I like, how the Battlecruiser_Emissive seems to exactly match the eyes. Looks like if it was made for this model (or did you modify the texture yourself?)
Did you know the hatchery has 3 different diffuse textures for it but only uses one (yes there is an infested and corrupted hatchery diffuse!)
The marine and Wraith statue use the same format diffuse and emissive texture as normal units except they have a bit extra that can easily be removed so you could make bronze marines
niflheim_ice_cracked might be good as an emissive for some
pipegroundbigsewage_diffuse makes good creep but might also work on some other units
zhakuldasprison_glow looks good on some units
then there are the favorites that look good on anything (acid death2, redstone lavafall and the tychus05 briefing xelnaga worldship emissive)
I use it mostly for my own map (I implemented all hero models I use ;) ).
For example, I imported custom dark protoss models of about 2 MB in size all together, now I just replaced the default textures with SkyboxChar and it looks just as good as using the custom models :D.
Awesome work guys. Those models look awesome. Keuken, apply some of that awesomeness to HLW ASAP :P.
Is it possible to use this to make a certian behaviour change any unit into metal? I was hoping I could switch a unit's textures to make them metallic temporarily, but if you need to alter each model as well as use actor messages....that's a royal pain to do for every unit that can have the behaviour.
Look on the bright side once you have altered that model you can then use it to make several variations or different units with different skins. Also for most models it is 30 secs work. You will also need an event behavior.on>Texture Select By Id metalic texture and behavior.off>Texture Select By Id Normal texture. So I would say the devil will be in making all the textures to turn the unit's back to.
Tried changing the LightCone4 emmissive as well? Tried changing it to some texture you should be able to see, is there a difference?
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Didn't work. It's like, because it doesn't have a prefix like "Marauder_" or "Tassadar_", it wont read an attempted replacement.
Oh well, here's the progression of my retextured Marauder, finished version on the right.
I used the Wraith_Diffuse and Battlecruiser_Emissive. Hot stuff.
I like, how the Battlecruiser_Emissive seems to exactly match the eyes. Looks like if it was made for this model (or did you modify the texture yourself?)
wellll, slightly modified. Just relocated one of the emissive lines in the.dds using Gimp.
Pretty good stuff right here. I agree with having some of these textures in the assets.
I made a small testmap and a video to show off a bit ;)
Controls for the testmap:
Q -> next Diffuse Texture
W -> next Emissive
E -> next Specular
A -> reset Diffuse
S -> reset Emissive
D -> reset Specular
Space -> next texture set (like pressing Q, W and E)
Alt -> reset all textures
€ small update: added some more textures. Also added:
Tab -> prints the pathes of the current textures
Chat Message -> selects the texture set matching the number you type in
And it does look like this:
Ah btw, feel free to use both of it for your tutorial.
So can you go through every texture in the game with that map or is it just the texture sets you have already made?
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Only the ones I set up. About 15 atm.
It is pretty easy to add new ones, though, feel free to suggest ;)
gootile1 might make a good emmissive
Did you know the hatchery has 3 different diffuse textures for it but only uses one (yes there is an infested and corrupted hatchery diffuse!)
The marine and Wraith statue use the same format diffuse and emissive texture as normal units except they have a bit extra that can easily be removed so you could make bronze marines
niflheim_ice_cracked might be good as an emissive for some
pipegroundbigsewage_diffuse makes good creep but might also work on some other units
zhakuldasprison_glow looks good on some units
then there are the favorites that look good on anything (acid death2, redstone lavafall and the tychus05 briefing xelnaga worldship emissive)
caustics01 has potential too
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
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Tutorial updated with extra info at the very beginning.
@DrSuperEvil: Go
added most of the stuff you mentioned
Next I advise adding the models most commonly used by map makers.
Like Kerrigan, Hybrids, Leviathan, siege tank, ghost academy and ghosts, zeratul, SCV, mutalisks, battlecruisers etc.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
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A new version of the test map, 30 models and 25 textures to test now. The units turn by themselves, so you can easily see them from all sides.
I think the zhakuldasprison_glow would be better as a diffuse rather than an emissive. Still pretty good demonstration map.
I have looked at the SuperCraneAdv and the Mensk Statue and those might be a nightmare to retexture.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I use it mostly for my own map (I implemented all hero models I use ;) ).
For example, I imported custom dark protoss models of about 2 MB in size all together, now I just replaced the default textures with SkyboxChar and it looks just as good as using the custom models :D.
Yup certainly beats the need to import whole models just for the skin.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Awesome work guys. Those models look awesome. Keuken, apply some of that awesomeness to HLW ASAP :P.
Is it possible to use this to make a certian behaviour change any unit into metal? I was hoping I could switch a unit's textures to make them metallic temporarily, but if you need to alter each model as well as use actor messages....that's a royal pain to do for every unit that can have the behaviour.
Look on the bright side once you have altered that model you can then use it to make several variations or different units with different skins. Also for most models it is 30 secs work. You will also need an event behavior.on>Texture Select By Id metalic texture and behavior.off>Texture Select By Id Normal texture. So I would say the devil will be in making all the textures to turn the unit's back to.
Also what is HLW?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
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https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
points at his very own map...
All I want to do is change the decals on the raynor model -.- help?
found out that his shoulder pad decals are reference of head slot. Can't find which one his head decal is though.
Is there a way of finding out other than sprouting random slots into the editor?