I have run into many problems while trying to create a dungeon crawler type map and figured I would post some of the solutions to problems I ran into.
Select a unit at start of game:
event > unitselection > then pick character
How to set a camera to one character:
action > cameraapplyinfo
To make the camera set to what angle you want simply click on it when you have the desired view. To change this alter your view within the editor by ctrl+rightclick / shift+rightclick / alt+rightclick then on camera click "set camera to current view"
How to make your character unselectable/highlightable:
action > unit > unitsetstate > unitstatehighlightable and/or selectable
How to make your character have a "boss bar":
Action > UI > displayboss bar
Action > UI > setbossbar
To hide the hero button that appears bottom right of screen:
Action > UI > UIsetframevisible > c_syncframetypeheropanel, false
Making your character unselectable with a trigger but making a trigger to select him at the start of a game works. But if you click off your character or if your character is a hero and you click on the F2 button that appears it will take off being selected.
I will edit this as I find more solutions to problems I run into or see on the forums
I have run into many problems while trying to create a dungeon crawler type map and figured I would post some of the solutions to problems I ran into.
Select a unit at start of game: event > unitselection > then pick character
How to set a camera to one character: action > cameraapplyinfo
How to make your character unselectable/highlightable: action > unit > unitsetstate > unitstatehighlightable and/or selectable
How to make your character have a "boss bar": Action > UI > displayboss bar Action > UI > setbossbar
To hide the hero button that appears bottom right of screen: Action > UI > UIsetframevisible > c_syncframetypeheropanel, false
Keep em coming, it's the same details that take so long most of the time.