Done, download from my assets, note this is a NPC, just like Griswold in Diablo I he just... stands there, with a few talk and stand animations.
Software used: 3D Studio Max for blocking out, unwrapping, animating, exporting, ZBrush for sculting, Substance Painter for backing and base texturing and photoshop for turning the PBR textures into SC2 textures.
@Everyone, yeah so , there will be art tools from Blizzard. They will be created for Maya, not Max, as Maya supports Tangent Vectors and Max does not.
So I'm kinda learning to code in Maya so I can still convert my importer. The tools will surely support the export functionality better than anything I would be able to write.
Why not a standalone tool, do you even know how much time this would take ? While Max and Maya can be used freely as a student.
I have created my script for Max 2016 and above, so I'm not sure why that happens, did you get the latest models from the game and the latest script? Because there were some changes.
Yeah, for me to make it work, I need to export/import something to FBX, then new, then I can import them correctly, so f***g weird
Now I'm just waiting to the end of this month to see if they are adding some Art Tools for reforged, at least to export, so I don't need to continue and break my head on an exporter.
Last one of the year
Starcraft 1 Marine & Raynor
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Lara "Star" Croft
Downloadable from my assets
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
supporting now Starcraft Ghost models
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Updated my maxscripts, check it out, it can now be accessed from the main menu in max
https://github.com/TaylorMouse/MaxScripts
Supported types
HotS, SC2, SCGhost, WoW, Diablo 3
Enjoy
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
I finally committed this to my repo:
Starcraft 2 & HotS script and explanation
Cheers
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Done, download from my assets, note this is a NPC, just like Griswold in Diablo I he just... stands there, with a few talk and stand animations.
Software used: 3D Studio Max for blocking out, unwrapping, animating, exporting, ZBrush for sculting, Substance Painter for backing and base texturing and photoshop for turning the PBR textures into SC2 textures.
Enjoy!
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Griswold WiP from Diablo 1
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
What do you mean what is your discord? I'm on the SC2Mapster discord
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Ode to the Chadwick Boseman, may he rest in peace !
Download from my assets
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Hey all sorry, not really around much these days ( lots of work, especially with he COVID issues)
Please ping me via Discord, I'm there a lot more
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
@Everyone, yeah so , there will be art tools from Blizzard. They will be created for Maya, not Max, as Maya supports Tangent Vectors and Max does not.
So I'm kinda learning to code in Maya so I can still convert my importer. The tools will surely support the export functionality better than anything I would be able to write.
Why not a standalone tool, do you even know how much time this would take ? While Max and Maya can be used freely as a student.
I have created my script for Max 2016 and above, so I'm not sure why that happens, did you get the latest models from the game and the latest script? Because there were some changes.
@ElDraculo : Why, did they change the format?
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
In reply to loshko86:
Why would you even want that, the polycount from the old models are like a billion times lower then the new models... that would be just plain ugly
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
In reply to zimbo01786:
Yeah, for me to make it work, I need to export/import something to FBX, then new, then I can import them correctly, so f***g weird
Now I'm just waiting to the end of this month to see if they are adding some Art Tools for reforged, at least to export, so I don't need to continue and break my head on an exporter.
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Darksiders Hellhound ready for deployment:
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here