I'm working a single player campaign and just like we all do I have faced problems and I want to write about how I'm solving them. I'm also doing my best to do actual tutorials about solved problems. This thread works also as a link thread to my other tutorials and other good tutorials I have found useful. Hope this thread helps people to find easy and fast answers for common problems. To understand some things better I recommend you to check my campaign and download files for inspect. You can use all triggers etc. from my maps as you want. My project: http://www.sc2mapster.com/maps/custom-campaign-initiative/pages/hand-of-humanity-campaign/ If you want to ask something I'm willing to help with basic things.
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At first I'm linking my own tutorial about making terrain (which is part of making any map)
I have faced and solved following problems:
Custom Campaign Initiative is project that gathers best single player campaigns and their makers together.
sorry almost moved your thread to map development forum. If you want to write a tutorial for your solved problem, you can start now. Please ask help from map development thread. Dont have to be seperate thread, put all of your unsolved on 1 thread. And please be more specific
Quote from Terhonator: GoGet medics, firebats etc. on map
Get medics, firebats etc. on map
Add campaign dependencies
If you use print screen it will add them to a folder in your docs somewhere. ;)
There is an action called Rescue Unit and Rescue Group of Units you can use. If they are in a fixed place, use an Any Unit Enter Region event. If not you'll need to be more creative, and check for proximity or something like that.
About the restrict part, what do you really want? Make some units impossible to build, or have a maximum number of units/building of that type?
•How to hide map area (Now player sees whole map at beginning) -> Probably you wanna change the map properties to black mask.
•How to give upgrades to current units such as Stimpack for Marines -> Do you mean it doesn't need to research Stim Pack? Delete all the requirements for the skill in the data editor.
Xel'naga Relics beta published to Europe. 3+ players suggested, but you can play versus AI if you want.
I probably misunderstood what you're asking but I'm going to try and answer.
If you don't want the player to be able to build battecruisers: Data->Units->Starport-> Ability - Command Card + -> click on the battlecruiser icon delete.
If the stimpak doesn't show on the command card then maybe you deleted it from Abilities?
Take a look at the Command Card of the Marine, probably Stim Pack has some kind of requirement you can delete. Or you can add it again if doesn't show.
If you want that no one can build Battlecruiser, i think there is an action called Disallow "type of unit". Use it at the start of the game for every player.
The same way you can keep a counter of Medics in play, if that number is >=10, you can Disallow that unit, and allow it again when the number is <10. Probably will not work well with queued units, but is worth a try.
I think you can use too Add Upgrade Level For Player for giving any upgrade to a player via triggers.
You're making X Hero Siege X for Starcraft 2?
Bump for old tutorial so I find it easier :) Going to update this.
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