think there is a way to adjust it using triggers. Haven't looked at the menu itself yet.
(doubt that you can change anything but perhaps the background images and button images. although I find that also not very possible)
Yeah I looked into modifying the images and background with SC2Layout method and so far there's no way.
There is a way to modify the F10 Game Menu. You use triggers to do it.
There are two versions for the following items. One for normal game menu and one for custom game menu.
UI - Set the text of Menu Item to No Textfor (All players)
UI - Hide Menu Item for (All players)
This one opens the custom game menu.
UI - Show the Game Menu with Title No Text for (All players)
You happen to know how to modify the background/images of game menus?
Im still a bit confused... How would i, persay, remove the UI (i mean the background, not the info panel / command card / minimap), remove the minimap, throw the info panel to the far left, than flatten the command card to be 1 straight line? (QWERTASDFGZXCVB)
Apparently having this inside InfoPaneHero causes the game to crash. I have no clue why. Seems like as long as you try to override the weapon icon, regardless of what you put in the frame, it crashes.
Is there any way of moving the entire command panel off screen or hide it while still allowing units to use the command abilities? I have tried moving it off screen with an offset of 1500 from a bottom anchor. I have tried turning off visibility. It doesn't seem to do anything.
Im still a bit confused... How would i, persay, remove the UI (i mean the background, not the info panel / command card / minimap), remove the minimap, throw the info panel to the far left, than flatten the command card to be 1 straight line? (QWERTASDFGZXCVB)
flattening the commandcard to be 1 straight line is explained in the tutorial. (should also be a SC2Layout file listed there.)
Apparently having this inside InfoPaneHero causes the game to crash. I have no clue why. Seems like as long as you try to override the weapon icon, regardless of what you put in the frame, it crashes.
what is the outlying layout info?
(<Desc><Frame...><Frame...><Frame type="EquipmentIcon" name="WeaponIcon">...</Frame></Frame></Frame></Desc>)
Did you guys find a way to move the game time window? I can't find the corresponding layout file...
<Frametype='MissionTimePanel'name='GameUI/UIContainer/ConsoleUIContainer/MissionTimePanel'file='GameUI'><!-- this is the one you are looking for I think --></Frame>
Is there any way of moving the entire command panel off screen or hide it while still allowing units to use the command abilities? I have tried moving it off screen with an offset of 1500 from a bottom anchor. I have tried turning off visibility. It doesn't seem to do anything.
yeah you can just offset it to be outside the UI.
don t forget to reset the top-anchor if you want to use the bottom to move it outside the screen.
using the top anchor is the better way, and you can reset the bottom anchor just to be safe.
reset top anchor code:
<Anchor side='Top' pos='Min' relative='$this' offset='0'/>
it is possible to change the graphic for the HP, Energy, XP Bar?
And it is possible to rotate the bars? That the start ist on the right side and the max value on the left side?
it is possible to change the graphic for the HP, Energy, XP Bar? And it is possible to rotate the bars? That the start ist on the right side and the max value on the left side?
Ty m0rt3
for SC2Layout files:
yes (use the Assets.txt file or use <Texture val='path/to/custom/image.extension'/> )
so I'd like to move the chat frame to the far left of the screen, also, is it possible to change the button display of command buttons so they use a different image instead of the default using this method?
Rollback Post to RevisionRollBack
Zergling Blood : starcraft://map/1/35684
Game of Thrones : starcraft://map/1/189756
Tacticraft : starcraft://map/1/223625
also, is it possible to change the button display of command buttons so they use a different image instead of the default using this method?
yup, just look up which Assets.txt reference they use and adjust it. (<Texture val="Assets.txt_reference"/>)(You can create an empty Assets.txt file add the needed reference lines and import that into the GameData dir in your map)
look up the reference it uses and adjust the values for those in the Assets.txt file. (You can create an empty Assets.txt file add the needed reference lines and import that into the GameData dir in your map)
My goal is two. first is showing experience-bar. second is showing ability-progress-bar
First goal can do by <GameUI/UIContainer/ConsoleUIContainer/InfoPanel/InfoPaneHero/ExperienceBar> fixing
Second goal can do by <GameUI/UIContainer/ConsoleUIContainer/InfoPanel/InfoPaneProgress/ProgressContainer/ProgressBar> fixing
But Problem is when ProgressBar is showing, ExperienceBar disappered
I think InfoPaneHero template and InfoPaneProgress template are mutual-exclusive
one is showing then, other disappered.
I want showing both of that sametime. How can I solve this problem??
I'll wait your answer. thank you :)
Yeah I looked into modifying the images and background with SC2Layout method and so far there's no way.
You happen to know how to modify the background/images of game menus?
Im still a bit confused... How would i, persay, remove the UI (i mean the background, not the info panel / command card / minimap), remove the minimap, throw the info panel to the far left, than flatten the command card to be 1 straight line? (QWERTASDFGZXCVB)
Apparently having this inside InfoPaneHero causes the game to crash. I have no clue why. Seems like as long as you try to override the weapon icon, regardless of what you put in the frame, it crashes.
Did you guys find a way to move the game time window? I can't find the corresponding layout file...
Is there any way of moving the entire command panel off screen or hide it while still allowing units to use the command abilities? I have tried moving it off screen with an offset of 1500 from a bottom anchor. I have tried turning off visibility. It doesn't seem to do anything.
Hi,
maybe you can help me.
Problem: the ImageFrame is still not working. what is wrong with this code?!? oO
Thanks for help.
Edit by Helral: use
<<code xml>>
as opening tag and<</code>>
as closing tag for the markup. result is belowflattening the commandcard to be 1 straight line is explained in the tutorial. (should also be a SC2Layout file listed there.)
hiding the backgrounds:
what is the outlying layout info?
(<Desc><Frame...><Frame...><Frame type="EquipmentIcon" name="WeaponIcon">...</Frame></Frame></Frame></Desc>)
yeah you can just offset it to be outside the UI.
don t forget to reset the top-anchor if you want to use the bottom to move it outside the screen.
using the top anchor is the better way, and you can reset the bottom anchor just to be safe.
reset top anchor code:
<Anchor side='Top' pos='Min' relative='$this' offset='0'/>
check the difference between what I paste here and what you have there:
EDIT: i have found the fault. Now is working. TY Helral
Hi Helral,
thanks for your answer. But i cant get the code to work oO Here i have the complete xml code with your changes. But still not working!
With this code SC2 crashes now...
Hi,
it is possible to change the graphic for the HP, Energy, XP Bar? And it is possible to rotate the bars? That the start ist on the right side and the max value on the left side?
Ty m0rt3
@m0rt3: place the commandbuttons inside the commandpanel.....
for SC2Layout files: yes (use the Assets.txt file or use <Texture val='path/to/custom/image.extension'/> )
rotate: no
I got it to work now Helral. I ended up doing a stupid mistake that kept it from working before. Thanks for the help!
Hi,
first thank you Heral for the nice guide how to use layout files. It helps me a lot. :)
I have only one problem. I cant manage to move or hide the group panel (look screen)
I try it with :
the code should be:
but using the Trigger: Show/Hide UI Frame - Hide ControlGroupPanel works.
so I'd like to move the chat frame to the far left of the screen, also, is it possible to change the button display of command buttons so they use a different image instead of the default using this method?
How can I overwrite a model inside a frame?
The following code won't overwrite the ConsoleModelCommandPanel model, but will create a new one.
yup, just look up which Assets.txt reference they use and adjust it. (<Texture val="Assets.txt_reference"/>)(You can create an empty Assets.txt file add the needed reference lines and import that into the GameData dir in your map)
look up the reference it uses and adjust the values for those in the Assets.txt file. (You can create an empty Assets.txt file add the needed reference lines and import that into the GameData dir in your map)
hmm this dont work
that doesn't work?
@Helral: Go
Hi Helral~ your tutorial is best for me.
I have Problem about making RPG-UI by sc2layout
My goal is two. first is showing experience-bar. second is showing ability-progress-bar
First goal can do by <GameUI/UIContainer/ConsoleUIContainer/InfoPanel/InfoPaneHero/ExperienceBar> fixing
Second goal can do by <GameUI/UIContainer/ConsoleUIContainer/InfoPanel/InfoPaneProgress/ProgressContainer/ProgressBar> fixing
But Problem is when ProgressBar is showing, ExperienceBar disappered
I think InfoPaneHero template and InfoPaneProgress template are mutual-exclusive
one is showing then, other disappered.
I want showing both of that sametime. How can I solve this problem??
I'll wait your answer. thank you :)
@northwind16: Go
the best workaround is to use a dialog method for either the progress bar, or the experience bar.