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There was a very simple solution. Using the Medic's beam did exactly what I want.
SC2Mapster Unofficial Discord! - https://discord.gg/DXENztk
So, I can't figure out what's wrong with this. I followed this tutorial as closely as I could, but I can't get it to work for my ability:
http://www.sc2mapster.com/forums/resources/tutorials/3939-data-working-with-beams-beginner-difficulty/
I have this set up in the Beam Actor:
<Host Subject="_Unit"/> <HostSiteOps Ops="SOpAttachWeaponLeft"/> <HostedAttaches Name="TentacleAttack"> <AttachQuery Methods="Hardpoint"/> </HostedAttaches> <HostLaunch Subject="_Unit" Scope="Caster"/> <HostLaunchSiteOps Ops="SOpAttachWeapon01"/> <HostImpact Subject="_Unit" Scope="Target"/> <HostImpactSiteOps Ops="SOpAttachTarget"/>
And I have these as my main Events:
This is in the actual Beam Actor
<On index="0" Terms="Effect.LightningSet.Start; At Caster" Send="Create"/>
This is in a GenericAttack Actor
<On index="6" Terms="Abil.ChainLightning.SourceCastStart" Send="Create"/>
There was a very simple solution. Using the Medic's beam did exactly what I want.
SC2Mapster Unofficial Discord! - https://discord.gg/DXENztk
So, I can't figure out what's wrong with this. I followed this tutorial as closely as I could, but I can't get it to work for my ability:
http://www.sc2mapster.com/forums/resources/tutorials/3939-data-working-with-beams-beginner-difficulty/
I have this set up in the Beam Actor:
And I have these as my main Events:
This is in the actual Beam Actor
This is in a GenericAttack Actor
SC2Mapster Unofficial Discord! - https://discord.gg/DXENztk