Eh. I really just lost all of my ambition to flesh out a new plot point creatively given my current situation. I had a relatively good post lined up, but was rejected. Follow this up with my avid refusal to flesh out something sub-par, and i'm really just in this spiral of repetition and self-pity.
Once I can think of something that could either A: work with my situation or B: get out of my current situation; I'm sure I'll go back to posting. Either way it will be in about a month because of my upcoming Euro-trip. Originally I had it planned to flesh out most of my story before the trip and see a nice repercussion once I got back, but all well.
If truth be told, I think I set a precedent by being a cerebrate. Mobile heroes are nice, but they are just that. Mobile. Kerrigan is cool and all, but I don't want to be some psionic superhero. I find more enjoyment on electing a demi-hero to do my bidding in battle, and controlling things in the background, then risk losing something that my entire army revolves around.
As per infested terrans or mutants, I did think about pulling a Samir Duran and being an infested ghost. While I may do this further down the road (for a demi), I decided that it would be much easier to roleplay as a massive force. Sure, I could be some dark templar wantabe who can stay cloaked forever, or I could be the guy who sits still, lets the dark templar come to me, and then spring a trap (You know who you are. You've been warned).
Ontop of this, I had thought of "The Husk" before I thought of my hero, and I really liked the idea of being something like a reaper from mass effect. Having a mobile base just sounds amazing. People can have all of the planetary defense that they want, I'll just hurl myself to the planet Overmind style and (pardon my language) fuck shit up.
Ya know, I'm thinking about it now....and the only explanation I could come up with is that Yi'fury is a unique mutation. Most cerebrates were created by the overmind (cannon), while Yi'fury was a mutation of a hive cluster strain. As this happened after the fall of the swarm, AFTER the overmind broke off contact, the explanation I can give is that the overmind is curious, and cautious, about this new cerebrate. I cannot speak for the overmind's reason to do this, as that is not my character :P
From Yi'fury's perspective, the overmind is its creator, it's father. Allegiance is expected.
If you guys are hell-bent on making me change this, I'm sure I can come up with something else. Alot of what I want to do with this character revolves around getting information about the past and present state of the zerg. The easiest way to do that is to have made contact with the overmind. The information available by the leaders of the Fenrir brood, from my perspective, is not enough.
No worries, I'll make the changes in this post (so that I can more easily encode some of my stuff). I plan on playing a villain. As per my bff status with the overmind, I was playing on the concept that all cerebrates only wanted to do the overminds bidding. This was broke after Kerrigan killed the last overmind (in cannon). As Yi'fury was born after the fall of the swarm (non-cannon), he did not have any reason to not support the overmind, who in his mind is his creator. As I am playing a villain, I figured this could make an interesting backstory and provide various plot elements that could be taken advantage of. Also, I will change my faction to the Fenrir brood...the playstyle I have in mind this fits a little better.
I would relate Yi'fury's connection to the current overmind to Kerrigan's connection to the first overmind. Loyal, but not overly zealous.
At the same time, I would relate the overmind's connection to Yi'fury to that of an owner and a pet. If the pet dies yea it sucks, but no big deal.
Backstory on Yi'fury: Yi'fury is one of the newest cerebrates to come into existence, shortly after the fall of the swarm. This was accomplished via a new strain in a hive cluster arising, causing a mutagen that allowed Yi'fury to gain consciousness. Yi'fury is, for all purposes, a Hive cluster. His internal organs require a symbiotic relationship with the Zerg he commands, otherwise he would soon wither and die. While he doesn't have physical means of protecting himself, he has allowed several other Zerg structures to attach themselves to his form which are more than capable of defending their host.
Yi'fury is very young, even for zerg standards. Currently, he is one standard galactic year old. Due to this, he is very rash, headstrong, and cruel to his enemies. He would sooner rush into a situation than hatch an evil grand plan, unless given prior council. This has gotten him into many disputes in territory with the other leaders among the Fenrir brood, ultimately leading to his exile to the planet EOM734, where he receives a lesson in patience and cunning.
Hero Stats:
Health: 1000 40 points
Energy: 300 10 points
Armor: 2 6
Sight: 15 28
Abilities: 2 5
Range: 0 0
AoE: 0 0
Move Speed: 0 0
DPS: 0
Dam Type: 0
Dam Hit: 0
Dam Speed: 0
Unit Structure: Armored, Biological, Heroic, Structure
Total: 89
Mind Control: Take control of target group of units. Control success/length depends on the strength of the mind. As such, characters with "Plot Immunity" are unaffected.
Energy: Activation Cost: 20/unit, maintain cost: 0.9/unit. Range: 13. Cooldown: 0. Time in seconds.
Mass Displacement: Yi'fury channels all of his energy into creating an anomaly at target location, causing him to transplant himself to that location. Requires creep and sight.
Energy: Yi'fury's Total Energy
Ship Details: The Husk
The Husk is a term referring to the collective base around Yi'fury. The husk cannot be "Flown" without Yi'fury, and Yi'fury cannot move without the Husk.
Husk Appearance (As reported in: "The Zerg, a Colonial Marine's Perspective"):
"The husk is a massive collection of zerg mass, diameter unknown. Length unknown. Weight unknown. Estimates to contain somewhere between three and fifteen km area. Reports differ. All I know is that when it came, spore colonies massed at our 'cruiser. God, I barely had enough time to get to the escape pods before they breached the hull around the fusion reactor. Parts of the ship....the husk, as we called it....it broke off, man. It broke off and attached itself to the command deck. The captain was up there...he was a good man. Alexai, I think his name was. The creep began to spread after it attached, and that was when we started to head to the pods. This was may'be...ten or fifteen seconds after the initial attack? It covered the hull...but oddly enough it didn't enter the ship. It was doing...doing something...but we didn't wait to find out. We high-tailed it out of there, me and my marine buddies. Six of us. We were all that were left of our ship, who was piloted by a crew of two-hundred. We never found out what happened after the fusion reactor blew, our warp drives kicked in."
@TheAlmaity: Go
Eh. I really just lost all of my ambition to flesh out a new plot point creatively given my current situation. I had a relatively good post lined up, but was rejected. Follow this up with my avid refusal to flesh out something sub-par, and i'm really just in this spiral of repetition and self-pity.
Once I can think of something that could either A: work with my situation or B: get out of my current situation; I'm sure I'll go back to posting. Either way it will be in about a month because of my upcoming Euro-trip. Originally I had it planned to flesh out most of my story before the trip and see a nice repercussion once I got back, but all well.
@TheAlmaity: Go
Ah, okay than. I think I searched for about half an hour on how to do it, though >.>
I hear and obey.
Okay I give up. My first action is all typed up...I just don't know how to make the spoilers to show/hide stuff.
The typical [spoiler] [/spoiler] doesn't work.
@Orloth7: Go
If truth be told, I think I set a precedent by being a cerebrate. Mobile heroes are nice, but they are just that. Mobile. Kerrigan is cool and all, but I don't want to be some psionic superhero. I find more enjoyment on electing a demi-hero to do my bidding in battle, and controlling things in the background, then risk losing something that my entire army revolves around.
As per infested terrans or mutants, I did think about pulling a Samir Duran and being an infested ghost. While I may do this further down the road (for a demi), I decided that it would be much easier to roleplay as a massive force. Sure, I could be some dark templar wantabe who can stay cloaked forever, or I could be the guy who sits still, lets the dark templar come to me, and then spring a trap (You know who you are. You've been warned).
Ontop of this, I had thought of "The Husk" before I thought of my hero, and I really liked the idea of being something like a reaper from mass effect. Having a mobile base just sounds amazing. People can have all of the planetary defense that they want, I'll just hurl myself to the planet Overmind style and (pardon my language) fuck shit up.
@Mozared: Go
So whats the ETA on starting?
@TheAlmaity: Go
Ya know, I'm thinking about it now....and the only explanation I could come up with is that Yi'fury is a unique mutation. Most cerebrates were created by the overmind (cannon), while Yi'fury was a mutation of a hive cluster strain. As this happened after the fall of the swarm, AFTER the overmind broke off contact, the explanation I can give is that the overmind is curious, and cautious, about this new cerebrate. I cannot speak for the overmind's reason to do this, as that is not my character :P
From Yi'fury's perspective, the overmind is its creator, it's father. Allegiance is expected.
If you guys are hell-bent on making me change this, I'm sure I can come up with something else. Alot of what I want to do with this character revolves around getting information about the past and present state of the zerg. The easiest way to do that is to have made contact with the overmind. The information available by the leaders of the Fenrir brood, from my perspective, is not enough.
@Orloth7: Go
No worries, I'll make the changes in this post (so that I can more easily encode some of my stuff). I plan on playing a villain. As per my bff status with the overmind, I was playing on the concept that all cerebrates only wanted to do the overminds bidding. This was broke after Kerrigan killed the last overmind (in cannon). As Yi'fury was born after the fall of the swarm (non-cannon), he did not have any reason to not support the overmind, who in his mind is his creator. As I am playing a villain, I figured this could make an interesting backstory and provide various plot elements that could be taken advantage of. Also, I will change my faction to the Fenrir brood...the playstyle I have in mind this fits a little better.
I would relate Yi'fury's connection to the current overmind to Kerrigan's connection to the first overmind. Loyal, but not overly zealous.
At the same time, I would relate the overmind's connection to Yi'fury to that of an owner and a pet. If the pet dies yea it sucks, but no big deal.
Race: Zerg
Faction: The Fenrir Brood
Primary Hero: Cerebrate Yi'fury
Backstory on Yi'fury: Yi'fury is one of the newest cerebrates to come into existence, shortly after the fall of the swarm. This was accomplished via a new strain in a hive cluster arising, causing a mutagen that allowed Yi'fury to gain consciousness. Yi'fury is, for all purposes, a Hive cluster. His internal organs require a symbiotic relationship with the Zerg he commands, otherwise he would soon wither and die. While he doesn't have physical means of protecting himself, he has allowed several other Zerg structures to attach themselves to his form which are more than capable of defending their host.
Yi'fury is very young, even for zerg standards. Currently, he is one standard galactic year old. Due to this, he is very rash, headstrong, and cruel to his enemies. He would sooner rush into a situation than hatch an evil grand plan, unless given prior council. This has gotten him into many disputes in territory with the other leaders among the Fenrir brood, ultimately leading to his exile to the planet EOM734, where he receives a lesson in patience and cunning.
Hero Stats:
Health: 1000 40 points
Energy: 300 10 points
Armor: 2 6
Sight: 15 28
Abilities: 2 5
Range: 0 0
AoE: 0 0
Move Speed: 0 0
DPS: 0
Dam Type: 0
Dam Hit: 0
Dam Speed: 0
Unit Structure: Armored, Biological, Heroic, Structure
Total: 89
Mind Control: Take control of target group of units. Control success/length depends on the strength of the mind. As such, characters with "Plot Immunity" are unaffected.
Energy: Activation Cost: 20/unit, maintain cost: 0.9/unit. Range: 13. Cooldown: 0. Time in seconds.
Mass Displacement: Yi'fury channels all of his energy into creating an anomaly at target location, causing him to transplant himself to that location. Requires creep and sight.
Energy: Yi'fury's Total Energy
Ship Details: The Husk
The Husk is a term referring to the collective base around Yi'fury. The husk cannot be "Flown" without Yi'fury, and Yi'fury cannot move without the Husk.
Husk Appearance (As reported in: "The Zerg, a Colonial Marine's Perspective"):
"The husk is a massive collection of zerg mass, diameter unknown. Length unknown. Weight unknown. Estimates to contain somewhere between three and fifteen km area. Reports differ. All I know is that when it came, spore colonies massed at our 'cruiser. God, I barely had enough time to get to the escape pods before they breached the hull around the fusion reactor. Parts of the ship....the husk, as we called it....it broke off, man. It broke off and attached itself to the command deck. The captain was up there...he was a good man. Alexai, I think his name was. The creep began to spread after it attached, and that was when we started to head to the pods. This was may'be...ten or fifteen seconds after the initial attack? It covered the hull...but oddly enough it didn't enter the ship. It was doing...doing something...but we didn't wait to find out. We high-tailed it out of there, me and my marine buddies. Six of us. We were all that were left of our ship, who was piloted by a crew of two-hundred. We never found out what happened after the fusion reactor blew, our warp drives kicked in."
Ship Stats:
Weapons: 6
Armor: 6
Maneuverability: 2
Security: 6
Speed: 3
Cargo: 4
Total: 137
_____
Army Details:
Unlocks:
Zergling,
Baneling,
Hydralisk,
Mutalisk,
Scourge,
Swarm Host
Spine Crawler,
Spore Crawler,
Total: 64
Techs:
Total: 0
Army:
Zergling: 80 4
Baneling: 20 1
Hydralisk: 0 0
Mutalisk: 10 2
Scourge: 20 1
Spine Crawler: (1 = 1 supply) 0 0
Spore Crawler: (1 = 1 supply) 20 2
Notes: Spores/Spines attach to either the Husk or Yi'fury for defense.
Total: 10
Remaining: 0.