Hmm, yeah you are right but the clockwork men had bigger gears and legs tapering from the knees and there was a piston between the hind legs of the spider to the boiler, also the legs were not made of triangular beams.
Well for a start it currently only has a box on its back while the original had a turning gear. Also the arms and legs still look rather flat sided, does it use a normal texture yet? The left eye of the original stuck out a little on a tapered cylinder. Finally the weapon could do with some lighting effects (electricity) on attack and the left hand used to be held flat just over the top of the weapon when pointing it at stuff (in your current model it seems to stab it into the side of the weapon).
Nice, needs particle emmiters from the exhausts. My brother informs me there is some way to attach physics to the model legs.
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Tank tracks look a little triangular and you still need to work on the clockwork men hips/upper legs
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Not bad.
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Yup was a good find, original concept art galore.
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Hmm, yeah you are right but the clockwork men had bigger gears and legs tapering from the knees and there was a piston between the hind legs of the spider to the boiler, also the legs were not made of triangular beams.
Also it had 4 pairs of legs:
http://www.giantbomb.com/rise-of-nations-rise-of-legends/61-10244/all-images/52-181436/unit_clockworkspider3/51-602694/
Sometimes they make it all too easy:
http://www.giantbomb.com/rise-of-nations-rise-of-legends/61-10244/all-images/52-181436/unit_sandhorror2/51-591624/
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Thought they had a driver in front, or was that a different game with a giant robotic spider like thing?
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Thought the clockworkspiders had a different front. Good work on the fliers, is that a turret?
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Well for a start it currently only has a box on its back while the original had a turning gear. Also the arms and legs still look rather flat sided, does it use a normal texture yet? The left eye of the original stuck out a little on a tapered cylinder. Finally the weapon could do with some lighting effects (electricity) on attack and the left hand used to be held flat just over the top of the weapon when pointing it at stuff (in your current model it seems to stab it into the side of the weapon).
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Still needs work before it is of equal quality to the one you are basing it off.
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They have a certain legolike feel to them. Only criticism is the lack of a stand animation.
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