The thing about such a format is that it doesnt allow for any sort of dynamism on the main plot. An example is Shakuras. No matter at what time you travel to it, the zerg never overrun it. There is never a tangible sense of stakes, because everything stands still until you interact with it. Contrast with the more linear and focused Broodwar or, on the other side of the coin, the hard choices in XCOM. SC2 storytelling method works well for a more sandbox esque narrative, but LotV states that you are short on time as amon is aggressively invading all the sector, which is why you dont do any sort of sidequests, and yet they allow it to pick the order you want to address the invasion.
The thing about such a format is that it doesnt allow for any sort of dynamism on the main plot. An example is Shakuras. No matter at what time you travel to it, the zerg never overrun it. There is never a tangible sense of stakes, because everything stands still until you interact with it. Contrast with the more linear and focused Broodwar or, on the other side of the coin, the hard choices in XCOM. SC2 storytelling method works well for a more sandbox esque narrative, but LotV states that you are short on time as amon is aggressively invading all the sector, which is why you dont do any sort of sidequests, and yet they allow it to pick the order you want to address the invasion.
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
Dont like mapster's ugly white? Try Mapster's Classic Skin!
but i think they mean the branching with what planet to choose, not if you chose tosh or nova.
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
Dont like mapster's ugly white? Try Mapster's Classic Skin!