I say Defiantly get HotS as soon as you can so you can plan out Starmon around the new Units & Heroes in HotS, and more time to work out any patch issues that could arise from the new content. Plus who's not gonna get HotS Release day, I know that I'll be wanting the new Content ASAP for my own Projects and to enjoy the rich new Content.
Rollback Post to RevisionRollBack
My Projects:
Sorted Multiplayer Leader Board
Card Shuffle Dialog Demo
Air Wars Mass
Blizzard Fan since Starcraft. The Single Player story is AMAZING IMO, I can't wait for the Expansions. In Warcraft 3 I only enjoy the Custom Maps scene (& Blizzards...
My Suggestion is don't go Overboard with too many units and/or abilities. Focus on getting a Working Complete version with enough units and abilities to offer various play styles without getting stuck in Development Hell where there never seems to be enough. I'll give an Example say you plan to have 3 Players so Each can Pick 1 of the 3 Starters than add 6*3=18 Extra Starmon for each player to catch in the wild, reaching 21 total Starmon Minimum 27 if you have the 3 Starters have 2 Evolves.
I want this to Reach COMPLETION VERY MUCH more than 150 units at v1.0 Release. You can always add more in Future updates, much better than burning yourselves out to add them later. I was planning to work on something Similar after my Current Projects are out, but after seeing that Amazing Pre-Alpha Video my visuals would be no comparison to yours as I'm more raw text/numbers Data and Triggers than Impressive ART Data, and Triggers.
I send my best wishes to your Wonderful Mapping Project. Thanks for your Hard Work: Mozared - Terrainer, zeldarules28 - Triggers, and TheAlmaity - Data Editor
My Projects:
Sorted Multiplayer Leader Board
Card Shuffle Dialog Demo
Air Wars Mass
Blizzard Fan since Starcraft. The Single Player story is AMAZING IMO, I can't wait for the Expansions. In Warcraft 3 I only enjoy the Custom Maps scene (& Blizzards...
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@TheAlmaity: Go
I say Defiantly get HotS as soon as you can so you can plan out Starmon around the new Units & Heroes in HotS, and more time to work out any patch issues that could arise from the new content. Plus who's not gonna get HotS Release day, I know that I'll be wanting the new Content ASAP for my own Projects and to enjoy the rich new Content.
@TheAlmaity: Go
My Suggestion is don't go Overboard with too many units and/or abilities. Focus on getting a Working Complete version with enough units and abilities to offer various play styles without getting stuck in Development Hell where there never seems to be enough. I'll give an Example say you plan to have 3 Players so Each can Pick 1 of the 3 Starters than add 6*3=18 Extra Starmon for each player to catch in the wild, reaching 21 total Starmon Minimum 27 if you have the 3 Starters have 2 Evolves.
I want this to Reach COMPLETION VERY MUCH more than 150 units at v1.0 Release. You can always add more in Future updates, much better than burning yourselves out to add them later. I was planning to work on something Similar after my Current Projects are out, but after seeing that Amazing Pre-Alpha Video my visuals would be no comparison to yours as I'm more raw text/numbers Data and Triggers than Impressive ART Data, and Triggers.
I send my best wishes to your Wonderful Mapping Project. Thanks for your Hard Work: Mozared - Terrainer, zeldarules28 - Triggers, and TheAlmaity - Data Editor