Just tested Blender and rendered some animations with Cycles. The results actually look quite nice.
However there were some minor mistakes. The UV-Map of the Space-Marine was scaled wrong and there was a vertex group missing for a bone in the Zealot model. I could easily fix them.
I didn't use it for the first time but i'm still a novice. I only setup the cycles materials and had some trouble to get the normal map working and I am not sure wether i converted it correctly.
For normal map conversion I added 2 menu entries in the Image menu of the image editor. For classic materials the starcraft 2 normal map format seems to work too (The ones which get created at import).
In my Coin Tutorial I show how to use my m3addon together with the open source program Blender to make Models for Starcraft 2. If you are interested in combining model you may want to have a look at this tutorial about adding parts to existing models.
Since my tutorial does not give a good introduction into Blender, I want to list here some Blender tutorials from other persons I found usefull.
For beginners I recommend the following Tutorials:
More tutorials:
General 3d view Hotkeys:
Hotkeys for editing a mesh:
In Object Mode:
Other m3addon related tutorials:
Fate likes this :)
Just tested Blender and rendered some animations with Cycles. The results actually look quite nice.
However there were some minor mistakes. The UV-Map of the Space-Marine was scaled wrong and there was a vertex group missing for a bone in the Zealot model. I could easily fix them.
@GEditorUser: Go
Looks amazing, I guess you didn't use Blender for the first time...
I didn't use it for the first time but i'm still a novice. I only setup the cycles materials and had some trouble to get the normal map working and I am not sure wether i converted it correctly.
(Green<->Green, Alpha<->Red, Blue<-> sqrt(1-4*(red^2+green^2)) )
Finally it showed up though it is barely noticeable in the composite render.
@GEditorUser: Go
For normal map conversion I added 2 menu entries in the Image menu of the image editor. For classic materials the starcraft 2 normal map format seems to work too (The ones which get created at import).
Added the hotkey for inserting edge loops.