I'm in need of some screenshots and more death messages. If I use your stuff in the map, your name will be included in the contribution credits in the loading screen and in this topic, of course.
Screenshots are for the score condition option cards, intended to depict the theme of conditions. Don't worry about cropping or touching them up, as I'll handle that myself. Screenshots should preferably be in bulk, inside a zip, rar, or 7z archive.
Survival - Survive to be the last photon cycle on the board. Get one player alive, and at least one player crashing into barriers not owned by the survivor.
Slayer - Earn points for each photon cycle killed by your barriers. Get at least two players to crash into a third player's barriers.
Endurance - Earn 1 point each second you are alive. Get at least 2 players alive navigating through barriers, and a third crashing.
Death messages, pointless and amusing. And I'm always adding more, but I can't do it alone. I need new messages for Boundary Death, Suicide, Double Suicide and Kill notifications, preferably laced with comical memes and references, and no obscene words (obscene implications are dandy).
Boundary Death - One player; Boundry Deaths are the easiest to avoid, and the players deserved to be mocked for them.
Suicide - One player; Suicides tend to be accidental, and also merit making fun of the player.
Double Suicide - Two players; Double Suicides involve two photon cycles crashing into one another, and is ripe for romantic and sexual parody.
Kill - Two players; Kills involve a player being killed by the barrier of another. There are just too many ways to describe a player defeating another.
The light trail coming out of the back of the model is a ribbon, and it is part of the model. The barriers that come out of the back are the ShapeCube model. The ambiguity of language can only be overcome with a certain precision of one's use of words.
I love the Homestuck music tracks, but since it isn't mine to use, it would be wrong for me to include it in the map. People are welcome to donate music for use in the map, though, provided the license permits it.
I've heard of the lag or whatever it is, but there is nothing that indicates it is anything other than latency problems on Battlenet's side of things. If anyone has a replay of this phenomenon, I'd be happy to take a look and see if I can pinpoint the issue if it is in fact caused by the map.
I believe Press Any Key is bad for anything other than single player maps, where others do not depend upon your response. The volume of text in the loading screen is one of my running gags; it's not all meant to be read. The Controls section is the only important part, and if its not easily readable, I can improve that with the next major update.
Photon Cycles, a luminous lightbikes game, is all about driving around your ridiculous looking vehicle, while excreting lethal hazards from your rear, with the intention to cause your enemies to wreck into stuff. That is pretty much all there is to it.
I decided to make the map because I am a fan of this micro-genre or whatever it is; it is fun and competitive, has simple mechanics, and is intellectually stimulating in the nuanced and clever tactics and strategy players can employ. The entelechy of the game is what makes it interesting, in the same way lego blocks and cellular automata and DNA are interesting. I figured I could make something small and neat, like TronCraft Rebirth, only this version won't give people hand cramps from right clicking so damn much.
Special thanks to Sixen and Motive for their feedback, Mexa for publishing in the EU region for me and those brave few who helped test it on Battlenet.
I'm in need of some screenshots and more death messages. If I use your stuff in the map, your name will be included in the contribution credits in the loading screen and in this topic, of course.
Screenshots are for the score condition option cards, intended to depict the theme of conditions. Don't worry about cropping or touching them up, as I'll handle that myself. Screenshots should preferably be in bulk, inside a zip, rar, or 7z archive.
Death messages, pointless and amusing. And I'm always adding more, but I can't do it alone. I need new messages for Boundary Death, Suicide, Double Suicide and Kill notifications, preferably laced with comical memes and references, and no obscene words (obscene implications are dandy).
Enigmatic screenshot ahoy.
Minor update: Endurance and Slayer victory modes added.
The light trail coming out of the back of the model is a ribbon, and it is part of the model. The barriers that come out of the back are the ShapeCube model. The ambiguity of language can only be overcome with a certain precision of one's use of words.
The trail is part of the model, a ribbon from the look of it.
Good idea. I've got a major update coming in a few days, and I hope it includes music. I'll check it out.
I love the Homestuck music tracks, but since it isn't mine to use, it would be wrong for me to include it in the map. People are welcome to donate music for use in the map, though, provided the license permits it.
I've heard of the lag or whatever it is, but there is nothing that indicates it is anything other than latency problems on Battlenet's side of things. If anyone has a replay of this phenomenon, I'd be happy to take a look and see if I can pinpoint the issue if it is in fact caused by the map.
I believe Press Any Key is bad for anything other than single player maps, where others do not depend upon your response. The volume of text in the loading screen is one of my running gags; it's not all meant to be read. The Controls section is the only important part, and if its not easily readable, I can improve that with the next major update.
With the next major update, I'll try increasing the spawn period by 0.1 or 0.2 game seconds, see if that helps some people.
Photon Cycles, a luminous lightbikes game, is all about driving around your ridiculous looking vehicle, while excreting lethal hazards from your rear, with the intention to cause your enemies to wreck into stuff. That is pretty much all there is to it.
I decided to make the map because I am a fan of this micro-genre or whatever it is; it is fun and competitive, has simple mechanics, and is intellectually stimulating in the nuanced and clever tactics and strategy players can employ. The entelechy of the game is what makes it interesting, in the same way lego blocks and cellular automata and DNA are interesting. I figured I could make something small and neat, like TronCraft Rebirth, only this version won't give people hand cramps from right clicking so damn much.
Special thanks to Sixen and Motive for their feedback, Mexa for publishing in the EU region for me and those brave few who helped test it on Battlenet.
This map is available in NA and EU regions.
Features
Controls