Queen of Bane has a major bug imho, the giant swarm host is not on your F2 hotkey, so i often lose her around, other than that was really fun with fresh mechanics, congratz, baneling race is retarded and awesome like the marauders one
That little bitch was out of range of my monothumper army... I got rekt on the first attack, i let them clear all my army and two minutes after i kicked his giant ass with mah roborauders
The jumping buildings is an interesting idea, i lifted the club near to my army to can buff them, but i also could jump towers of power so to don't have to make Motivators or add the turrets as extra army... A little touch that add a lot of interesting ideas...
The terrain is ok, even if it's hard to understand that you are under water, you should touch the gravity imho, so the corpses flies up, but i don't remember where section of datas contains it... Maybe also adding more fishes and sharks, i don't know...
An example of an underwater map that looks more like a real underwater world (i am NOT saying that your map is bad, but that this one is better)
I checked better the megascvs and they are better of the MCUs now that i watch them better, even if they take forver to be builded
I would complain about difficulty but it was a tutorial mission as you said so... Ok...
I've even used the "tooktheredpill" cheat but no trace... I will check the editor anyway... The new scv isn't so effective imho, especially for the ton of gas he costs
Lone Shark mission, terrain is ok, difficulty is low (why there are no waves on my base?) and there are no traces of the Kraken (it's a bug i fear), the new gatherer model is nice
I understand the EZ win vibe you want to give us (what do you mean with binary? i don't get it, my english skillz are not so god m8), but if you really don't wanna make my base attacked, at least increase the reinforcements or make the hybrid far stronger, just look at this pic , he got rekt on less of 14 ingame minutes, and you can see how much resources i had and the giant wall on my base...
How to increase the challenge of the map without making it binary ? Decrease walls HP, increase Hybrid movement and attack speed, increase his attack damage, increase the waves increase Hybrid Armor, make him summon hybrids to defend itself or give him the leviathan tentacle attack to attack you and the wall, make him pop AoE attacks to your base and your units... Right now this Hybrid looks more like a joke (i don't know if it's intended) instead of a real threath.
A hybrid so powerful would make the make easy as it is right now, but also would make the hybrid able to reach easily the last wall, maybe creating an interesting situation of hybrid and protoss army vs your army and the turrets, plus this would still give you the option to fast supply cap or try lame Tower Defences strategy like Jayborino did ;D
I played the last mission, a bit underwhelming to be honest, i capped to 200 supply no times and while attacking the Hybrid i was already building dozens of turrets... There must be attacks directly on your base... With air units, or warp prism, or even better warp ins, bigger and bigger every X minutes, so you must set some defences on your base and keep an army to defend it... Like now is a move into the hybrid, vapourize the attack waves (add hybrid behemoth and dominators to it, also the hybrid nemesis should be a good idea and fit the situation) and win before he can destroy the second gate... Maybe he can summon minions by his own while you attack it,or spam some AoEs or lots of projectiles from the last mission of the sc2 prologue...
Right now the mission is too easy and doesn't fit at all the epic battle you had in mind, still a good mission but it could be so much better!
Mission 3 is fantastic, love to see Tal'Darim and Purifer combos... The key here is to do some turrets on EVERY ramp, or the AI allies will get flooded really fast... Jerkface, your hour is near!
Can you put a visible range indicator on the Optimus Marauder abilities? This would be of great help, also the area of effect of the spell visual effect that you can see with aoe splash abilites
Just tried "Kaboom Baby! Part 1", simply awesome, the custom models are great, the annoying locusts wave of Bane (the bastard si still alive... he need to be kicked in the butt once again) was good to keep the attention, and the final phase with allied marauders vs protoss was enjoyable.
Firebadass is as alwais ready to kick it, i love it, i even loved more to kick his ass :D
The Cybros giant robot is a great addition, it forces you to use tactic,because if you simply a - click, he will simply heal for days, so you must lure it away from safety and snipe it... Great! I want to see more enemies that forces you to use tactic
Jerkface got rekt once again, this a good thing!
I will give you my ideas for future maps that you could think of doing when i will finish to test the other maps.
Sorry if i didn't tested yet your maps, but i am putting all my free time on my team's project, on march maybe i will be able to try them... And to start my goddamnit Dark Souls >.>
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Will you use the new Marauder textures from Nova Covert Ops (i mean the black ops merc marauder textures, it looks so cool)
Queen of Bane has a major bug imho, the giant swarm host is not on your F2 hotkey, so i often lose her around, other than that was really fun with fresh mechanics, congratz, baneling race is retarded and awesome like the marauders one
Another thing, can you add the Megascvs to the F2 hotkey?
That little bitch was out of range of my monothumper army... I got rekt on the first attack, i let them clear all my army and two minutes after i kicked his giant ass with mah roborauders
I've even used the "tooktheredpill" cheat but no trace... I will check the editor anyway... The new scv isn't so effective imho, especially for the ton of gas he costs
Lone Shark mission, terrain is ok, difficulty is low (why there are no waves on my base?) and there are no traces of the Kraken (it's a bug i fear), the new gatherer model is nice
No you are not :D
I understand the EZ win vibe you want to give us (what do you mean with binary? i don't get it, my english skillz are not so god m8), but if you really don't wanna make my base attacked, at least increase the reinforcements or make the hybrid far stronger, just look at this pic , he got rekt on less of 14 ingame minutes, and you can see how much resources i had and the giant wall on my base...
I played the last mission, a bit underwhelming to be honest, i capped to 200 supply no times and while attacking the Hybrid i was already building dozens of turrets... There must be attacks directly on your base... With air units, or warp prism, or even better warp ins, bigger and bigger every X minutes, so you must set some defences on your base and keep an army to defend it... Like now is a move into the hybrid, vapourize the attack waves (add hybrid behemoth and dominators to it, also the hybrid nemesis should be a good idea and fit the situation) and win before he can destroy the second gate... Maybe he can summon minions by his own while you attack it,or spam some AoEs or lots of projectiles from the last mission of the sc2 prologue...
Mission 3 is fantastic, love to see Tal'Darim and Purifer combos... The key here is to do some turrets on EVERY ramp, or the AI allies will get flooded really fast... Jerkface, your hour is near!
Incognito looks fine, DEM PLOT TWISTS!
Just tried "Kaboom Baby! Part 1", simply awesome, the custom models are great, the annoying locusts wave of Bane (the bastard si still alive... he need to be kicked in the butt once again) was good to keep the attention, and the final phase with allied marauders vs protoss was enjoyable.
Sorry if i didn't tested yet your maps, but i am putting all my free time on my team's project, on march maybe i will be able to try them... And to start my goddamnit Dark Souls >.>