You can just use the search box and type in "odin"...If it doesn't show up, you probably don't have campagin dependencies enabled. Go to file >>> dependencies. Click 'add standard' and check off the 2 campagin dependencies. Then move campagin (story) to the top of the list using the blue arrow button. Hit ok. Your map will load a bunch of new stuff. Then you should be able to find the odin (ahain, just use the search box in the units tab)
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Feel free to Send me a PM if you have any questions/concerns!
You should probably know that your instructions are not actually correct, in terms of linking the actor to the unit. Duplicating the actor will, as far as I can tell, permanently keep the linked unit... well, linked. No matter what I did, I could not get "Bob" (the actor) to link to "Bob" (the unit). It always stayed linked to the original Marauder. What I ended up doing was using "Add Actor" to add a GenericUnitStandard actor, then copy the field values from the Marauder (on the Add Actor or Modify Actor dialog box), and THEN link the unit as per your instructions. That worked. Maybe the editor has changed since you wrote this, but it should probably be updated.
Otherwise, a good intro tutorial for those of us who were good with the WE. The GE makes me cry a little inside.
@zeldarules28: Go
yea i want to be able to find the odin the data editor but i cant
You can just use the search box and type in "odin"...If it doesn't show up, you probably don't have campagin dependencies enabled. Go to file >>> dependencies. Click 'add standard' and check off the 2 campagin dependencies. Then move campagin (story) to the top of the list using the blue arrow button. Hit ok. Your map will load a bunch of new stuff. Then you should be able to find the odin (ahain, just use the search box in the units tab)
@zeldarules28: Go
you are a life saver!!!!!!!!!! got it you are definitely going on the "thanks to" list =D
You should probably know that your instructions are not actually correct, in terms of linking the actor to the unit. Duplicating the actor will, as far as I can tell, permanently keep the linked unit... well, linked. No matter what I did, I could not get "Bob" (the actor) to link to "Bob" (the unit). It always stayed linked to the original Marauder. What I ended up doing was using "Add Actor" to add a GenericUnitStandard actor, then copy the field values from the Marauder (on the Add Actor or Modify Actor dialog box), and THEN link the unit as per your instructions. That worked. Maybe the editor has changed since you wrote this, but it should probably be updated.
Otherwise, a good intro tutorial for those of us who were good with the WE. The GE makes me cry a little inside.