These are the types of moves that we're aiming to include, at least to some extent. Early moves are often more along the lines "tackle" or "poison powder", where they're simple and more generic. But we definitely want to include lots of abilities like this, because they're more focused and require you think carefully about which ones you want. And they're more interesting to use and fight against, of course.
Edit: I just put in support for "Fire Wall". Works well, good idea. ^.^ Adding any kind of "special" ability actually requires me to hard-core it into the engine, rather than maity just building the actual ability & adding it to the move list. So it's not that the other ones are bad ideas, I just haven't gotten around to them yet. He's much more diligent than I am when it comes to adding things :P
I particularly like the Psyco Shield move, and the Destiny Link passive. What may be a really interesting idea, though, is if destiny link was a standard (non-passive) move. You could cast it and it would only last a few turns. We'll have to play around with it, of course.
@Trieva: Go
and triggers are Zelda's kingdom so it's ultimately up to him.
I have a kingdom ^.^
At the moment I've got sort of the same opinion as maity- I like to do my own triggers, because I know how everything works, which functions point where, etc.... If anything, we would probably be looking for more conceptual help (thus the point of this thread).
The biggest question I have is how the world/campaign is going to work. I think it would absolutely wonderful to have playable for really any number of players. If there was only one player they could work solo on their own campaign but if the lobby had maybe people they could all be doing their own campaign no matter how far they progressed and interacting with live players would proving a heavy benefit.
Yes, the "campagin" progress is separate for each individual in the game. You can interact with other players, but you won't be able to "skip" areas or anything like that. Say I'm just starting out and TheAlmaity is a pro who's unlocked every zone. If he happens to be near me we can still battle, trade, or take part in a few different events, but if he goes into a high-level zone I haven't unlocked, I won't be able to follow him.
Sorry for the sparse posting, I just started school and things are quite hectic >.>
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@Trieva: Go
These are the types of moves that we're aiming to include, at least to some extent. Early moves are often more along the lines "tackle" or "poison powder", where they're simple and more generic. But we definitely want to include lots of abilities like this, because they're more focused and require you think carefully about which ones you want. And they're more interesting to use and fight against, of course.
Edit: I just put in support for "Fire Wall". Works well, good idea. ^.^ Adding any kind of "special" ability actually requires me to hard-core it into the engine, rather than maity just building the actual ability & adding it to the move list. So it's not that the other ones are bad ideas, I just haven't gotten around to them yet. He's much more diligent than I am when it comes to adding things :P
I particularly like the Psyco Shield move, and the Destiny Link passive. What may be a really interesting idea, though, is if destiny link was a standard (non-passive) move. You could cast it and it would only last a few turns. We'll have to play around with it, of course.
I have a kingdom ^.^ At the moment I've got sort of the same opinion as maity- I like to do my own triggers, because I know how everything works, which functions point where, etc.... If anything, we would probably be looking for more conceptual help (thus the point of this thread).
Yes, the "campagin" progress is separate for each individual in the game. You can interact with other players, but you won't be able to "skip" areas or anything like that. Say I'm just starting out and TheAlmaity is a pro who's unlocked every zone. If he happens to be near me we can still battle, trade, or take part in a few different events, but if he goes into a high-level zone I haven't unlocked, I won't be able to follow him.
Sorry for the sparse posting, I just started school and things are quite hectic >.>
@zenx1: Go
Starmondex is already in the game :P
And yeah, the UI will be changing. Most of what we've got now is unpolished or temporary.
@Taintedwisp: Go
Shh! Don't tell!
Moz makes the best terrain there is ;)