Think about DotA. I know you hate it with a passion but just think about it for a minute.
If you think it through, would DotA have happened at all on bnet 2.0?
I mean just look at it.
1. You can't do leagues. Things like clan DXD and the 3rd party DotA client would not be possible. There are no clans and DotA client would instantl result in a ban.
2. You can't do game modes. Good god every time the host did a game mode other than what was listed in the game name half of the players would leave almost every time.
3. Lobby delay bug. Face it, people liked playing DotA with their friends. With the lobby delay bug this in pratice becomes impossible. And makes league games even more futile.
4. And thats all assuming that DotA would actually have risen in the popularity system in the first place. Allstars had a lot of competitors but it won in the end because people liked it the best. It certainly wasn't the first. Now we have SOTIS and only SOTIS because nothing can get high enough to challenge it. And the SOTIS team would bed morons not to realize this. And blizzard is actually choosing to listen the them and almost only them? And they are going to lose money by listening to the SOTIS team? I don't know about you guys but I can certainly see whats comming crystal clear.
First of all yes a professional made battle.net 2.0.
If you take a look at this job listing: http://us.battle.net/sc2/en/forum/topic/3797680511 and others I've been keeping track of for nearly a year you will find that they have not had very much luck finding someone to design the system who isn't... I can only think of the word "Stupid". The guy they hired to make battle.net 2.0 got fired for screwing up horribly. Although I believe this confirms they know the system is bad I dispute their priorites and their ideas of what constitutes a "fix". Adding a front page to the current system (if you say their previews that essentially what they did) is only going to reduce the popularity system to 10 maps instead of 20. And the other stuff will be almost entirely Blizzard maps and it furthermore depends on the same people who have been featuring maps to also do their job here. Given what we've seen of that team's past performance I wouldn't place my bets on Blizzard right now.
Last I heard (months ago) the Battle.net team was working on D3 integration. However, that was only second hand. However their previews shows that they have also been working on the SC2 battle.net. The trouble is that all they've done has A. Not been very much, just adding a front page and messing with fun or not and B. Will not be addressing core fundamental flaws with the whole concept that drives the SC2 custom map search system. And if it took 6 months for them to implement fun or not, then another 6-8 to implement a small thing into HotS that means, rougly, we can expect the system to finally be fixed by the second expansion of Warcraft 4 when they realise that they've been wrong the entire time. I feel its safe to call "too little to late" taking into account their current pace and present awareness level.
Now to respond to EW. Hope I won't light the sc2mapster servers on fire...
Ok EW... For all of your arguments and your extreme dedication to your beliefs and also not a small amount of hard-headedness (I can respect that) can you explain the following:
-Why the majority are saying they liked battle.net 1.0 more than battle.net 2.0.
You see in my mind, perhaps not yours, having a majority liking something has to do with the winner doing something better than the loser. Granted it may all be in appearance but as with presidents usually by year 7 we all know how he really works. If the system didn't fail for 7 years, by American standards, the design was perfect.
If on the other hand the system is proven to fail before it even goes public, and then sells a motherload, the makers are usually calling "suckers".
So lets see, if memory serves, SC1 was 10 million copies, the center of the worldwide diplomacy comunity and a national sport. WC3 sold around 7 million copies, be the first game successful almost entirely off modding, given birth to a whole new game genre and commonly refered to as "the good old days".
To analyze SC2. If memory serves, it sold 10 million copies. There have been complaints and people leaving all over the joint.
Now lets do some math here: If SC2 sold 10 million and it draws from both wc3 and sc1... 10/17 is roughly 59% of the 10 million copies of SC2. That means WC3 makes up 41% of the initial sales. Now taking into account the WC3 melee base and the SC1 custom base, the compairison of custom vs melee are roughly even.
Now lets take an extreme scenario. Say only half of those 10 million were returning customers. That means .41/2 = 21%
21% of 10 million is 2,100,000. Now lets take a likely scenario. Say a 1/3 of them are pissed off at Blizzard and won't be returning until the system is fixed. 33% of 2,100,000 = 693000 people who will not be buying HotS wroldwide.
Now lets say they charge the normal $40 USD for the expansion.
$40.00 * 693000 people means they lose... $27,720,000.00 because they refuse to fix the system. And thats taking the low end.
Now those of you who have experience in the video game industry. Say we cut that number to 20 million dollars. Take into account the amount of time and effort it would take to fix just a portion of the current system.
Does it look like it costs them enough money for it to justify fixing the system to the playerbase's satisfaction before release?
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@Jinxxx123: Go
Runecraft vs Nexus Wars....
No contest there and a glaring test case of the popularity system.
@Yeti434: Go
Frankly a leadership change is well beyond due.
@sandround: Go
Both had flaws. One actually worked dispite its flaws.
The part I find funny (in a sad way) is this.
Think about DotA. I know you hate it with a passion but just think about it for a minute.
If you think it through, would DotA have happened at all on bnet 2.0?
I mean just look at it.
1. You can't do leagues. Things like clan DXD and the 3rd party DotA client would not be possible. There are no clans and DotA client would instantl result in a ban.
2. You can't do game modes. Good god every time the host did a game mode other than what was listed in the game name half of the players would leave almost every time.
3. Lobby delay bug. Face it, people liked playing DotA with their friends. With the lobby delay bug this in pratice becomes impossible. And makes league games even more futile.
4. And thats all assuming that DotA would actually have risen in the popularity system in the first place. Allstars had a lot of competitors but it won in the end because people liked it the best. It certainly wasn't the first. Now we have SOTIS and only SOTIS because nothing can get high enough to challenge it. And the SOTIS team would bed morons not to realize this. And blizzard is actually choosing to listen the them and almost only them? And they are going to lose money by listening to the SOTIS team? I don't know about you guys but I can certainly see whats comming crystal clear.
Couple of things to correct here...
First of all yes a professional made battle.net 2.0.
If you take a look at this job listing: http://us.battle.net/sc2/en/forum/topic/3797680511 and others I've been keeping track of for nearly a year you will find that they have not had very much luck finding someone to design the system who isn't... I can only think of the word "Stupid". The guy they hired to make battle.net 2.0 got fired for screwing up horribly. Although I believe this confirms they know the system is bad I dispute their priorites and their ideas of what constitutes a "fix". Adding a front page to the current system (if you say their previews that essentially what they did) is only going to reduce the popularity system to 10 maps instead of 20. And the other stuff will be almost entirely Blizzard maps and it furthermore depends on the same people who have been featuring maps to also do their job here. Given what we've seen of that team's past performance I wouldn't place my bets on Blizzard right now.
Last I heard (months ago) the Battle.net team was working on D3 integration. However, that was only second hand. However their previews shows that they have also been working on the SC2 battle.net. The trouble is that all they've done has A. Not been very much, just adding a front page and messing with fun or not and B. Will not be addressing core fundamental flaws with the whole concept that drives the SC2 custom map search system. And if it took 6 months for them to implement fun or not, then another 6-8 to implement a small thing into HotS that means, rougly, we can expect the system to finally be fixed by the second expansion of Warcraft 4 when they realise that they've been wrong the entire time. I feel its safe to call "too little to late" taking into account their current pace and present awareness level.
Now to respond to EW. Hope I won't light the sc2mapster servers on fire... Ok EW... For all of your arguments and your extreme dedication to your beliefs and also not a small amount of hard-headedness (I can respect that) can you explain the following: -Why the majority are saying they liked battle.net 1.0 more than battle.net 2.0.
You see in my mind, perhaps not yours, having a majority liking something has to do with the winner doing something better than the loser. Granted it may all be in appearance but as with presidents usually by year 7 we all know how he really works. If the system didn't fail for 7 years, by American standards, the design was perfect.
If on the other hand the system is proven to fail before it even goes public, and then sells a motherload, the makers are usually calling "suckers".
So lets see, if memory serves, SC1 was 10 million copies, the center of the worldwide diplomacy comunity and a national sport. WC3 sold around 7 million copies, be the first game successful almost entirely off modding, given birth to a whole new game genre and commonly refered to as "the good old days".
To analyze SC2. If memory serves, it sold 10 million copies. There have been complaints and people leaving all over the joint.
Now lets do some math here: If SC2 sold 10 million and it draws from both wc3 and sc1... 10/17 is roughly 59% of the 10 million copies of SC2. That means WC3 makes up 41% of the initial sales. Now taking into account the WC3 melee base and the SC1 custom base, the compairison of custom vs melee are roughly even.
Now lets take an extreme scenario. Say only half of those 10 million were returning customers. That means .41/2 = 21%
21% of 10 million is 2,100,000. Now lets take a likely scenario. Say a 1/3 of them are pissed off at Blizzard and won't be returning until the system is fixed. 33% of 2,100,000 = 693000 people who will not be buying HotS wroldwide.
Now lets say they charge the normal $40 USD for the expansion.
$40.00 * 693000 people means they lose... $27,720,000.00 because they refuse to fix the system. And thats taking the low end.
Now those of you who have experience in the video game industry. Say we cut that number to 20 million dollars. Take into account the amount of time and effort it would take to fix just a portion of the current system.
Does it look like it costs them enough money for it to justify fixing the system to the playerbase's satisfaction before release?