Did you mean Weapon: Options? Cause that one has the filter you speak of. The only thing that is checked is "Require Enabled Attack Ability" also the other weapons have "Required Enabled Attack Ability" and "Hidden".
How do I make a weapon turret track an enemy. Or on the other hand, stop tracking the enemy (like having the phoenix weapon stop tracking in range, but rather face it's moving direction).
If the turret actor is enabled they will automatically follow the target of the Attack ability. For your Phoenix issue just disable the turret and give the weapon a 360 degree arc.
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Sounds like a combo of filters and the can only fire at attack target flag on the weapon under the legacy options.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Did you mean Weapon: Options? Cause that one has the filter you speak of. The only thing that is checked is "Require Enabled Attack Ability" also the other weapons have "Required Enabled Attack Ability" and "Hidden".
Legacy Options has entirely different flags.
Field GorgonCruiserBattery (10) (Basic) Weapon: Target Filters Required: Visible; Excluded: Missile, Stasis, Dead, Hidden, Invulnerable
Field GorgonCruiserBattery (10) (Basic) Weapon: Options + Hidden, Require Enabled Attack Ability
Field GorgonCruiserBattery (10) (Basic) Weapon: Legacy Options +
I'm just going to create a bug thread. I'm pretty much done with the map except for several bugs I can't seem to fix.
Also try the can initiate attack flag.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
How do I make a weapon turret track an enemy. Or on the other hand, stop tracking the enemy (like having the phoenix weapon stop tracking in range, but rather face it's moving direction).
If the turret actor is enabled they will automatically follow the target of the Attack ability. For your Phoenix issue just disable the turret and give the weapon a 360 degree arc.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg