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@Zolden: Go
Holy Tiberium!
First fountain looks good second one needs work. Do like the WC3 one with at least 3 tiers and also the translucent centre does not work well with water, go for a stone theme.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Very nice but the cockpit window looks not quite right. How does blizzard do it with stuff like the Viking and the supercrane windows?
Can you have beams with attachment points? For example the beam launches and as it stretches the attachment points are dragged equal distances apart?
Needs work. The fanboys always want the upskirt view on death.
The sun god looks a little too red.
Was refering to making RTT practical. Nice Sun Idol by the way.
Just remember to give me some credit with any demo maps/tutorials/assets.
Next task is to try and make/find a way to change the camera so it can be attached to the normal game camera.
So I take it you are using a RGB channel for one layer with overlayed R and B channels on the other two?
As in you have three different RTT textures but two use a tranparent aplha layer for the R and B channels?
I see you lowered the angle between the two cameras a little. Wonder what the standard angle is for 3D movies.
Still no excuse not to polish them up a little
From my knowledge of 3d images the offset is too far in the front. Try and reduce it even if it means shifting the channels positions.
Wow SC2.5 now in 3D!.
@JacktheArcher: Go
Nothing like a bit of thinking and a little collaboration. Still needs a little work though before it is perfect.
Wonder if blender could do it as well?
Well it certainly will be the hottest editor discovery since texture select by id.
Small problem is I cannot use hots beta editor. Some region lock issue with people from europe.
And in the normal editor your model wont load.
@Zolden: Go
Holy Tiberium!
First fountain looks good second one needs work. Do like the WC3 one with at least 3 tiers and also the translucent centre does not work well with water, go for a stone theme.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Very nice but the cockpit window looks not quite right. How does blizzard do it with stuff like the Viking and the supercrane windows?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Can you have beams with attachment points? For example the beam launches and as it stretches the attachment points are dragged equal distances apart?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@Zolden: Go
Needs work. The fanboys always want the upskirt view on death.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
The sun god looks a little too red.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@Zolden: Go
Was refering to making RTT practical. Nice Sun Idol by the way.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@Zolden: Go
Just remember to give me some credit with any demo maps/tutorials/assets.
Next task is to try and make/find a way to change the camera so it can be attached to the normal game camera.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
So I take it you are using a RGB channel for one layer with overlayed R and B channels on the other two?
As in you have three different RTT textures but two use a tranparent aplha layer for the R and B channels?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I see you lowered the angle between the two cameras a little. Wonder what the standard angle is for 3D movies.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@Zolden: Go
Still no excuse not to polish them up a little
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
From my knowledge of 3d images the offset is too far in the front. Try and reduce it even if it means shifting the channels positions.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Wow SC2.5 now in 3D!.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@JacktheArcher: Go
Nothing like a bit of thinking and a little collaboration. Still needs a little work though before it is perfect.
Wonder if blender could do it as well?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Well it certainly will be the hottest editor discovery since texture select by id.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@Zolden: Go
Small problem is I cannot use hots beta editor. Some region lock issue with people from europe.
And in the normal editor your model wont load.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg