You might have seen this already, when Hellions or Firebats attack enemies nearby trees, these trees start burning down.
You can easily apply this effect to any of your unit's attacks or spells, and this is how you do it:
Let's try to add this burn effect to the Siege Tank (in Siege Mode):
1) Open up the Data Editor and go to the Actors Tab.
2) Create a new actor of type Region (Circle), in my example map I have called it SiegeTankBurnTree so I'll go with that.
3) Set Actor - Radius to whatever you want. This'll be the radius in which the trees will be set on fire.
4) Open up the Event - Events+ field:
Create an event and set it to: Event.CrucioShockCannonBlast.Start
Set it's Message to: Create
Create another event and set it to: ActorCreation
Set it's Message to: QueryRegion ::Self TreeBurnQuery
Create another event and set it to: ActorCreation
Set it's Message to: Destroy
See this image for help on how to set up the QueryRegion message.
Of course you can change the first event to any effect (or any other event) you want.
The TreeBurnQuery will set everything on fire that Sc2 considers "burnable". I only know of trees. Unfortunately foliage or grass doesn't count as burnable. There might be a few other things that burn down. One way or another, this will only effect doodads and not units.
To burn foliage create a new "Doodad Effect Spawner" actor based on FoliageFXSpawnerFire. Set the radius to whatever you want and in the actor events add some sort of creation event such as:
You might have seen this already, when Hellions or Firebats attack enemies nearby trees, these trees start burning down.
You can easily apply this effect to any of your unit's attacks or spells, and this is how you do it:
Let's try to add this burn effect to the Siege Tank (in Siege Mode):
1) Open up the Data Editor and go to the Actors Tab.
2) Create a new actor of type Region (Circle), in my example map I have called it SiegeTankBurnTree so I'll go with that.
3) Set Actor - Radius to whatever you want. This'll be the radius in which the trees will be set on fire.
4) Open up the Event - Events+ field:
Of course you can change the first event to any effect (or any other event) you want.
The TreeBurnQuery will set everything on fire that Sc2 considers "burnable". I only know of trees. Unfortunately foliage or grass doesn't count as burnable. There might be a few other things that burn down. One way or another, this will only effect doodads and not units.
A small example map is attached.
@s3rius:
To burn foliage create a new "Doodad Effect Spawner" actor based on FoliageFXSpawnerFire. Set the radius to whatever you want and in the actor events add some sort of creation event such as:
Effect.YourDamageEffect.Start
Create
@RileyStarcraft: Go
You get some