When it comes to flagship combat, there are no real defined "abilities" - It's all about the generalized stats. Your weapons + Armor vs the enemy weapons + armor. A Yamato Cannon would sort of just be the physical manifestation of a high weapons stat. - the number is what counts, and things like yamato cannons simply represent the high numbers.
Ok then, I understand now, so that means that the number of weapons is consistent of the types of attack possible. Thankyou for the comment back. Did more fixing aswell. Mind me nicknaming you grammar nazi?
Alright I must of had a lapse there or something with my math. Ill double check things from now on. I have fixed the point problem, allocating afew things differently to meet the point cap of 300. I changed the small parts of the story which needed changes. The changes were, Removal of Stim, 1 Maneuverability, 2 sight reduction from hero, yet had 1 point available so added it to energy to make 210 for abit more for battle. I fixed the math going over it again to make sure, if any other problems let me know and ill fix them.
p.s. Another thing I was wondering about, when it comes to ship combat, how will abilities of ships be dictated. Yamato cannon and such just be normal for BattleCruisers, will they be able to have a certain amount of abilities???
p.s.s. I was going off what you said and mixed 26 being the cost with marine, viking, and /medic/ tech. Thought I was off abit or entered something wrong thank you for corrections and all help with this, Im sorry to be a bother. Not the best with spreadsheet.
Alright fixed the tech and army messup. The hero is now set to Biological, Heroic, Psionic. Trades one ability slot for more points and instead put bayonet as the secondary weapon. The changes to the story will have to wait as my brain is dead after all the math right now including plenty of schoolwork at hand.
Alright, I am abit confused with the system, think I have it figured out for the most part with others posts. Tell me If I get anything wrong or overpowered.
Race - Terran
Faction - The Pirates
Primary Hero - Grell Sharton
Grell's Backstory - Davy Jones Locker was a column of heap in space, asteroids and ships alike floating in the vast area with only one source of commerce, an asteroid which held much of the higher end blackmarket trade. Pirates of the area began to fight over the scarce resources and defy each other with the lack of control after Adm’rl Damn Bonecrusher's death. The blackmarkets would have sooner fell to the chaos if not for the founder Mr. Kosh. With two of the pirates best captains Swallow & Sparrow. The chaos was settled leaving the region to be one of the only trading area a pirate could go without death coming quickly to them. The small asteroid port shortly grew to small to hold the small market inside, and the pirates soon began to invest in the area bringing about other stable rocks and ship hulls suttable for construction. The pirates soon were able to connect, and altogether begin the construction of an asteroid city, using the bigger rocks that floated and old space hulls that still had enough use to be attached to the notwork of asteroids. Only 4 when he was taken from his homeworld of Sharon, he knew little of the events that were going on around him. He grew up around the building of the vast asteroid city, helping in its construction as he got older. His 'parents' were not fond of him, providing only simple meals and help with finding work for which he made money on, which they took chunks of for themselves. The work, coupled by the fact his family was hated for betraying the wrong people in the city, made life difficult on him. Even through some tough events The asteroid city, soon became known as Domus, and attracted the trade of other empires throughout the region. This brought in mercs, merchants, psonics, and all type of people which he payed in gold or technology for any bit of info of combat or mechanical training he could get. He soon managed to gain enough money to purchase property on the asteroid. Though only a small portion he began his work on expanding the size of the vast piece of rock he had paid for that had just been attached to the far end of the city. Digging deeper into the rock he hit a golden like mineral, which he had never seen before. Banging a small chunk of the rock off, he went to one of the many famous merchants immediately to get the stuff looked at, which put him higher then he could imagine. The Stone imbedded in the rocks he had bought were a rare mineral used in the construction of high grade technology, and the asteroid he had bought was loaded with the stuff. He and the merchant began to negotiate, and soon came to a deal of the whole asteroid, for 4 ships. He made the deal eager to get his reward, yet was horribly surprised to find the trade to be on horrible terms. 3 of the ships were Hercule battleships, made to dish out alot of punishment and take little damage. They looked like an elongated battleship with bulbous surface were guns came out in strategic positions to fire apon enemies from every possible angle with plenty of firepower. What sat infront of him as he looked out the transport ship window were 3 battleships ripped apart from battle. plasma and rocks had shattered and utterly destroyed the ships, making them unlivable and almost useless other than the fact they still had an intact structure. The last ship was an old scrapped battlecruiser design which used speed and maneuverability over firepower itself. Though intact, all the weapon systems on it had either been destroyed or removed making a floating engine more than a ship. Seemingly the only good part about the ships were the reactors and usable equipment they still held, thou there was not much of it, yet it would do. Looking at the mess in front of him an idea came to play. He went to a rich merchant and borrowed a grand million double dollars in cash and hired people to help with a giant repair effort. The three Hercules class ships were cut into pieces that attached to the outdated battlecruiser in a triangle like shape with the front area being connected together into a giant (but nonworking) yamato cannon. Each Hercules held 2 bulbs on the outside, serving for offence and deffence, with a heavy laser cannon mounted on the old battlecruiser to allow firing of a heavy slug accelerating cannon. The new ship was just operational, with the scrapped pieces and weapon systems worked into the ships. Now 2 million double dollars in debt, and with his ship the Gnashed-Wolf he began his journey out of the asteroid field leaving all except few volunteers who are promised payment for there help in looting cargo and working on other similar missions.
Hero Stats:
Markers: Biological, Heroic, Psionic
Health: 500 20
Energy: 210 1
Move Speed: 4.8 22
Armor: 2 6
Sight: 12 10
DPS: 40 27
Range: 8 15
Abilities: 3 15
Total points: 116
Weapon: Argnot Guass Rifle - A weapon that was used by the higher grade mercs for harsh work, this weapon uses high velocity needle shape rounds which are accelerated to high speeds through magnetic pulses. The weapon is also equipped with a decently sized bayonet, laser sharpened to get the hardest and sharpest edge to the blade.
Damage: 20
Weaponspeed: 0.5
Bayonet Damage: 25
Weaponspeed: 0.6
Ability's:
Precision shot: Training with the people who came through the asteroid city payed off, as he learned to aim for the weakest spot of any biological with deadly accuracy. The head of course.
Effect: Causes an enemy who survives the shot to be stunned for 4 seconds.
Energy: 125
Damage: 80
Psionic Tap: The bloodline of psionics hardly falls into the lower ranks of society, yet a small few carry the ability to tap into even the weakest links of this when in life-or-death situations.
Effect: Causes Grell to go into a psionic concentration giving him a boost to his weapon speed by 30% and damage resistance by 20% for 10 seconds. after the
ability is used, reduces weapon speed by 25% and causes his speed to drop down to 2.
Energy: 50
Cooldown: 2 minutes
Requirements: Lost atleast 10% of life and has been attacked within 5 seconds.
Heightened Vision :When you and your family are pirates whom are disliked by the many, you learn to keep an eye out.
Effect: Grell's acute sense of vision allow him to pick up on any invisible enemies that are moving or attack.
The ship Gnashed-Wolf's stats:
Weapons: 8 64
armor: 3 9
Maneuverability: 5 25
Security: 4 16
Cargo: 2 4
speed: 3 9
Total Points 127
Tech:
Marine: 3
Medivac: 14
Viking: 14
Orbital command: 6
Ok then, I understand now, so that means that the number of weapons is consistent of the types of attack possible. Thankyou for the comment back. Did more fixing aswell. Mind me nicknaming you grammar nazi?
Alright I must of had a lapse there or something with my math. Ill double check things from now on. I have fixed the point problem, allocating afew things differently to meet the point cap of 300. I changed the small parts of the story which needed changes. The changes were, Removal of Stim, 1 Maneuverability, 2 sight reduction from hero, yet had 1 point available so added it to energy to make 210 for abit more for battle. I fixed the math going over it again to make sure, if any other problems let me know and ill fix them.
p.s. Another thing I was wondering about, when it comes to ship combat, how will abilities of ships be dictated. Yamato cannon and such just be normal for BattleCruisers, will they be able to have a certain amount of abilities???
p.s.s. I was going off what you said and mixed 26 being the cost with marine, viking, and /medic/ tech. Thought I was off abit or entered something wrong thank you for corrections and all help with this, Im sorry to be a bother. Not the best with spreadsheet.
Alright fixed the tech and army messup. The hero is now set to Biological, Heroic, Psionic. Trades one ability slot for more points and instead put bayonet as the secondary weapon. The changes to the story will have to wait as my brain is dead after all the math right now including plenty of schoolwork at hand.
Alright, I am abit confused with the system, think I have it figured out for the most part with others posts. Tell me If I get anything wrong or overpowered.
Race - Terran
Faction - The Pirates
Primary Hero - Grell Sharton
Grell's Backstory - Davy Jones Locker was a column of heap in space, asteroids and ships alike floating in the vast area with only one source of commerce, an asteroid which held much of the higher end blackmarket trade. Pirates of the area began to fight over the scarce resources and defy each other with the lack of control after Adm’rl Damn Bonecrusher's death. The blackmarkets would have sooner fell to the chaos if not for the founder Mr. Kosh. With two of the pirates best captains Swallow & Sparrow. The chaos was settled leaving the region to be one of the only trading area a pirate could go without death coming quickly to them. The small asteroid port shortly grew to small to hold the small market inside, and the pirates soon began to invest in the area bringing about other stable rocks and ship hulls suttable for construction. The pirates soon were able to connect, and altogether begin the construction of an asteroid city, using the bigger rocks that floated and old space hulls that still had enough use to be attached to the notwork of asteroids. Only 4 when he was taken from his homeworld of Sharon, he knew little of the events that were going on around him. He grew up around the building of the vast asteroid city, helping in its construction as he got older. His 'parents' were not fond of him, providing only simple meals and help with finding work for which he made money on, which they took chunks of for themselves. The work, coupled by the fact his family was hated for betraying the wrong people in the city, made life difficult on him. Even through some tough events The asteroid city, soon became known as Domus, and attracted the trade of other empires throughout the region. This brought in mercs, merchants, psonics, and all type of people which he payed in gold or technology for any bit of info of combat or mechanical training he could get. He soon managed to gain enough money to purchase property on the asteroid. Though only a small portion he began his work on expanding the size of the vast piece of rock he had paid for that had just been attached to the far end of the city. Digging deeper into the rock he hit a golden like mineral, which he had never seen before. Banging a small chunk of the rock off, he went to one of the many famous merchants immediately to get the stuff looked at, which put him higher then he could imagine. The Stone imbedded in the rocks he had bought were a rare mineral used in the construction of high grade technology, and the asteroid he had bought was loaded with the stuff. He and the merchant began to negotiate, and soon came to a deal of the whole asteroid, for 4 ships. He made the deal eager to get his reward, yet was horribly surprised to find the trade to be on horrible terms. 3 of the ships were Hercule battleships, made to dish out alot of punishment and take little damage. They looked like an elongated battleship with bulbous surface were guns came out in strategic positions to fire apon enemies from every possible angle with plenty of firepower. What sat infront of him as he looked out the transport ship window were 3 battleships ripped apart from battle. plasma and rocks had shattered and utterly destroyed the ships, making them unlivable and almost useless other than the fact they still had an intact structure. The last ship was an old scrapped battlecruiser design which used speed and maneuverability over firepower itself. Though intact, all the weapon systems on it had either been destroyed or removed making a floating engine more than a ship. Seemingly the only good part about the ships were the reactors and usable equipment they still held, thou there was not much of it, yet it would do. Looking at the mess in front of him an idea came to play. He went to a rich merchant and borrowed a grand million double dollars in cash and hired people to help with a giant repair effort. The three Hercules class ships were cut into pieces that attached to the outdated battlecruiser in a triangle like shape with the front area being connected together into a giant (but nonworking) yamato cannon. Each Hercules held 2 bulbs on the outside, serving for offence and deffence, with a heavy laser cannon mounted on the old battlecruiser to allow firing of a heavy slug accelerating cannon. The new ship was just operational, with the scrapped pieces and weapon systems worked into the ships. Now 2 million double dollars in debt, and with his ship the Gnashed-Wolf he began his journey out of the asteroid field leaving all except few volunteers who are promised payment for there help in looting cargo and working on other similar missions.
Hero Stats:
Markers: Biological, Heroic, Psionic
Health: 500 20
Energy: 210 1
Move Speed: 4.8 22
Armor: 2 6
Sight: 12 10
DPS: 40 27
Range: 8 15
Abilities: 3 15
Total points: 116
Weapon: Argnot Guass Rifle - A weapon that was used by the higher grade mercs for harsh work, this weapon uses high velocity needle shape rounds which are accelerated to high speeds through magnetic pulses. The weapon is also equipped with a decently sized bayonet, laser sharpened to get the hardest and sharpest edge to the blade. Damage: 20 Weaponspeed: 0.5
Bayonet Damage: 25 Weaponspeed: 0.6
Ability's:
Precision shot: Training with the people who came through the asteroid city payed off, as he learned to aim for the weakest spot of any biological with deadly accuracy. The head of course.
Effect: Causes an enemy who survives the shot to be stunned for 4 seconds. Energy: 125 Damage: 80
Psionic Tap: The bloodline of psionics hardly falls into the lower ranks of society, yet a small few carry the ability to tap into even the weakest links of this when in life-or-death situations.
Effect: Causes Grell to go into a psionic concentration giving him a boost to his weapon speed by 30% and damage resistance by 20% for 10 seconds. after the ability is used, reduces weapon speed by 25% and causes his speed to drop down to 2. Energy: 50 Cooldown: 2 minutes Requirements: Lost atleast 10% of life and has been attacked within 5 seconds.
Heightened Vision :When you and your family are pirates whom are disliked by the many, you learn to keep an eye out.
Effect: Grell's acute sense of vision allow him to pick up on any invisible enemies that are moving or attack.
The ship Gnashed-Wolf's stats:
Weapons: 8 64
armor: 3 9
Maneuverability: 5 25
Security: 4 16
Cargo: 2 4
speed: 3 9
Total Points 127
Tech: Marine: 3 Medivac: 14 Viking: 14 Orbital command: 6
Total Points: 37
Army:
x100 Marine
x20 Medivac
x30 Viking
Total Point Cost: 20
Total points in all: 300