This is my second, quick little tutorial that I've created to help anyone who either doesn't want to feel stupid asking, or is just to lazy to search for.
In this tutorial I am going to use the Auir Tree.
1. Open up the Data Editor and open the Drop Down Menu and select Models.
2. Scroll down the list and pick the object you want.
3. Double click on "Either" or "Both" of the [Scale Minimum] or [Scale Maximum] and double click the Value side (Right Side with #'s.)
This is my second, quick little tutorial that I've created to help anyone who either doesn't want to feel stupid asking, or is just to lazy to search for.
In this tutorial I am going to use the Auir Tree.
1. Open up the Data Editor and open the Drop Down Menu and select Models.
2. Scroll down the list and pick the object you want.
3. Double click on "Either" or "Both" of the [Scale Minimum] or [Scale Maximum] and double click the Value side (Right Side with #'s.)
4. Change the X Y Z to the desired number.
Done!
@WraithChaser: Go
An ulterior method would be to select the doodad, double click on it or hit enter, and just change the orientation, along with the size right there.
That's position smart one.
No. You scale the parent and consequently all of its children. What mrklaus describes scales the selected children and leaves the global value intact.
@WraithChaser: Go
When ever i do this... >_> i see the texture floating around.. i changed the probe size to 0.7 0.7 0.7.. :(