Okay I've worked out how things are moved around and I understand how anchors work with parents. But I still have an issue turning off the battle.net mic background image.
I see you're using "<Visible val='False'/>". it is known that this does not always work. So far as I have found it doesn't work for elements which are made visible by the game itself, like: UnitInfo, InfoPaneGroup, BattleNetButtonMicrophoneFrameImage, etc.
To hide these elements you need to move them offscreen using an offset, or use the trigger equivalent action to hide them.
Okay I had heard you mention in other post about game controlled elements but I never made the connection until now what that means. So like MissionTimePanel and Battle.Net stuff.
Okay thanks for your help I moved it and its safely hidden out of view for anyone not using two or more monitors to play StarCraft2. Also something thats worth mentioning in your tutorials is that screen size can effect how your UI appears. I had to adjust mine a lot for it to be see-able on all resolutions.
lol im just really scared to just break my map and not know how to fix it .
fixing problems caused by UI layout files can take time if you want an UI to be perfect.
If you want to try it and it breaks, you can return to the point without the UI layout adjustment. You do this by simply remove the files from the map.
I've been trying to adjust the "BehaviorBar" so that the buttons are bigger and it displays horizontally. The icon size isn't changing and the size of the bar doesn't seem to effect button positioning. So what am I doing horribly wrong?
I might be wrong but the behavior icons' alignment is hard coded; i.e. cannot be modified through layout modifications.
You can however resize the icons but they won't be horizontally aligned. To change the icon size you need to modify the
BehaviorIconTemplate element which is defined in BehaviorBar.SC2Layout. Example:
Yeah, I've been doing just that, and it crashes my game about half the time on map test. I don't think overriding the template is a good idea. Still, I haven't found another way to do it. The way things are going it looks like I'll have to leave the icons at default size...
No, none of the stubs are hidden. Anyways it's fine, map now doesn't need cinematic mode no more.
BTW Helral, is there a way to modify the Game Menu UI (when you press F10)?
think there is a way to adjust it using triggers. Haven't looked at the menu itself yet.
(doubt that you can change anything but perhaps the background images and button images. although I find that also not very possible)