Who says it has to stay attached to the model after creation. You forget I am a master of the Reference Set event action.
Take my turret simulation map (my data assets) and attach the screen to the doodad and the camera to the model that is attached to the units that walk past.
Would have several uses as doodads eg. arena screens showing the "fans" the action, "news reports" on a screen at the side of a building, "security footage" of the intruders or just a wizard of oz like "crystal ball". Overall add a bit of atmosphere by showing players that they are being watched
Also if I can get it to work I might be able to link a seperate channel to a seperate players main game camera enabling a novel form of intel gathering.
There is a trigger that can set a Camera actor to a specific channel in triggers but no trigger to specify the channel on a model. That is why I was wondering if models could be set to default to a specific channel.
Rollback Post to RevisionRollBack
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Who says it has to stay attached to the model after creation. You forget I am a master of the Reference Set event action.
Take my turret simulation map (my data assets) and attach the screen to the doodad and the camera to the model that is attached to the units that walk past.
Or were you meaning something else?
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Would have several uses as doodads eg. arena screens showing the "fans" the action, "news reports" on a screen at the side of a building, "security footage" of the intruders or just a wizard of oz like "crystal ball". Overall add a bit of atmosphere by showing players that they are being watched
Also if I can get it to work I might be able to link a seperate channel to a seperate players main game camera enabling a novel form of intel gathering.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
The question remains is that channel the same as the one the trigger Set Camera Channel refers to.
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There is a trigger that can set a Camera actor to a specific channel in triggers but no trigger to specify the channel on a model. That is why I was wondering if models could be set to default to a specific channel.
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@Zolden: Go
Yeah would have to see a vid of the animations to comment since bipeds are a step up in complexity from what you have practiced on.
Out of interest how easy is it to apply a RTT texture to a model and is it possible to make it automatically use a specific channel?
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@Zolden: Go
Ooh, finally some concrete overshoes for various peoples crime based maps.
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Somehow that dude does not say death snake.
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One can literally see the learning curve.
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@Zolden: Go
Nice normal texture but my comment about the door still stands.
http://www.flickr.com/photos/davidswilson/4457405579/
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Like the upper roof texture, lower rampart roofs need work though. Also maybe some iron braces on the door?
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Must have just been my imagination then.
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I remember the central skulls being more of a feature and not just flat.
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Do not forget in the campaign there were upgraded stormdiscs with their own model.
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You done Czin yet?
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@Zolden: Go
I assume those red lines will eventually glow in the team colour?
Also will you eventually revisit your older models to give them an update?
Cant wait till you make the Moon Gorilla
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