Well, thanks for the suggestions of course. (even when I copied Psi-storm from SC2)
I've added the weapon, the changes you've mentioned and replaced Energy Explosion with Shield Explosion.
The ulterior motive with the zergling was to create additional content like "something that can be captured by thiefs" or something in that way. It's simply potential story substance.
The problem I have with the flagships is fairly in the same direction. The protoss have only two big ships: the mothership and the carrier. I've thought that both is simply boring, because sneaking on a planet wouldn't be easy with a giant mothership. (same goes for the carrier) The zerg have the same problem. Only the leviathan can serve as a self-defending air-transport-"vehicle". Not to mention the terran battlecruiser.
Kelanin no' Karanur, High Templar scientist and diplomat
Affiliation: The Exiled Tribe
Kelanin was born during the great escape from the Imperium and the creation of the Exiled Tribes. So he could never feel the real pain of being hunted down and so he never could create hatred against the empire or other beings. Always lived in mental peace Kelanin couldn't understand why they were driven from their homeland. That was his reason to study psychology in his young age; to understand a person's spirit and mind.
After a short period of time the Zerg appear in his life, spreading terror and dispair under his tribe, while still fighting against the Imperium. Kelanins parents died through the zerg and the yet unleashed fury of his heart got channeled on the massive amount of beings. The discovery of his psyonic powers should change his fate forever. Some survivors found him unconscious and still embracing the corpses of his parents in front of their house. They took Kelanin to the local executor Karashin who introduced him to the path of ascension.
After finishing his training started to study again, now the zerg, their behaviour and their DNA. And even while researching his executor ordered him to join scouting and exploring missions on abandoned zerg planets. It was a perfect opportunity to gather fresh examples. But it turned into a trap set up by Terran mercenaries who could capture Karashin. But Kelanin could flee to his homeworld.
New things couldn't wait and the ambassador of he Tama Tribe arrived shortly after this incident. Ambassador U'lun needed a new contact to the Exiled Tribe since the disapperance of the former one. U'lun informed Kelanin to replace Karashin that he wished for him as his replace for the position of the diplomat to the Tama Tribe. Kelanin accepted this rude offer reluctantly, maybe because he wanted to know why he was the chosen one the replace his master and maybe because he wanted to know why the ambassador asked for a new contact so quick.
With his new position Kelanin moved to the Exiled Tribe's Capital where he has been expected. He got a new home, a new enviroment and new duties. But these duties bored him fairly soon and he restarted his studies about the zerg. The military provided him new samples regularly and sometimes even living testing objects. His reseaches weren't unnoticed and the universaties started to show interest to him. They fund his studies and even supply him with a research team. His greatest success is his zergling pet Grogir who is completly free from any mental distraction.
Now as the capital's high scientist and diplomat to the Tama Tribe Kelanin researchs and gathers various life forms from all the space nearby while flying to planets ruled by the friendly Tribe. And even fulfilling all of his duties Kelanin will never forget that only one man made all of this possible to him, his Master Karashin.
Psionic Storm
Energy: 75
100 damage over 4 seconds with 2 radius
Mental Chain
Energy: 100
Mental Chain will jump to an enemy nearby dealing half damage again (120->60->30). Can only jump up to 3 times.
Shield Explosion
Shield: up to 100
Drains some of Kelanins Shield, dealing 2.5 damage per point of drained shield (up to 40 damage) to nearby enemies around Kelanin.
Cooldown: 15 seconds
Note:You cannot control how many shield points are used. If you have more than 100 shields, 100 shields are automatically used up.
Mind Implosion
Energy: 50
Stuns all enemies in an 2 radius circle for 3 seconds and deals 40 damage.
@Vjetar: Go
Shield Explosion:
Yesterday I'd changed it in the middle of the night but it seems I forgot to save it, but you buffed it a bit. ;P
Ship:
I'll guess I will take your suggestion with the arbiter.
Well, thanks for the suggestions of course. (even when I copied Psi-storm from SC2)
I've added the weapon, the changes you've mentioned and replaced Energy Explosion with Shield Explosion.
The ulterior motive with the zergling was to create additional content like "something that can be captured by thiefs" or something in that way. It's simply potential story substance.
The problem I have with the flagships is fairly in the same direction. The protoss have only two big ships: the mothership and the carrier. I've thought that both is simply boring, because sneaking on a planet wouldn't be easy with a giant mothership. (same goes for the carrier) The zerg have the same problem. Only the leviathan can serve as a self-defending air-transport-"vehicle". Not to mention the terran battlecruiser.
Kelanin no' Karanur, High Templar scientist and diplomat
Affiliation: The Exiled Tribe
Kelanin was born during the great escape from the Imperium and the creation of the Exiled Tribes. So he could never feel the real pain of being hunted down and so he never could create hatred against the empire or other beings. Always lived in mental peace Kelanin couldn't understand why they were driven from their homeland. That was his reason to study psychology in his young age; to understand a person's spirit and mind.
After a short period of time the Zerg appear in his life, spreading terror and dispair under his tribe, while still fighting against the Imperium. Kelanins parents died through the zerg and the yet unleashed fury of his heart got channeled on the massive amount of beings. The discovery of his psyonic powers should change his fate forever. Some survivors found him unconscious and still embracing the corpses of his parents in front of their house. They took Kelanin to the local executor Karashin who introduced him to the path of ascension.
After finishing his training started to study again, now the zerg, their behaviour and their DNA. And even while researching his executor ordered him to join scouting and exploring missions on abandoned zerg planets. It was a perfect opportunity to gather fresh examples. But it turned into a trap set up by Terran mercenaries who could capture Karashin. But Kelanin could flee to his homeworld.
New things couldn't wait and the ambassador of he Tama Tribe arrived shortly after this incident. Ambassador U'lun needed a new contact to the Exiled Tribe since the disapperance of the former one. U'lun informed Kelanin to replace Karashin that he wished for him as his replace for the position of the diplomat to the Tama Tribe. Kelanin accepted this rude offer reluctantly, maybe because he wanted to know why he was the chosen one the replace his master and maybe because he wanted to know why the ambassador asked for a new contact so quick.
With his new position Kelanin moved to the Exiled Tribe's Capital where he has been expected. He got a new home, a new enviroment and new duties. But these duties bored him fairly soon and he restarted his studies about the zerg. The military provided him new samples regularly and sometimes even living testing objects. His reseaches weren't unnoticed and the universaties started to show interest to him. They fund his studies and even supply him with a research team. His greatest success is his zergling pet Grogir who is completly free from any mental distraction.
Now as the capital's high scientist and diplomat to the Tama Tribe Kelanin researchs and gathers various life forms from all the space nearby while flying to planets ruled by the friendly Tribe. And even fulfilling all of his duties Kelanin will never forget that only one man made all of this possible to him, his Master Karashin.
Attributes:
Types: Biological, Psionic, Heroic
Weapon:
Lightning Strike
Damage: 35
Weapon Cooldown: 0,875
Abilities:
Psionic Storm
Energy: 75
100 damage over 4 seconds with 2 radius
Mental Chain
Energy: 100
Mental Chain will jump to an enemy nearby dealing half damage again (120->60->30). Can only jump up to 3 times.
Shield Explosion
Shield: up to 100
Drains some of Kelanins Shield, dealing 2.5 damage per point of drained shield (up to 40 damage) to nearby enemies around Kelanin.
Cooldown: 15 seconds
Note:You cannot control how many shield points are used. If you have more than 100 shields, 100 shields are automatically used up.
Mind Implosion
Energy: 50
Stuns all enemies in an 2 radius circle for 3 seconds and deals 40 damage.
Ship (The Lancer)[Arbiter class]:
Technology: