Can anyone please post a tutorial on how to enable player to choose which ability hero learns after they level up? (similar to hero ability learning system in warcraft 3). I tried messing around with ability: learn by myself but I can't get it to work properly. Thank you in advance.
A tutorial explaining the components of abilities/spells, and where to find these components, etc.
The reason I ask for this is because I have tried editing the Blink ability, but I don't know where to look for the cooldown so I can change the 10 second cooldown; also I want blink to be useable outside of the line of sight of the unit with the blink ability.
I have been unable to find anything about behaviors I would love to see something about creation and modification of behaviors and a description of what they actually are. I mean I get basically what they are but I have a feeling there is more use for them.
Knowing that the "Ghost Academy" and the "Engineering Bay" have flying animations, could you make a tutorial to explain
how to make them fly like a Barrack or a Command Center?
I would like a tutorial explaining how to add to a unit multiple attacks or being able to attack multiple units. E.G. A battle cruiser having its generic lasers and having a void ray or two for maximum damage.
Enabled abbility. Its a bitch, i cannot find where can i uncheck that Psistorm requirements. I could really appreciate some help with that.
I knew how to do it through adding that ability on a Marine but sorry for the late reply. Edit the "Commands +" field in the High Templar - Psi Storm in the Abilities tab then highlight Execute. There will be a red X button below in the Requirements section which you can press to take away the requirements lol.
Been trying to look around for this, and found various threads, but never really managed to reproduce the results I'd like, so here we go :)
I'd really love a nice tutorial explaining how to build weapons or abilities making use of bullet collision (ie. Shooting a missile towards the target point, and colliding / doing damage with the first unit it hits). Preferably without using (at least not too many) triggers.
Bit of an odd request.
Is there a method by which you can use triggers to create Protoss units and have them use their specified warp-in animations? (I know a few units don't have one) One that can be reusable multiple times in one go would be even handier.
Thanks.
EDIT: Being able to do something like would be pretty good too.
I really really want a turorial on how to set up a psi storm ability, But on a custom unit, one that is not the High Templar.
ive been trying to get this right but whenever i cast the ability the damage is done but no vortez of electric doom appears /=.
tutorial for uberlisk in data editor
Can anyone please post a tutorial on how to enable player to choose which ability hero learns after they level up? (similar to hero ability learning system in warcraft 3). I tried messing around with ability: learn by myself but I can't get it to work properly. Thank you in advance.
I would like to see a tutorial about lighting...
Everything from changing a maps time of a day happy light to night day.
Including how to properly change a units lighting aura that follows them so they don't have a flashlight at night.
A tutorial explaining the components of abilities/spells, and where to find these components, etc.
The reason I ask for this is because I have tried editing the Blink ability, but I don't know where to look for the cooldown so I can change the 10 second cooldown; also I want blink to be useable outside of the line of sight of the unit with the blink ability.
@PoisonHunter: Go
Tuto or example map about WASD key movement.
I'd luv a tutorial about beams creation and multi-targets attacks.
I have been unable to find anything about behaviors I would love to see something about creation and modification of behaviors and a description of what they actually are. I mean I get basically what they are but I have a feeling there is more use for them.
Knowing that the "Ghost Academy" and the "Engineering Bay" have flying animations, could you make a tutorial to explain how to make them fly like a Barrack or a Command Center?
A tutorial that explains how the Armor & Damage types works and how to edit them.
A tutorial on creating beams, laser, etc.
I would like a tutorial explaining how to add to a unit multiple attacks or being able to attack multiple units. E.G. A battle cruiser having its generic lasers and having a void ray or two for maximum damage.
For the love of god, somebody please make tutorial "Creating High Templar who has its psy storm abbility ON".:)
A tutorial on having an ability disabled by default on a specific unit lol.
Enabled abbility. Its a bitch, i cannot find where can i uncheck that Psistorm requirements. I could really appreciate some help with that.
I knew how to do it through adding that ability on a Marine but sorry for the late reply. Edit the "Commands +" field in the High Templar - Psi Storm in the Abilities tab then highlight Execute. There will be a red X button below in the Requirements section which you can press to take away the requirements lol.
Been trying to look around for this, and found various threads, but never really managed to reproduce the results I'd like, so here we go :)
I'd really love a nice tutorial explaining how to build weapons or abilities making use of bullet collision (ie. Shooting a missile towards the target point, and colliding / doing damage with the first unit it hits). Preferably without using (at least not too many) triggers.
Bit of an odd request.
Is there a method by which you can use triggers to create Protoss units and have them use their specified warp-in animations? (I know a few units don't have one) One that can be reusable multiple times in one go would be even handier.
Thanks.
EDIT: Being able to do something like would be pretty good too.
Umm, a tutorial on how to use Dialog and Custom UI. . .
I really really want a turorial on how to set up a psi storm ability, But on a custom unit, one that is not the High Templar. ive been trying to get this right but whenever i cast the ability the damage is done but no vortez of electric doom appears /=.
Galaxy Code?