I am now looking for an official US/NA host for this map :) Someone who can update the map at any major version. It will be updated maximum once per month on other servers than EU.
- Reply here or send me a PM, it is much appreciated! :D
I have tried to look at my map with a clear mind lately, and a lot of stuff is working very well, but is not really fitting the general B.net player, so they need to change!
Most important is that the map is a bit to slow for the players who like to spam abilities and run around dodging stuff. I have many different approaches to fix this, here is a list of what I got so far:
- All spells will have less mana-cost (This will also help balancing the casters vs. melee classes in PvP)
- All spells will have less cool-down (This will also help balancing the casters vs. melee classes in PvP)
- More chain-boost-kind-of-spells (Meaning more spells will give some bonus to your next spells, etc. "Also reduce your targets fire-resistance by 15 for 10s")
- Boss fights will be much more challenging in a new way. They will require you to run around, dodging random effects and units.
- More units in each fight (This might seem like a cheap way to improve fun, but it works great when 25 zergling unburrow all around you, instead of a two roach encounter)
Many of these changes are already added to the past week builds of the map. So give the map a try online and give me more feedback to work with :) I would especially like to hear about the heroes and their abilities - and maybe even your "-duel" experience :)
I'm hardly an expert on testing but I'm willing to hop on and help, I may have a couple of friends who would be interested in helping me test (but purely just to humour me XD ).
But from the little I've seen thus far it's aesthetics appear VERY impressive.
Now for some unashamed pleading: I've just placed a post about a project I'm working on. Care to have a look? I'm just looking for some return feedback at minimum, but I know how Battle.net can let anything drop off the radar at the drop of a hat #]
[If this last comment is in breach of any rules I've missed let me know and I'll remove it #S ]
Not against any rules :) I will take a look.
I recently updated the map with new fixes and features:
- Most exciting is the new dueling system, type "-duel" while having selected a hero, and duel him to the death.
- The AI of both bosses and normal units has been modified to make them both take us less performance and make them work smarter
- Almost all battles you will take on against enemy units will now have some kind of different challenge.
- The game-lobby is now cleaner and can be joined as a party
- The name of the map has changed from "Corruption - Act 1" to "Corruption RPG" on battle.net
The dueling option have showed me how incredible bad some heroes are compared to others, so right now, my goal for the next version is to balance all level 1 heroes (without items) in duels. Later on I will work on higher level abilities, and spell-items vs. melee-items.
A rather big update has just been released. It is expected to contain some bugs, so I could use some testing now :)
People from Battle.net is testing this with me from time to time, but I could really use some from mapster to test the map, for some more general feedback for improvements.
Check out the latest version by searching for "Corruption - Act 1", thank you :D
Yes it is, just search for "Corruption - Act 1" and you will find it :)
Also, I am going to upload a new version in just a few moments, it contains some performance fixes and two new spells ("Fungal Growth" for the Spirit Hunter, and "Leech" for the Warrior)
Quote from Ash4meD:
This looks nice First off the visual aspects in the map are great.. It really does feel like a good rpg world. The setup is nice I can't wait until i can test it :) If you need anyone to push it to NA I could for you. Keep up the nice work! Please keep this updated.
I could use someone to upload this on the US, now that the major bugs for the beta is fixed, but first in a couple of versions from now. I like to have at least 8 spells per hero, which means that I have to create 7 more spells total. I will PM you when this is done :) thanks!
A new version has just been released! The change-log:
- Minimap now shows team-mates in range of you (More, such as WPs and Dungeons, will be shown in the next update)
- Mana-Shrine is now a visible buff (shown in the top-right like other buffs)
- Item drops tweaked
- The World- and Mini-map performance increased, and they now work much smoother (Updates 16 times/s)
Please check out the latest version by searching for "Corruption - Act 1" on battle.net (EU). I am running out of things to fix..
Great tweaking with the lighing.Protoss golden metal looks sweet. Mind sharing the lighting itself as a file?
Sure I will :) There are currently four different lightning types used in the map, but I think I know which one you mean, it's called "Tarsonis_Tweaked", just import it. If you or anyone else wants the others just ask ^^
I have received a lot of feedback from the Open Beta just released, and I do now have a hot-fix uploaded with the most needed changes. A major update with more spells and more terrain, which I am already working on, will hit battle.net later - probably a week away from now.
Here is the change-log from the hot-fix:
- Difficulty with 2+ players has been tweaked for a better playing-experience
- Loot-chance has been slightly increased when there is more than one player playing (sqr)
- Occlusion on various objects has been added
- The first story dialog has been rewritten and shortened down
- Spawn-time for enemy units has been increased from 240s to 365s
- More XP rewarded with more players
- Greatly reduced the number of text-alerts
- And other things I found myself. The rest, above was reported to me
EDIT:
Another quick hot-fix:
- Many effects has gained sound-effects assigned.. Finally!
- Difficulty with more ponies has been tweaked again.. This is actually a huge thing, making the map much more challenging and fun!
- Some spells have been moved forth and back from heroes.. Loading still works
- Intro cinematic further improved
- And many minor changes I cannot remember
The map is quickly becoming much more playable and fun :D yay
Quote from Fullachain:
Looks amazing :)
How many players will this before eventually?
You are and will be able to play with a maximum of 8 players, but 2-4 players are suggested, and 1 player is avaible as well. A difficulty system is making all player-numbers balanced
A friendly person took some screenshots of the map, and sent them too me. Here they are:
These screenshots showcase an area that will function as a boss-arena for one of the story-bosses, I wont say which ^^
And I play the Spirit Hunter (green guy with the Spirit Beast Lyote at his side)
For those who have beta-tested lately, thank you so much, the feedback has been great, and I fixed almost all bugs we found at this point :) I cannot wait to release the first open beta demo - soon
and I've worked a lot the past few weeks, so here's a change-log from after the version showed in Eiviyn's review of the map:
-Team-bar updated (the bars showing team-mates class, health & mana)
-The first items with ability-modify features (etc. Enigma is a chest-plate-item that removes the cooldown from the blink-ability (Sorceress Only))
-Hero-Loading fixed (This should now always work online, unless the bank-file has been modified from outside the map)
-Many (most) abilities have had a make-over, either to their mana-cost or to their damage/effect-increase per rank.
-Some new spells, mostly for the Sorceress (Cultist is next to gain new abilties)
-A new system lets you hold down any skill-hotkey to constantly cast that ability when possible (etc. hold down frostball, to cast right after the previously frostball, or any spell has been casted)
Help
A friendly person has offered to help out with ability-effects, and effects in general for the map, witch should speed up progress just a bit, and hopefully better the finish..
I am still in need of help though, but only in the form of beta-testers at the moment.. Beta 3 is almost ready, which is the last closed beta, beta 4 will be released public, so I can start evening out classes. So before this goes public I need to fix every major bug, which is why I need a bunch of testers to sign up now! I cannot promise all testers credits in the map, but those who does the greatest, and help test out more than once - and wants credits - will be credited somewhere in the map.
PM, or write in this thread to help testing and form this map!
In other news
a website is under construction for the map, more on this soon
HECK YEA! im in for testing. Pm me or send message in irc (im burne- in irc). Umm...Im not often in bnet so just tell me here or there when we play it.
Im sure I can help you improve your map since Iv been playing and mapping so much :).
Looks good :)
Awesome, I will send you a PM the next time the map is polished enough for a test, which is sometime this week :)
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Not against any rules :) I will take a look.
I recently updated the map with new fixes and features: - Most exciting is the new dueling system, type "-duel" while having selected a hero, and duel him to the death. - The AI of both bosses and normal units has been modified to make them both take us less performance and make them work smarter - Almost all battles you will take on against enemy units will now have some kind of different challenge. - The game-lobby is now cleaner and can be joined as a party - The name of the map has changed from "Corruption - Act 1" to "Corruption RPG" on battle.net
The dueling option have showed me how incredible bad some heroes are compared to others, so right now, my goal for the next version is to balance all level 1 heroes (without items) in duels. Later on I will work on higher level abilities, and spell-items vs. melee-items.
A rather big update has just been released. It is expected to contain some bugs, so I could use some testing now :)
People from Battle.net is testing this with me from time to time, but I could really use some from mapster to test the map, for some more general feedback for improvements.
Check out the latest version by searching for "Corruption - Act 1", thank you :D
Yes it is, just search for "Corruption - Act 1" and you will find it :)
Also, I am going to upload a new version in just a few moments, it contains some performance fixes and two new spells ("Fungal Growth" for the Spirit Hunter, and "Leech" for the Warrior)
A new version has just been released! The change-log: - Minimap now shows team-mates in range of you (More, such as WPs and Dungeons, will be shown in the next update) - Mana-Shrine is now a visible buff (shown in the top-right like other buffs) - Item drops tweaked - The World- and Mini-map performance increased, and they now work much smoother (Updates 16 times/s)
Please check out the latest version by searching for "Corruption - Act 1" on battle.net (EU). I am running out of things to fix..
Sure I will :) There are currently four different lightning types used in the map, but I think I know which one you mean, it's called "Tarsonis_Tweaked", just import it. If you or anyone else wants the others just ask ^^
I have received a lot of feedback from the Open Beta just released, and I do now have a hot-fix uploaded with the most needed changes. A major update with more spells and more terrain, which I am already working on, will hit battle.net later - probably a week away from now.
Here is the change-log from the hot-fix: - Difficulty with 2+ players has been tweaked for a better playing-experience - Loot-chance has been slightly increased when there is more than one player playing (sqr) - Occlusion on various objects has been added - The first story dialog has been rewritten and shortened down - Spawn-time for enemy units has been increased from 240s to 365s - More XP rewarded with more players - Greatly reduced the number of text-alerts - And other things I found myself. The rest, above was reported to me
EDIT: Another quick hot-fix: - Many effects has gained sound-effects assigned.. Finally! - Difficulty with more ponies has been tweaked again.. This is actually a huge thing, making the map much more challenging and fun! - Some spells have been moved forth and back from heroes.. Loading still works - Intro cinematic further improved - And many minor changes I cannot remember
The map is quickly becoming much more playable and fun :D yay
It's been a while
and I've worked a lot the past few weeks, so here's a change-log from after the version showed in Eiviyn's review of the map: -Team-bar updated (the bars showing team-mates class, health & mana) -The first items with ability-modify features (etc. Enigma is a chest-plate-item that removes the cooldown from the blink-ability (Sorceress Only)) -Hero-Loading fixed (This should now always work online, unless the bank-file has been modified from outside the map) -Many (most) abilities have had a make-over, either to their mana-cost or to their damage/effect-increase per rank. -Some new spells, mostly for the Sorceress (Cultist is next to gain new abilties) -A new system lets you hold down any skill-hotkey to constantly cast that ability when possible (etc. hold down frostball, to cast right after the previously frostball, or any spell has been casted)Help
A friendly person has offered to help out with ability-effects, and effects in general for the map, witch should speed up progress just a bit, and hopefully better the finish.. I am still in need of help though, but only in the form of beta-testers at the moment.. Beta 3 is almost ready, which is the last closed beta, beta 4 will be released public, so I can start evening out classes. So before this goes public I need to fix every major bug, which is why I need a bunch of testers to sign up now! I cannot promise all testers credits in the map, but those who does the greatest, and help test out more than once - and wants credits - will be credited somewhere in the map. PM, or write in this thread to help testing and form this map!In other news
a website is under construction for the map, more on this soonTo watch some game-play footage, watch the review done by Eiviyn:
Awesome, I will send you a PM the next time the map is polished enough for a test, which is sometime this week :)