sc will no longer be a "fake" testdrive platform with lotv, "in before" there remains only enUS and realms are a distant memory
Games are suppose to break culture barriers, are they not?
wol and hots separated mapmakers, this will unite them (again lol, this was a preconceived plot to prevent galaxy from bringing them more work and halting the competitions by thwarting the users (us) because their next game will be a game dev platform proper and that's what they'll polish and sell)
Now all that remains is to see their next move:
1/ support the sc2 game dev platform
2/leave it to rot
i hope 1/ and know it will be 2/ :/sadpandakeepopose:/
pitfall (mac): map "more dark" than should be on "game settings locked" +1
solution: since it doesn't seem to affect the map when published/played.. nothing (fingers crossed)
pitfall (mac): units do not automatically reset their height on load (they are too high on the lowest pathable level (while the units do move normaly they are 2 height too high) because I lowered the "base height" when creating the map // it used to work/fix itself fine, now I suppose I'll have to re set stuff :) )
since it is my change that most likely did it, not sure about a solution :P .. just wing it as usual I guess :D
Is it me or does the editor crash more than before (i save before every test/experiment so i dont care much, just asking)
.. it says so in the patch notes lol.. fixed so u "cant change unchangeables" (core s#it) or something similar..
i'm not complaining in this case.. it prevents MY dumb errors down the line.. but i'd really would of liked to have a "zog zog" sound or something
fixed : ahhahahahahahaa
is it my computer or did the refresh of tables get even worse than before (when changing from one unit/abil/model/etc to another or changing tabs etc) ???
just to be clear, i am the moist stubborn guy around.. i made my mapster user icon say "gone".. just to remind me that blizz made me lose my first batch of maps when hots came out.. and i left
i lost my unit palette, no one ever found anything to fix it
i spent countless hours trying to publish stuff while the servers were down while they were not indicating it (publishing uses other servers)
i spent countless hours polishing with test document (all good) only to then be unable to publish...
i did the mix some pc in your mac, some mac in your pc...
no one is out there
no, blizzard never released their editor, they faked it
again, i'm out, wasted by the excrutiating notion that i'm being played with
not to mention it, but i did drop my mod dependencies to get the publish to work (re doing data and other in the map proper
Pitfall (mac): user made dependencies can't be accessed/updated to a map (it tries to access the mod online (while it was uploaded beforehand with "success" "100% complete" message) and never achieves it (timed out does not even occur lol)
Solution: none, the mod dependencies mechanic is the only way to keep map/mod size in check for dumb ass blizz cap/publish time out
copy pastu when/if it works, re do everything go do maps on another editor :keepo:
About the publishing, i can publish (os 10 10 5 and sc editor version 3.02 (all updates done (through the game/not the editor)) "new" maps :( sorry if you can't publish new maps :(
the different uploads (via mac then windows) might have done something to your map/editor
for instance when i did that (from mac to pc) my map info was blank, when i brought the map back.. it wouldn't publish from the mac anymore :(
About the screenshot:
patch 3.0 changed the enGB local, effectively deleting it.. or so are we lead to believe.. my screenshot is of a map in an sc2 components form (a folder instead of a file) done post 3.0 patch.. why is there an enGB local appearing? was my point.
ps: c'est weird de taper en anglais entre fransouzes :D
edit: just remembered, did u have enGB and not enFR installed on.. because that 's what i did (it was a request direct to blizz, it was apperently not acceptable to get enGB (the game in original language (at the time it was enGB their solution not enUS)) from france without them doing it)
i don't remember (sorry) if they fixed it or if if i just abandoned previous shit, sadly i did many efforts to forget all those hours of ripping my hair out
in any case, i'd check: local of your editor producing new maps, localization of your map when another machine publishes it
and setting all your os/machine sc2 authorizations to <YES>
coz it is clearly blizz's attempt to get something that fails.. and macs are notorious for that
btw my editor is now always online, keeps downloading stuff with 10 kb/s even when logged off. i really hate this and it's annoying the shit out of me.
yes!
we dont want editor synch with blizzard homebase.. or do we?
while it does not seem to have affected many pc mapsters.. i suspect that this change is the one bothering mac mapsters, since mac do not allow such "exterior" practicies ez :(
the cache side message indicates that it is the user's computer preventing the "export" for publishing, possibly not allowing blizz s temporary data to be stored or accessed while/for publishing ?!
yes, that is the first "pass", then you think you fix by publishing it with a pc .. you then come back to the mac to publish and there/then is when i got the next "no publish possible" prompt: "gateway miss match" .. and that is the end for me
Solution: re do the map :(
i tried cheating (copying elements into a new map that publishes fine at the start) and it did not work :( something turns the map unpublishable getting the missmatch prompt)
so i would not advocate "multi platforms publish"
gl to u
ps: I then did a new map POST PATCH 3.0 (admittedly i was nigh pissed) and i did a little experiment, i did the "turn your map into sc2 components" and mmm ..
.. let the picture speak a hundred thousand words:
sc will no longer be a "fake" testdrive platform with lotv, "in before" there remains only enUS and realms are a distant memory
Games are suppose to break culture barriers, are they not?
wol and hots separated mapmakers, this will unite them (again lol, this was a preconceived plot to prevent galaxy from bringing them more work and halting the competitions by thwarting the users (us) because their next game will be a game dev platform proper and that's what they'll polish and sell)
Now all that remains is to see their next move:
1/ support the sc2 game dev platform
2/leave it to rot
i hope 1/ and know it will be 2/ :/sadpandakeepopose:/
pitfall (mac): map "more dark" than should be on "game settings locked" +1
solution: since it doesn't seem to affect the map when published/played.. nothing (fingers crossed)
pitfall (mac): units do not automatically reset their height on load (they are too high on the lowest pathable level (while the units do move normaly they are 2 height too high) because I lowered the "base height" when creating the map // it used to work/fix itself fine, now I suppose I'll have to re set stuff :) )
since it is my change that most likely did it, not sure about a solution :P .. just wing it as usual I guess :D
Is it me or does the editor crash more than before (i save before every test/experiment so i dont care much, just asking)
.. it says so in the patch notes lol.. fixed so u "cant change unchangeables" (core s#it) or something similar..
i'm not complaining in this case.. it prevents MY dumb errors down the line.. but i'd really would of liked to have a "zog zog" sound or something
fixed : ahhahahahahahaa
is it my computer or did the refresh of tables get even worse than before (when changing from one unit/abil/model/etc to another or changing tabs etc) ???
hash tag crash generation hype
just to be clear, i am the moist stubborn guy around.. i made my mapster user icon say "gone".. just to remind me that blizz made me lose my first batch of maps when hots came out.. and i left
i lost my unit palette, no one ever found anything to fix it
i spent countless hours trying to publish stuff while the servers were down while they were not indicating it (publishing uses other servers)
i spent countless hours polishing with test document (all good) only to then be unable to publish...
i did the mix some pc in your mac, some mac in your pc...
no one is out there
no, blizzard never released their editor, they faked it
again, i'm out, wasted by the excrutiating notion that i'm being played with
not to mention it, but i did drop my mod dependencies to get the publish to work (re doing data and other in the map proper
Pitfall (mac): user made dependencies can't be accessed/updated to a map (it tries to access the mod online (while it was uploaded beforehand with "success" "100% complete" message) and never achieves it (timed out does not even occur lol)
Solution: none, the mod dependencies mechanic is the only way to keep map/mod size in check for dumb ass blizz cap/publish time out
copy pastu when/if it works, re do everything go do maps on another editor :keepo:
About the publishing, i can publish (os 10 10 5 and sc editor version 3.02 (all updates done (through the game/not the editor)) "new" maps :( sorry if you can't publish new maps :(
the different uploads (via mac then windows) might have done something to your map/editor
for instance when i did that (from mac to pc) my map info was blank, when i brought the map back.. it wouldn't publish from the mac anymore :(
About the screenshot:
patch 3.0 changed the enGB local, effectively deleting it.. or so are we lead to believe.. my screenshot is of a map in an sc2 components form (a folder instead of a file) done post 3.0 patch.. why is there an enGB local appearing? was my point.
ps: c'est weird de taper en anglais entre fransouzes :D
edit: just remembered, did u have enGB and not enFR installed on.. because that 's what i did (it was a request direct to blizz, it was apperently not acceptable to get enGB (the game in original language (at the time it was enGB their solution not enUS)) from france without them doing it)
i don't remember (sorry) if they fixed it or if if i just abandoned previous shit, sadly i did many efforts to forget all those hours of ripping my hair out
in any case, i'd check: local of your editor producing new maps, localization of your map when another machine publishes it
and setting all your os/machine sc2 authorizations to <YES>
coz it is clearly blizz's attempt to get something that fails.. and macs are notorious for that
gl
yes!
we dont want editor synch with blizzard homebase.. or do we?
while it does not seem to have affected many pc mapsters.. i suspect that this change is the one bothering mac mapsters, since mac do not allow such "exterior" practicies ez :(
@Chewiest: Go pitfall: client cache error"
the cache side message indicates that it is the user's computer preventing the "export" for publishing, possibly not allowing blizz s temporary data to be stored or accessed while/for publishing ?!
yes, that is the first "pass", then you think you fix by publishing it with a pc .. you then come back to the mac to publish and there/then is when i got the next "no publish possible" prompt: "gateway miss match" .. and that is the end for me
Solution: re do the map :(
i tried cheating (copying elements into a new map that publishes fine at the start) and it did not work :( something turns the map unpublishable getting the missmatch prompt)
so i would not advocate "multi platforms publish"
gl to u
ps: I then did a new map POST PATCH 3.0 (admittedly i was nigh pissed) and i did a little experiment, i did the "turn your map into sc2 components" and mmm ..
.. let the picture speak a hundred thousand words:
fun fun fun
lo
Pitfall: GATEWAY_HASH_MISMATCH
no solution, have tried the tya locale "blizz killed enGB" "workaround", worked then killed the map (one dependency present)
f ck wanting to live in paris and play this game in oits original language
lol blizz.. each patch my locale f cks 100 hours of (noobie) work
ty blizzard, the more time spent for us .. the less money you win .. f cken corporations with their dumb incrementally forced patching