Guys, good news, here is the script, it has been adapted to support all the m2 creatures and models
NOTE: it does not import character models like bloodelf, orc, ... etc, don't know why, not finding the issue either, not sure it ever imported them anyways...
on another matter... people have been asking me to update my m2 import script... little note on that. I don't have a m2 import script, it is this guy Nintoxicated ( or somthing) who wrote it a long time ago.
On that matter, it no longer imports models from Legion ... that be the original one I mean.
So I finally decided to debug it and check what was wrong, after a weekend of almost rewriting the whole import model, I found the issues.
1 is that the format MD21 has an addition 8 bytes to read when reading offsets. and 2 the reference to the textures and texturelookup are no longer valid
So after fixing this, it can import m2 models again, well that is the one model I tried, so I need to do some additional import tests. And maybe figure out a way to re-implement the textures stuff.
So I found out that there is a 8 bit shift in the version between MD20 and MD21 ... but I need to implement that EVERYWHERE... this could take a while...
Hey, just to be on the "clear" side, the m2 import script is not mine. I altered it the last time so it would work with Warlords Of Draenor, but I haven't checked out the new Legion models.
They probably added some stuff, so there is a mis-read byte or something...
Guys, good news, here is the script, it has been adapted to support all the m2 creatures and models
NOTE: it does not import character models like bloodelf, orc, ... etc, don't know why, not finding the issue either, not sure it ever imported them anyways...
Download from my assets: https://www.sc2mapster.com/projects/taylor-mouses-stuff/files/2478905
(probably need to wait for it to be approved tho)
Enjoy
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
on another matter... people have been asking me to update my m2 import script... little note on that. I don't have a m2 import script, it is this guy Nintoxicated ( or somthing) who wrote it a long time ago.
On that matter, it no longer imports models from Legion ... that be the original one I mean.
So I finally decided to debug it and check what was wrong, after a weekend of almost rewriting the whole import model, I found the issues.
1 is that the format MD21 has an addition 8 bytes to read when reading offsets. and 2 the reference to the textures and texturelookup are no longer valid
So after fixing this, it can import m2 models again, well that is the one model I tried, so I need to do some additional import tests. And maybe figure out a way to re-implement the textures stuff.
So I'll keep you guys posted once it is ready
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
OH....
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
You mean make your own texture for a custom dark templar model ?
That is of course possible. 2 ways
1. Handpainting the texture, useally ppl do this by using a polypaint program like 3D Coat
2. Sculpting, baking and coloring using Mudbox or zBrush
Time to complete, a days /weeks depending how good you are with the programs
I use Mudbox to sculpt, xNormal to bake and Photoshop to apply the colors and details.
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Here is what I did for his shoulder armor
this is the original Proudmoore sigil made back in 95
this is my remake:
And this is the tiff image used to sculpt the shoulder pads
and this is the result, after backing out the textures and applying some color magic:
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Boots and shoulder decoration are sculped
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
@yourarthas, which one you had in mind :D
btw, I'm currently working on Admiral Proudmoore
2400 polys
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
:D
Thnx man, will do!
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
So I found out that there is a 8 bit shift in the version between MD20 and MD21 ... but I need to implement that EVERYWHERE... this could take a while...
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Mmm, I see that the error is produced when the header does not read MD20, and the model is probably MD21....
If I got the time, I'll see what I can do, not promising anything tho.
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Hey, just to be on the "clear" side, the m2 import script is not mine. I altered it the last time so it would work with Warlords Of Draenor, but I haven't checked out the new Legion models.
They probably added some stuff, so there is a mis-read byte or something...
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
He's finished!
You can get him from my assets
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Tauren Spirit walker finished in game model
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Tauren Spirit walker 3d model, and in preview editor
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Tauren Spirit Walker sculpt
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here