yes i feel the pain with the lobby everything aside melee maps the damn thing fails to provide the prper tools/options/ whatever i know this too
some thoughts
1. the most annoying thing are leavers in this game. one guy leaves the crew is screwed and often the only way to win is to max out and then run into the base and kill the CC before they do ... sad thing, so could you if a players leaves spawn an npc instead with the same gear either by letting an ai take control of the unit or keep duplicate player ais so a player leaves these get finally activated instead. so player buys x npc 6+x also gets this thing
player leaves npc 6+x gets activated now steering the exact same unit and is then going from there.
2. the ai play is pretty strong i mean there is foreseeability what it is going to do next but it executes so damn crisp like as human we need a minute to shop the ai just moves in the base and is back a few seconds later with a big dps boost...
you should do some changes here.
- make it select the next waypoint to conquer by Random/or location of allies on the map, most allies on the top way then i will join them and push for the waypoint because bigger chance of success
- the npcs are real opponents even for good players could you make them like not just scale up that fast? they don't even need time to shop they drive in the base and return refitted a few seconds later i mean wtf humans really spend time here when they shop even if they know what they need it just takes a while to click all that stuff and exchange the old parts and getting rid of them ...
3. the droppods seem to be like placeholders for those which are really going to go down then. so perhaps you could move them up more (above the users cameraplane) and when the drop occurs move them back to the right height start the drop animation and lift it up right after again.
4. the bios get too strong too fast...
honestly the most fearsome units on the field are the biopacks. i mean they killsteal they shred you to pieces when fighting human players and a ball gets close.... i mean honestly i killed like 10 guys and got 3 kills because just another ball came along and cought my opponent. well i also die to them more often than to playerfire. slow that down please.
5. could there be additional modes or a vote at the beginning about how fast the bios scale and esspecially how the mineralgain scales... i mean 30 minutes are a fine goal 4 sure but what about if the game would progress much slower according income? all the tactical aspects would be much more important...
there are some little bugs...
1. there is a droppod in the sky above the blue base which you are able to get big in your view at the right position
2. blue has abig advantage in the early game because blue can order their units to move to the top left corner outside of their base before the map reveals. red is not even able to get down both ramps.
3. host in the lobby can't do .... often a 1vs1 or 2 vs2 or moving people to their friends would be really necessary to get a game started. right now it is always big rant because of evil host.
Good development Eiviyn
yes i feel the pain with the lobby everything aside melee maps the damn thing fails to provide the prper tools/options/ whatever i know this toosome thoughts
1. the most annoying thing are leavers in this game. one guy leaves the crew is screwed and often the only way to win is to max out and then run into the base and kill the CC before they do ... sad thing, so could you if a players leaves spawn an npc instead with the same gear either by letting an ai take control of the unit or keep duplicate player ais so a player leaves these get finally activated instead. so player buys x npc 6+x also gets this thing player leaves npc 6+x gets activated now steering the exact same unit and is then going from there.
2. the ai play is pretty strong i mean there is foreseeability what it is going to do next but it executes so damn crisp like as human we need a minute to shop the ai just moves in the base and is back a few seconds later with a big dps boost... you should do some changes here. - make it select the next waypoint to conquer by Random/or location of allies on the map, most allies on the top way then i will join them and push for the waypoint because bigger chance of success - the npcs are real opponents even for good players could you make them like not just scale up that fast? they don't even need time to shop they drive in the base and return refitted a few seconds later i mean wtf humans really spend time here when they shop even if they know what they need it just takes a while to click all that stuff and exchange the old parts and getting rid of them ...
3. the droppods seem to be like placeholders for those which are really going to go down then. so perhaps you could move them up more (above the users cameraplane) and when the drop occurs move them back to the right height start the drop animation and lift it up right after again.
4. the bios get too strong too fast... honestly the most fearsome units on the field are the biopacks. i mean they killsteal they shred you to pieces when fighting human players and a ball gets close.... i mean honestly i killed like 10 guys and got 3 kills because just another ball came along and cought my opponent. well i also die to them more often than to playerfire. slow that down please.
5. could there be additional modes or a vote at the beginning about how fast the bios scale and esspecially how the mineralgain scales... i mean 30 minutes are a fine goal 4 sure but what about if the game would progress much slower according income? all the tactical aspects would be much more important...
there are some little bugs... 1. there is a droppod in the sky above the blue base which you are able to get big in your view at the right position
2. blue has abig advantage in the early game because blue can order their units to move to the top left corner outside of their base before the map reveals. red is not even able to get down both ramps.
3. host in the lobby can't do .... often a 1vs1 or 2 vs2 or moving people to their friends would be really necessary to get a game started. right now it is always big rant because of evil host.