I get your point, and I don't mean to say that we shouldn't use lasers or anything. I was just thinking that these robots were scraps. They were put together right? I thought that was th story line; old, junky robots. If we do have beams, I think we should make them unique. Maye have something in the beam? Or the beam swirls in the air? Like in a spiral form. I'm just whipping out ideas. I just think, to sum it all up, that we should make things that no one has seen before.
Trouble is that would be more a ranged/energy attack. I was under the impression this race was more "hands on" and did most of the effects through hard labour and physical contact (Manly!).
Yea, manly! But I was thinking the same thing. This race seems very.... physical. The protoss is unique becuase they have all the cool beams and lasers and advance technology. This race, or at least it gave me the impression that, this race was more about hitting hard with huge amounts of force.
I think you are making MULES look better than they really are. Yes, they are an excellent eco boost. But they can't clear out expansions much faster then scv's can. All I'm saying is, if the auto collector is going to be in the game, then at least make it so the race doesn't need it in order to win. Just have it be an extra helping hand
As for the buildings flying thing, I don't think so either. However, if we want to make this race unique, then maybe we can do something that hasn't been done yet. For example, have the crane deacivate itself, then begin building at another expansion to start collecting there.
I think the crane idea is good, But maybe shouldn't be a HUGE thing when you get it. (Not HUGE in the size, I mean HUGE as in big advantage) For example, the terran drop pod thing is nice to have (I can't remember the name), but it's not a humongous advantage to have, it's just somethin that can help. So for the auto harvester, I guess what I'm saying is, shouldn't be a humongous deal, just a little extra helping hand.
That's another idea. I just thought the claw hitting the target would look awesome. Imagine a marine looking at a gigantic claw sweeping across the ground towards him. Splat! I just thought it would look neat, but lasers are good too
I thought so too. But if we do end up being able to make the town hall have an attack, I would imagine this super, rediculously awesome looking building that has tiny little turrets that fire. Or what would look cool too is if with the autoharvester, it swings its crane at enemies :) Just a couple ideas in mind
But just for balance, we should make sure a morphed unit should at least be able to be a challance for the components that made it. Like if a SCU and Scout fuse, the combo should be able to kill an enemy SCU and Scout,
I agree. I was just thinking that it shouldn't be all put into one unit. I don't think we need to worry about which unit is morphed, and all of that stuff... yet. By the way, an scu and scout maybe could kill it, depending on the stats of the morphed unit. However, it would have more life, and dps per mineral. Well, that's what I would think would be balanced.
Ok. Lots to say since I've only been checking the data thread and kinda 4ot bout this one :)
So here I go.
For the zerg being bland, agreed. I wish they made the funny sounds/dialog into the normal one's, juts==st cuase they're funny :)
For the robotic sounds, I would think that they would be a little bit shorter then that, unless we can split up each sounds, and use them as the "yes" and "move" sounds, and all the other one's. For the talking thing, I don't expect all of the robots to talk. I was thinking it would be kind of like the protoss. Some units talk, others make random bleeps and boops and other wierd noises. Anyways, I like the sounds, and it could come into some great use.
For tutorials, OneTwoSC saved me, and he can save you too. He has a ton of brilliant, and amazing tutorials on youtube. I believe he has threads as well? Anyways, he allowed me to continue map making into sc2, and I didn't know 1 simple thing about the editor, but now i do. (Sadly, not an expert, barely average, but I'm still learning.) So yea, check out those tutorials.
For that T2 morphing stuff, I think we should have more variety. I don't think we should have all of the T1 units form into 1 T2 unit. (Or at least, that's what I read, although it was a little confusing to follow) I think we should have different, smaller units that form from maybe 2 t1 units.
So for example: Scout and crazyhorse morph into unit A. Then the clanker and, I forget the name of the other unit, morphs into unit B. Or something along those lines.
Ok. That was alot. Comment if u wish. Sorry, I kinda had to rush. Also, sorry for making this so long