i agree, increasing visibility would be great, but not sure if more categories would help. i like the focus on the open games list.
as i said in another post recommender would be THE thing here. i know they got hyped and are everwhere but here they actually make sense.
if i buy a new set of wheels amazon doesnt need to recommend me another set of wheels, that's stupid, i dont need another one, but it fits exactly the arcade. also item and user similarities aren't so hard to implement, actually i could do it or anyone with programming xp.
also a search that reminds me at the pre-google ara doesn't fit to something that wants to be a platform. if i enter the search term "night of the dead" it shouldn't show NotD only but all maps that have the same theme (ua3, notd:So, trd). tagging our maps as it is done with websites etc.
but let's be honest, it took them 5 years to get where we are now (which would be fine for me now, i can play and test my maps) ignoring everything they learnt with sc1 and wc3. even though i have the feeling they have read my lists with improvements i doubt they will ever impl. the things mentioned here within reasonable time (5 years isnt).
but it has always been like that, we have x mineralz, x amount of desert strikes, x squadrons, maybe with different names but the concept stays the same.
maps are easy to get into, require (at least not required) no micro and are not too difficult. why shouldn't they be top played?
Just checked EU server on top maps, 3 Desert Strikes, 2 Squadrons, really??? No comments and facepalm.
what exactly is the problem? it has always been like that. BUT 3.0 really made it easier to get ppl play your map. I'll host my map and i am able to get a full house with 12 players now. this was impossible before 3.0.
the sad thing is that it took them 5 years to get where wc3 started.
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@Trieva: Go
i agree, increasing visibility would be great, but not sure if more categories would help. i like the focus on the open games list.
as i said in another post recommender would be THE thing here. i know they got hyped and are everwhere but here they actually make sense.
if i buy a new set of wheels amazon doesnt need to recommend me another set of wheels, that's stupid, i dont need another one, but it fits exactly the arcade. also item and user similarities aren't so hard to implement, actually i could do it or anyone with programming xp.
also a search that reminds me at the pre-google ara doesn't fit to something that wants to be a platform. if i enter the search term "night of the dead" it shouldn't show NotD only but all maps that have the same theme (ua3, notd:So, trd). tagging our maps as it is done with websites etc.
but let's be honest, it took them 5 years to get where we are now (which would be fine for me now, i can play and test my maps) ignoring everything they learnt with sc1 and wc3. even though i have the feeling they have read my lists with improvements i doubt they will ever impl. the things mentioned here within reasonable time (5 years isnt).
@Trieva: Go
but it has always been like that, we have x mineralz, x amount of desert strikes, x squadrons, maybe with different names but the concept stays the same. maps are easy to get into, require (at least not required) no micro and are not too difficult. why shouldn't they be top played?
what exactly is the problem? it has always been like that. BUT 3.0 really made it easier to get ppl play your map. I'll host my map and i am able to get a full house with 12 players now. this was impossible before 3.0.
the sad thing is that it took them 5 years to get where wc3 started.