I use it mostly for my own map (I implemented all hero models I use ;) ).
For example, I imported custom dark protoss models of about 2 MB in size all together, now I just replaced the default textures with SkyboxChar and it looks just as good as using the custom models :D.
Awesome work guys. Those models look awesome. Keuken, apply some of that awesomeness to HLW ASAP :P.
Is it possible to use this to make a certian behaviour change any unit into metal? I was hoping I could switch a unit's textures to make them metallic temporarily, but if you need to alter each model as well as use actor messages....that's a royal pain to do for every unit that can have the behaviour.
Look on the bright side once you have altered that model you can then use it to make several variations or different units with different skins. Also for most models it is 30 secs work. You will also need an event behavior.on>Texture Select By Id metalic texture and behavior.off>Texture Select By Id Normal texture. So I would say the devil will be in making all the textures to turn the unit's back to.