Hi Kelly, For the ghosts lasersights, they are teamcolored. For the Missile Buggy, actually I never though of looking at the Banshee no. First I was working with those of the warbot, but I didn't really like those, then I though heck... there's a perfectly fine Missile Turret structure, lets go there. And I guess I just stopped there. Admittingly, it wasn't the unit I was most invested in :P
With regards to the Arc Star, Its not completed yet, but when it is, sure you can.
Thanks mate! Currently however its just a ship that... well floats :) ...I still must make some weapon parts so it can have a Battlecruiser-like attack to it. I also imagine the front can also act as a huge mass driver weapon of sorts (or beam)
Heh, at re-examination yes, you're quite right. Much more so than I even thought! It is as you say, its a very inviting look for a spaceraft. Mind you though, the front part (which is basically is Carrier) is of equal size to the actual Carrier and so are the stern parts that I took from the Mothership. Which is why the background in this case is of rather good interest. This thing is huge XD.
Also on another note. I was revisiting the Predator from a short while ago and wanted to make a C&C style Mammoth Tank version out of it. I basically just started doing some random rescaling, tweaking the turret some... wasn't even real serious yet about it being definitive. but the styling already came so close it rather surprised me. See for yourselves:
In between the work on the Terrans I though of making a small sidestep to some good old Talon stuff. I felt like they deserved a true badass super airship. Where the Daelaam has the spear of Adun, so do the Talon have the:
It was brought to my attention that a spell animation for the Ghost Operative model was bugged. It turned out this was related to the exporting of the model from blender. The issue is fixed, and a new model is now available from my assets. With the re-upload, I also changed the lasersights only being visible when she is in attack stance.
The ghost model will take some time to have a proper new portrait for her. I also added a Scouter for her that will disengage when she goes into hold fire mode.
In the mean time, I've also fiddled a bit with the Medic.
For the Medic I decided to stay with a chromelook, rather than a bronzelook so to set her apart from combat units.
Suppose I should get this a bit up to date as well now.
After the new Marines and Marauder is a Reaper (currently in WIP) The Reaper will get added animations for a flame weapon, as it seems pretty cool to have this guy be a flamethrowing nutcase too :)
But here's a version with guns.
[Edit]: Updated this post with the images of the released versions, incl the Marines and Marauder.
You are correct in that I already have a model like that. But its in the blue/grey texture type. The model however has not really changed. And yes. I definately could make flamer tanks that have more solid metallic gas canisters. That has actually been an idea that I never implemented.but has been on my mind.
I got the inspiration from C&C3. In my opinion. There's no better flame tank than that one, especially with the attack animation
Also, I also intend on releasing a masterfile for the Medium Tank that holds a bunch of customization options that would allow for many different addons. This file is used as the template to build all tank types from (including unrevealed addons).
It lends itself greatly for making upgradeables. It is planned for a future (distant future?) Mod, but maybe others find use for it also.
Thanks guys! As I have a certain weakness for an oldfashioned WW2 stylized battle tank, there's more to come on this. At least a heavy, an updated flamer and... something with rockets I think.
Some new stuff to plug :)
An alternative for the Ghost Operative, the Ghost Raider. And the Mammoth Tank re-imagined.
[Edit]: my imagehost was acting up, replaced the tank with a .gif as I originally wanted
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In reply to k3llym0:
Hi Kelly, For the ghosts lasersights, they are teamcolored. For the Missile Buggy, actually I never though of looking at the Banshee no. First I was working with those of the warbot, but I didn't really like those, then I though heck... there's a perfectly fine Missile Turret structure, lets go there. And I guess I just stopped there. Admittingly, it wasn't the unit I was most invested in :P
With regards to the Arc Star, Its not completed yet, but when it is, sure you can.
In reply to Edhriano:
Thanks mate! Currently however its just a ship that... well floats :) ...I still must make some weapon parts so it can have a Battlecruiser-like attack to it. I also imagine the front can also act as a huge mass driver weapon of sorts (or beam)
In reply to DaveTheSpectre:
Heh, at re-examination yes, you're quite right. Much more so than I even thought! It is as you say, its a very inviting look for a spaceraft. Mind you though, the front part (which is basically is Carrier) is of equal size to the actual Carrier and so are the stern parts that I took from the Mothership. Which is why the background in this case is of rather good interest. This thing is huge XD.
Also on another note. I was revisiting the Predator from a short while ago and wanted to make a C&C style Mammoth Tank version out of it. I basically just started doing some random rescaling, tweaking the turret some... wasn't even real serious yet about it being definitive. but the styling already came so close it rather surprised me. See for yourselves:
Custom Campaign Initiative
In between the work on the Terrans I though of making a small sidestep to some good old Talon stuff.
I felt like they deserved a true badass super airship.
Where the Daelaam has the spear of Adun, so do the Talon have the:
Arc Star
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Missile Buggy WIP
A version with 2 launcher pods and a version with 4 launcher pods
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It was brought to my attention that a spell animation for the Ghost Operative model was bugged. It turned out this was related to the exporting of the model from blender. The issue is fixed, and a new model is now available from my assets.
With the re-upload, I also changed the lasersights only being visible when she is in attack stance.
- Thanks Edhriano
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Improved from a previous design. I give you: The Predator Tank
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SCV, model is done, WIP on portrait and buttons.
[Edit]: SCV Now available for download
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The ghost model will take some time to have a proper new portrait for her. I also added a Scouter for her that will disengage when she goes into hold fire mode.
In the mean time, I've also fiddled a bit with the Medic.
For the Medic I decided to stay with a chromelook, rather than a bronzelook so to set her apart from combat units.
[Edit]: Medic is now available from my assets.
[Edit2]: Ghost is now available from my assets.
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In reply to Edhriano:
Still thinking of what I wanna do there. I was thinking of something along the lines of a scouter.
In reply to DaveTheSpectre:
Thanks mate
In reply to Alleyviper85:
Not sure what you mean mate, alpha layer for what part?
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In reply to k3llym0:
In reply to Edhriano:
Thanks. I seem to have missed that comment. however I wasn't really planning on it, that warpigs helm is already used on every Marine pretty much.
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Suppose I should get this a bit up to date as well now.
After the new Marines and Marauder is a Reaper (currently in WIP) The Reaper will get added animations for a flame weapon, as it seems pretty cool to have this guy be a flamethrowing nutcase too :)
But here's a version with guns.
[Edit]: Updated this post with the images of the released versions, incl the Marines and Marauder.
Custom Campaign Initiative
In reply to k3llym0:
You are correct in that I already have a model like that. But its in the blue/grey texture type. The model however has not really changed. And yes. I definately could make flamer tanks that have more solid metallic gas canisters. That has actually been an idea that I never implemented.but has been on my mind.
I got the inspiration from C&C3. In my opinion. There's no better flame tank than that one, especially with the attack animation
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In reply to k3llym0:
Thanks :)
Now the Flamer Tank is also up and running. The second clip is from the Portrait file.
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Arrival of the Heavies
Also, I also intend on releasing a masterfile for the Medium Tank that holds a bunch of customization options that would allow for many different addons. This file is used as the template to build all tank types from (including unrevealed addons).
It lends itself greatly for making upgradeables. It is planned for a future (distant future?) Mod, but maybe others find use for it also.
Custom Campaign Initiative
Expanding on the series, a moderate battle tank has joined the fray.
In reply to Alleyviper85:
In reply to k3llym0:
Thanks guys! As I have a certain weakness for an oldfashioned WW2 stylized battle tank, there's more to come on this. At least a heavy, an updated flamer and... something with rockets I think.
Custom Campaign Initiative