War (I think my username was Morelyn o.O) near the end of it's run but had to drop out because my computer fried. D-:
Below is the character(s) that I have come up with. David and Leo will be the only ones to start with, but the others will follow in the first couple of posts as the crew of Gambit is formed.
Peruse and critique at your leisure,
Akkazurami
Gambit
The transport ship Gambit, captained by David Kanaro, has a murky history. Only recently acquired by David from the small-time pirate Krag the Bloody, it is sorely in need of repairs. Outfitted to one day be a prime smuggling ship with superior maneuverability and speed, as well as decent cargo and smuggling space for a ship of its size, right now it is little better than a heap of scraps.
Before acquiring his new ship, Gambit, David was a low-level enforcer for the pirate Krag the Bloody. He and his partner, Leonardo Damoran, bought their employment contracts and bartered a deal to get their own ship. It was their goal to set out as independent traders and smugglers, but upon acquiring Gambit in a sorry state, they have been forced to work menial or small-time jobs on Domus while they get the ship back to operational and reliable status.
Health 325
Movement 2.25
Armor 1
Sight 9
DPS 20(+30 v. heavy)
Damage 30(+45 v. heavy)
Speed 1.5
Range 7
Abilities
Penetrater Rounds – deals x2 weapon damage in line 1 unit wide x 9 units long (10 sec. cooldown)
Total Cost 53
Leonardo Damoran (Leo)
Leonardo Damoran (Leo, except to authorities) is a hardened ex-convict. Always ready to fight, and often preferring to, he is the bullet to David's gun. Not terribly bright in anything except how to tear apart the enemy, Leo is fiercely loyal to David since they became assigned partners under the pirate Krag. Though he is older than David, he defers to the younger man, as he is smart enough to know what he doesn't know. But he often grumbles about his captain's decisions, not seeing the point in restraining himself.
Health 400
Movement 2
Armor 2
Sight 9
DPS 10(+30 v. light)
Damage 5(+15 v. light)
Speed .5
Range 5
AoE .5
Abilities
Concussive Shells – as marauder
Total Cost 53
Dr. Jonathan Rark
To be introduced to David and Leo shortly, Dr. Jonathan Rark is a retired Terran military research scientist. After his retirement he decided to fill in the gaps in his expansive knowledge by traveling through the galaxies among the different species and learning all he could.
Health 250
Energy 250
Movement 2.25
Armor 1
Sight 9
Abilities
Selfix Armor – Medic's armor rapidly heals him for 9 health/sec and 15 energy/sec when out of combat. Healing or taking damage counts as being combat.
Total Cost 25
Po'Nath
Po'Nath is another character that will be introduced as part of the crew of Gambit shortly. He is a secretive protoss high templar on the run from his own people for being a heretic.
the rest of his story to be filled in as the story progresses (GM cue to screw with him and his story as you see fit)
Health/Shield 100/125
Shield Regen 2/sec
Energy 300
Energy Regen .5625/sec
Movement 2.5
Armor 2
Sight 9
Abilities
Psionic Storm – as high templar
Feedback – as high templar
Total Cost 35
Casey Yaff
Casey Yaff is an escaped Terran experiment. Though she appears to be human, she actually has some zerg genes spliced in with her human compliment. She was to be liquidated as a 'failed' sample, and instead managed to escape.
Cue GM interference, zerg or Terran.
Health 150
Energy 200
Movement 2.25
Armor 0
Sight 11
DPS 6.667 (+6.667 v. light)
Damage 10 (+10 v. light)
Speed 1.5
Range 6
Abilities
Snipe – one shot dealing 45 dam
Personal Cloaking – as terran ghost
Total Cost 34
Jerry Pockin
Jerry “Puck” Pockin, will be introduced to be the pilot for Gambit.
I have plans to eventually spend points to make him an actual character, but for now he is just a crack pilot and a civilian.
Haley Morgan
Haley Morgan is the engineer for Gambit. She is another character that will be introduced later.
I have plans to eventually spend points to get her a souped up SCV, but for now she is just a civilian member of the crew.
Okay... Things are heating up on Barkanos, and I just wanted to let everyone know that I have a plan for how things are gonna go on the ground, and I ask that people forestall their arrivals until that gets done. I'm writing a post right now, and then Orloth has a post that he wants to put in, and then I have a wrap-up post to follow. Then it will be safe for the pirates to arrive, followed by everyone else. I'll make sure to make this go as quickly as possible so everyone isn't waiting on me. Details to follow to the people who are involved.
Thanks guys. I appreciate it.
It would also present a real consequence for not writing yourself out of the story before going AWOL. When someone comes back, they should have to deal with the consequences of their actions, like any other situation.
@TheAlmaity: Go
Yes, I meant armored. Thanks for editing.
And Orloth informed me that the forum already had a name similar to "Raganoth", so I changed it to Kanaro. Sorry if missed an edit somewhere in there, I'll change it.
@TheAlmaity: Go
Edits have been made, and I completely expected to have to tone down the abilities.
Hi everyone,
Orloth pointed out this section of the forum to me and suggested that I join up. I have a somewhat interesting idea for a character in that I want to focus on a small group of individuals instead of making a powerful figure in one of the factions. I have opted to not have an army, and I know how difficult this will make things for me, but that will just make it more fun to try and survive :-D).
I was briefly involved in Tremors of War (I think my username was Morelyn o.O) near the end of it's run but had to drop out because my computer fried. D-:
Below is the character(s) that I have come up with. David and Leo will be the only ones to start with, but the others will follow in the first couple of posts as the crew of Gambit is formed.
Peruse and critique at your leisure,
Akkazurami
Gambit
The transport ship Gambit, captained by David Kanaro, has a murky history. Only recently acquired by David from the small-time pirate Krag the Bloody, it is sorely in need of repairs. Outfitted to one day be a prime smuggling ship with superior maneuverability and speed, as well as decent cargo and smuggling space for a ship of its size, right now it is little better than a heap of scraps.
Weapons 0
Armor 0
Maneuverability 7
Security 1
Cargo 1
Speed 7
Total Cost 100
David Kanaro (Captain)
Before acquiring his new ship, Gambit, David was a low-level enforcer for the pirate Krag the Bloody. He and his partner, Leonardo Damoran, bought their employment contracts and bartered a deal to get their own ship. It was their goal to set out as independent traders and smugglers, but upon acquiring Gambit in a sorry state, they have been forced to work menial or small-time jobs on Domus while they get the ship back to operational and reliable status.
Health 325
Movement 2.25
Armor 1
Sight 9
DPS 20(+30 v. heavy)
Damage 30(+45 v. heavy)
Speed 1.5
Range 7
Abilities
Penetrater Rounds – deals x2 weapon damage in line 1 unit wide x 9 units long (10 sec. cooldown)
Total Cost 53
Leonardo Damoran (Leo)
Leonardo Damoran (Leo, except to authorities) is a hardened ex-convict. Always ready to fight, and often preferring to, he is the bullet to David's gun. Not terribly bright in anything except how to tear apart the enemy, Leo is fiercely loyal to David since they became assigned partners under the pirate Krag. Though he is older than David, he defers to the younger man, as he is smart enough to know what he doesn't know. But he often grumbles about his captain's decisions, not seeing the point in restraining himself.
Health 400
Movement 2
Armor 2
Sight 9
DPS 10(+30 v. light)
Damage 5(+15 v. light)
Speed .5
Range 5
AoE .5
Abilities
Concussive Shells – as marauder
Total Cost 53
Dr. Jonathan Rark
To be introduced to David and Leo shortly, Dr. Jonathan Rark is a retired Terran military research scientist. After his retirement he decided to fill in the gaps in his expansive knowledge by traveling through the galaxies among the different species and learning all he could.
Health 250
Energy 250
Movement 2.25
Armor 1
Sight 9
Abilities
Heal – heals 15 hp/second, autocast, 3 energy/second
Selfix Armor – Medic's armor rapidly heals him for 9 health/sec and 15 energy/sec when out of combat. Healing or taking damage counts as being combat.
Total Cost 25
Po'Nath
Po'Nath is another character that will be introduced as part of the crew of Gambit shortly. He is a secretive protoss high templar on the run from his own people for being a heretic.
Health/Shield 100/125
Shield Regen 2/sec
Energy 300
Energy Regen .5625/sec
Movement 2.5
Armor 2
Sight 9
Abilities
Psionic Storm – as high templar
Feedback – as high templar
Total Cost 35
Casey Yaff
Casey Yaff is an escaped Terran experiment. Though she appears to be human, she actually has some zerg genes spliced in with her human compliment. She was to be liquidated as a 'failed' sample, and instead managed to escape.
Health 150
Energy 200
Movement 2.25
Armor 0
Sight 11
DPS 6.667 (+6.667 v. light)
Damage 10 (+10 v. light)
Speed 1.5
Range 6
Abilities
Snipe – one shot dealing 45 dam
Personal Cloaking – as terran ghost
Total Cost 34
Jerry Pockin
Jerry “Puck” Pockin, will be introduced to be the pilot for Gambit.
Haley Morgan
Haley Morgan is the engineer for Gambit. She is another character that will be introduced later.
Total cost 300
I do not want an army :-D