After downloading, you have to install it anywhere you want.
I downloaded the program, next?
The files of the custom maps are very hidden, but there are not very much possibilitys.
Windows Vista / 7
C:\ ProgramData \ Blizzard Entertainment \ Battle.net \ Cache
C:\ Users \ YOUR PC USER \ AppData \ Local \ Blizzard Entertainment \ Battle.net \ Cache
When you enter these folder you will get a shock first, but don't worry, we have a solution.
The files for which we search have the ending:
Type this into you search and look through the hole Cache folder. All these files have a crypted filename and I don't know the algorithm. There are two possibilities.
Download the chosen map once and then look at the dates of the files. Compared the file time and choose the latest one.
Delete all cryptic files with the ending *.s2ma.
Then go to the folder:
C:\ ProgramData \ Blizzard Entertainment \ StarCraft II \ Maps \ Cache
Delete all folders with the *.s2ma ending.
Do not delete the folders that are not cryptic!
Such as: "RushDefense.SC2Map" (They all end with *.SC2Map)
Delete only the folders that end on *.s2ma !
You have to close Starcraft II now!
Return to Method 1 and you will only have one *.s2ma file.
So now we have located the map, that we want to spy.
Copy the map and save it on the desktop. (Or another location where you can find it fast.)
If the map is unprotected:!
Just rename the *.s2ma file to *.SC2Map. DO THIS ONLY IF THE MAP IS UNPROTECTED!
Create a Dummy Map
Now open the Galaxy Editor. Create a empty map, duplicate one effect of your choise. This will cause the map to create an internal Base.SC2Data folder. Also you have to enable the dependency to the Campain and Story Mode. (This will prevent .dds and .m3 errors!). Save it at the desktop too.
You dont have o copy it, it has just one destination: Show us the extracted data.
Open the MPQ Editor
At this point it will get interesting. Open the MPQ Editor.
Click at Open MPQ(s) with Options ...
Go to your desktop and choose the Dummy Map.
Click at Add MPQ ...
Choose the copy of the choosen custom map.
Make sure you have checked MultiMPQ mode
Then press OK
Prepare the copy
Go to the MPQtree of the custom map.
Open the folder named Base.SC2Data and then go into the folder GameData. You should see different *.xml now.
Make a right click on the folder GameData and press "Extract ...". Now chose the desktop or an other folder where you can find it again.
Go to the same folder GameData at you Dummy Map and delete all files in there by selecting every file and pressing del.
Make a right click on your GameData folder of you Dummy Map. Click at "Add File(s) ..." and search you extracted folder on your desktop.
Select all files in the folder and then press "Open". Then just press OK again.
This should appear now:
I spy with my little eye!
Close the MPQ Editor. You don't have to save anything because the MPQ Editor does that automatically.
Now finally start the Galaxy Editor and open the Dummy Map. Maybe you get some alerts of not found .dds and .m3 files, but nevermind.
Now you can browse the actors, effects, etc...
What's up with the triggers?!
Until now i couln't find the trigger data in a protected map. Maybe it's saved at Battle.Net, because we don't need the trigger data to play the game.
How can I fix the names?
This is surprising easy. You only have to do one thing. Copy ;)
First go to the custom map you are copying of. Open it in the MPQEditor.
Now Extract the folders named "xyXY.SC2Data". Extract them all to your desktop.
The next step is easy. You have to import the folders into you Dummy Map. It's important that you put the extracted files in the folders %root% \ xyXY.SC2Data \ LocalizedData
Put the right files into the right xyXY.SC2Data. xyXY can mean koKR, enGB, enUS, deDE.
You notice: xyXY is the synonym for the language.
Why can't I just rename the file?
I tried this a lot of times and it never worked. You get some errors and a black screen appears. I am trying to copy the terrain too. But now it's early in the morning and I am tierd.
I hope you won't use this method to copy hole abilities and units or even steal .m3 models or .dds files.
Please remind that this should only be a source of food for thought!
Please do not flame my English. I am German and have bad marks at school :D
I believe this method should be used to export models as long as credit is given since often the original sources of the models can have been lost. This was a problem that often occured in WC3 where the site where the models were originally posted was deleted.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?