Also, do you guys have any idea how to apply the cloaked effect (the blue stuff around cloaked units)? I found models of the cloak effect (a flat protoss thing with the cloak thing above it and a carrier above that flat thing), and there's also a red cloak model like that as well, so I think it should be possible to swap the blue cloak texture for the red one if someone knew how those were applied to units...
I am currently playing around with this, and I get flooded with errors. They seem to be absolutely random and persistent.
For example I modify the thor to use a texture, works nicely.
Then, I want his cannons to use another texture. Doesnt work, the whole thor uses his standard textures again.
I revert the last change, but the error messages persist, even though the setup is the EXACT same thing as before, where it worked...
Resetting and re-doing everything does wor sometimes, but not always.
€ apparently, creating a new texture and assigning a slot causes the error o_o
Even if I do not use this texture or prepare the model to use it; as soon as I assign a slot for it, the thor malfunctions xD. The texture does not have the slightest connection to the thor.
€€ also, how to adress the cannons? In the materials , you can see "Thor_Cannons_Diffuse.dds", so I tried Thor_Cannons_ as Prefix and react on Diffuse substring, also Thor_ and react on Cannons_Diffuse and several other combinations.
Seems two textures cannot reference the same texture file without both failing.
For your second question. This is a problem the merc firebat model also has in that the texture names displayed are not those that work. The Texture Declarations - Adaptions - Properties fields alledgedly can fix this somehow if the file name is wrong. Do not know how though.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Body is Zhakul'Das Obelisk Diffuse, Emissive and Specular, Cannons are Zhakul'Das Libary Diffuse, Emissive and Specular (well, nothing new, since you used the Obelisk textures to great success already :) )
Surprized you got the specular working as well since lurker pretty much refuses to use most speculars without glowing like a streetlight
Did not encounter any problem with it so far. However the green is very bright. I reduced the HDR multiplier to 0.5, it looks better imo (the screen is HDR 1, though)
Also, without the specular and emissive, it looks not quite as good.
Another thing for the tutorial: I encountered a reproducable crash when modifying the models:
If you delete declarations and adaptions (not sure if both or just one of them), make sure to delete them from the bottom to the top. Deleting the middle or top of 3 will cause the editor to crash.
Same thing might occur when deleting the entire model with multiple declarations and adaptions, should delete them manually first (from bottom to top of course :) )
Ya, thanks for figuring out that crash Kueken. I've had it happen to me quite a few times but could not consistently reproduce it because I guess sometimes I would delete just the bottom instead of it all or something.
been there, done that(different slots)... ill post a screen after work of my texture declaration+ on my firebat
When I saw your thor ( I did not know thor's was not just 1 texture) I tried it out with the thor and it worked on the first shot. I managed to get the body white and the cannons blue. So then I went and tried it on the firebat and for some reason it won't work... *shrug*