Great point with Shakuras. I remember playing the old bioware star wars RPG game and was surprised when some planets are destroyed and you're never able to go back to them! There was also a planet where if you pissed off the natives during the main quest, they would ban you from the planet.
It does make me wonder why they do the branching stuff. Maybe they think it increases replayability. I think the missions would be just as replayable if it was all linear. Ah well (shrugs). I don't really have a strong opinion on it either way.
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@Alevice: Go
Great point with Shakuras. I remember playing the old bioware star wars RPG game and was surprised when some planets are destroyed and you're never able to go back to them! There was also a planet where if you pissed off the natives during the main quest, they would ban you from the planet.
@progammer: Go
It does make me wonder why they do the branching stuff. Maybe they think it increases replayability. I think the missions would be just as replayable if it was all linear. Ah well (shrugs). I don't really have a strong opinion on it either way.