Particle emitters can just be retextured to hide them using a 0 alpha texture like the zerg building emissives via the texture select by id method. No need for a new model there at all.
Nice flower but the stem is too straight. Plants tend to buldge where the leaves are and grow toward light sources like the sun leaving them asymmetric.
The mesh looks good for the barrel but the upper part should have a different texture. Also just from a reality point of view the long thin pillar holding such fire power looks off. Use a more entrenched force distributing looking base.
Rollback Post to RevisionRollBack
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Needs a rolling emissive along the barrel or rings to look like power is going through it (similar to ingame shape models). Also since when did guns have square barrels? Use a 8+ facet barrel instead of 4 please.
Hate to say it but it needs work. The doge weapon corner blocks expanded apart before attack, both had awesome people driving them and the way Giamanco walks looks stiff.
@Taintedwisp: Go
Maybe ask for a reduced poly version as well then.
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@Zolden: Go
Always depends if the fool wants to abuse them as zergling alternatives.
Nice use of the terrain texture it is sitting on. Very glassy.
Needs a diffuse to add some imperfection else it looks like a perfect lens (super telescope anyone?)
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Particle emitters can just be retextured to hide them using a 0 alpha texture like the zerg building emissives via the texture select by id method. No need for a new model there at all.
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@Zolden: Go
Spire needs some rings, also has the flower like thing at the base and the university crest just below. Also missing the clocks and foyer.
Otherwise nice likeness and an unusual choice of inspiration (beats the overused brandenburg gate)
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@Zolden: Go
Nice flower but the stem is too straight. Plants tend to buldge where the leaves are and grow toward light sources like the sun leaving them asymmetric.
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You want the far end prismy thing to be less transparent while the rest has the same transparency as the mineral resource.
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Make the crystals semi transparent.
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The mesh looks good for the barrel but the upper part should have a different texture. Also just from a reality point of view the long thin pillar holding such fire power looks off. Use a more entrenched force distributing looking base.
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@Zolden: Go
Very Angry Birds.
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Second one has an odd choice of textures. Snake bottom stain glass middle and xel naga sides. Nice use of the cloak type visual on the first though.
Nice mirror. Just need to add the glass diffuse to it and maybe a sheen from an Enviro Mask?
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How goes the terrain conforming legs eg colossus like?
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You mastered adding turrets yet?
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Needs a rolling emissive along the barrel or rings to look like power is going through it (similar to ingame shape models). Also since when did guns have square barrels? Use a 8+ facet barrel instead of 4 please.
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Hate to say it but it needs work. The doge weapon corner blocks expanded apart before attack, both had awesome people driving them and the way Giamanco walks looks stiff.
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Always the case where idealistic goals meet reality, the eternal compromise.
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