- Upon activating Eradicator mode the default weapon deal 100 damage / 2 seconds.
The tempest skill is 250 damage / 5 seconds but cost 50 energy with 40 seconds cool down.
Seems the cannon is a better choice, so I deactivate tempest skill in Eradicator mode.
- I leave that open to each player interpretation.
- If you play back previous mission, wrath of the Taldarim (or just rewatch Deltron's video) .
Order 666 is arming nuclear bomb with several km radius.
Did they survive ? I leave them open for [possible] future campaign.
- There are several days in between, of which it is possible that Samus / medic hero went her own separate ways of which why I was going to PM you about the Terra Zerg.
Thank you very much for playing, and the feedback.
- Major change and major terrain polishing, significantly change how to play the map. - Fix bug that cause El Diablo to lose her passive regen after using Medic Kit. - Grammar and spelling check. - Fix the bug that cause Ending Scene to trigger even before defeating the boss. - Give shortcut key to Medic Kit. - Give new skill and new A.I for the boss, significantly change boss battle difficulty.
Hello sc2mapster. Thank you for downloading and playing my custom campaign. For all the feedbacks and the videoplays. Only 2 more maps to complete the campaign but sadly I am forced to put them on hold. The reason is because I am currently having technical difficulty with my pc (as a fellow mapster said a fancy name for broken computer).
Which explain why no more update in almost two months.
I was hoping to continue mapping the campaign sometime last week but sadly it didn't work out. Until I can have it fixed or buy a new one I am putting this campaign on hold. Hopefully the technical difficulty will be resolved in 1-2 months.
- I am not sure with the 'no hero icons', because as you can see here all have icons.
- Near the end of the first part there is a ramp on the left that take you to higher ground. You can use it to Zero Shift to the right ledge and get the minerals.
- The enemy is set to prioritize attack the highest damage dealer. Which in this case, Marie's plasma launcher.
- Samus? Must be the triggering.
- What really? I must've forget about that one.
Thanks for the feedback and bugs report, but unfortunately I am still having technical difficulty with my pc. Meaning I won't be able to address the problem and update the campaign accordingly.
50% complete on the terrain, still not satisfied. Might scrap it and redo using different tile set.
Triggers
60% complete on the triggers, still not satisfied with the boss battle. Will try again few times.
Cinematics
0% complete on the cinematics, waiting for blizzard to fix the Camera bug. If taken too long [a month ++] will just release the map without cinematics and will update the cinematics after blizzard release a fix.
The 3rd release. - Add hero bar to khaliani. - Minor terrain polishing. - Boss now untargetable when using invulnerability shield. - Minor change to intro cinematic. - Minor change to enemy troops. - Add Tal'darim Zealot portrait [credits to Kazor132]. - Add few additional banter to better explain the story.
The 2nd Release - Minor doodads and terrain polishing. - Minor adjustment to the banter, cutting the cinematic by 30+ seconds. - Minor camera adjustment, better improve the cinematic. - Change the loading screen. - Fix disappearing Artanis model if player keep pressing [Esc].
In reply to VastanX:
- Upon activating Eradicator mode the default weapon deal 100 damage / 2 seconds.
The tempest skill is 250 damage / 5 seconds but cost 50 energy with 40 seconds cool down.
Seems the cannon is a better choice, so I deactivate tempest skill in Eradicator mode.
- If you play back previous mission, wrath of the Taldarim (or just rewatch Deltron's video) .
Order 666 is arming nuclear bomb with several km radius.
Did they survive ? I leave them open for [possible] future campaign.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
In reply to VastanX:
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
9 Months since the Project started, what a journey it has been.
Thanks to the support of sc2 community.
To whom without the project would be even more difficult to complete.
Uploaded the 7th map of Noir : Automata.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Small Update.
Trying and finalizing the 07 Last Stand.
Making sure there are no bugs.
SPOILER ALERT !
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Update
Version 14A
The 2nd release
- Major change and major terrain polishing, significantly change how to play the map.
- Fix bug that cause El Diablo to lose her passive regen after using Medic Kit.
- Grammar and spelling check.
- Fix the bug that cause Ending Scene to trigger even before defeating the boss.
- Give shortcut key to Medic Kit.
- Give new skill and new A.I for the boss, significantly change boss battle difficulty.
Thanks to all the forum feedback.
Waiting for approval.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Hello sc2mapster.
Thank you for downloading and playing my custom campaign.
For all the feedbacks and the videoplays.
Only 2 more maps to complete the campaign but sadly I am forced to put them on hold.
The reason is because I am currently having technical difficulty with my pc (as a fellow mapster said a fancy name for broken computer).
Which explain why no more update in almost two months.
I was hoping to continue mapping the campaign sometime last week but sadly it didn't work out.
Until I can have it fixed or buy a new one I am putting this campaign on hold.
Hopefully the technical difficulty will be resolved in 1-2 months.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
In reply to VastanX:
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
In reply to DEFILERRULEZ:
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Hello Sc2mapster, how are you.
I hope everyone is doing well.
Updating Noir : Automata 06 In the Hunt to the project page. The progress has been very slow, but it has been a fun journey.
Also Mission Launcher Update : Add 06 In the Hunt link to the launcher.
And also thanks to DudkiSC2 for confirming the camera Bugs is now Fixed.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Update
Mission 05:Wrath of the Tal'darim.
Based on June Monthly Testing.
Waiting for approval.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Small update on mission 06: In the Hunt.
SPOILER ALERT !
Terrain
50% complete on the terrain, still not satisfied. Might scrap it and redo using different tile set.
Triggers
60% complete on the triggers, still not satisfied with the boss battle. Will try again few times.
Cinematics
0% complete on the cinematics, waiting for blizzard to fix the Camera bug. If taken too long [a month ++] will just release the map without cinematics and will update the cinematics after blizzard release a fix.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Update on Mission 05:Wrath of the Tal'darim
Thank to all the feedback !
Version 5A
The 3rd release.
- Add hero bar to khaliani.
- Minor terrain polishing.
- Boss now untargetable when using invulnerability shield.
- Minor change to intro cinematic.
- Minor change to enemy troops.
- Add Tal'darim Zealot portrait [credits to Kazor132].
- Add few additional banter to better explain the story.
Waiting for Approval.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
In reply to TChosenOne:
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Small update, Memoir : Hall of Heroes
The 2nd Release
- Minor doodads and terrain polishing.
- Minor adjustment to the banter, cutting the cinematic by 30+ seconds.
- Minor camera adjustment, better improve the cinematic.
- Change the loading screen.
- Fix disappearing Artanis model if player keep pressing [Esc].
Waiting for Approval.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
In reply to VastanX:
As seen in the cinematic.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice