I would very much like a tutorial on how to enable upgrades from a neutral building for several players, who don't share these upgrades. Preferably in data editor. Many thanks in advance!
how can you add 3d sounds in your would like ambient sounds and such
also abilities id like to set up an ability so you have a to choose one over the other and next time your hero lvls up you can never get that ability
thxs
I would like to request a tutorial on how to get custom races to appear as selectable in game. I've already made the races and all the units etc... but I have no idea how to make them selecetable, even tried the slectable flag.
I was wondering if anyone could point me towards a "tutorial on tutorials", if one exist. By which I mean, not how to use a tutorial, but how to make the in-game ones. Throughout the campaign, a little button on the right occasionally appears with information on how to progress through the map, or how to use a new unit, things like that. When you clicked on them, they'd pause the game, open up a menu, and say things like "hey, this map changes from night to day a lot. Attack during the day, defend at night," or "you just got vikings. They are generally awesome." I'm trying to create levels that as closely as possible mirror the campaign, and those little notices are a bit of missing flavor.
Can some one make a tut for (preferably video) how to make a random cat player in a Cat 'N' Mouse game? as well as make so you can make AI cats in there...
Couldnt you just order the cat to attack the probes constantly unless their pathing is blocked? Also for randoming a cat just make a random integer variable with 1 - whatever amount of players you have in the game and several if then else statements. In the first 'if then else' set the condition to '<variable> = 1'. Then make several more if then else statements, each having a different number Each number corresponds with a player. Number 1 would = player 1 etc, then just select it from the 'then' parts of them. Only one will fire and that is the integer the variable picked. I'd make another trigger run before it though to find out which players are actually playing as otherwise you could end up not selecting a cat and then the game is more or less over there.
Written tutorial on conversations. I'm having trouble letting players make a choice (Yes/No) and checking for the answer via a trigger (If a player votes no, set variable X to X+1.
Written tutorial on conversations. I'm having trouble letting players make a choice (Yes/No) and checking for the answer via a trigger (If a player votes no, set variable X to X+1.
There is an asset for this. You may be better off using the asset then following a written tutorial.
I like to know how to do a button for unit. Something simple like how to add Stimpack to Ghosts or something similiar. I have lost my nerves too many times with missing stimpacks when using Liberty Story (Campaign) dependency.
I'm also looking good tutorial about unit modifying. Especially sound copying like Marine's voice to my custom hero.
Basically, I just want to know how to set background images or additional text for each slot. Because empty slots are not explaining what can be put into etc.
Im pretty sure its been asked, but I've searched the forums for it and only seen a couple of threads about it and in none do they talk about how to do it properly.
So I'd love a tutorial on how to do a good antiblocking system for a line TD.
As an FYI for people wanting tower D stuff... I'm working on a tower defense right now which'll be released to the public in a few weeks... and after that I will do a semi-tutorial explaining each part of it and provide a DL link... expect it to be pretty good if you liked my old tower D tutorials. I decided to do it this way rather than a create-from-scratch tutorial because doing a proper tower D takes over 5 hours just for the basics.
I would like a tutorial on creating a grid based movement system for a turn based game, similar to that of Hamstroman's 'Turn-based Combat Game' or xenrathe and friend's 'Starcraft Tactics.'
Can somebody explain to me what all of the Caster Unit, Caster Point, Target Point, Target Unit, etc etc means? Obviously I know what Target Point does and a few others, but knowing exactly what each means would help a lot and would be very easy to make a tutorial of.
I'd really like a tutorial about making a missile ability that charges up, sort of like yamato cannon, that has specific effects on the target, stunning it for example.
I would very much like a tutorial on how to enable upgrades from a neutral building for several players, who don't share these upgrades. Preferably in data editor. Many thanks in advance!
@MHAstarcraft: Go
how can you add 3d sounds in your would like ambient sounds and such also abilities id like to set up an ability so you have a to choose one over the other and next time your hero lvls up you can never get that ability thxs
I would like to request a tutorial on how to get custom races to appear as selectable in game. I've already made the races and all the units etc... but I have no idea how to make them selecetable, even tried the slectable flag.
I was wondering if anyone could point me towards a "tutorial on tutorials", if one exist. By which I mean, not how to use a tutorial, but how to make the in-game ones. Throughout the campaign, a little button on the right occasionally appears with information on how to progress through the map, or how to use a new unit, things like that. When you clicked on them, they'd pause the game, open up a menu, and say things like "hey, this map changes from night to day a lot. Attack during the day, defend at night," or "you just got vikings. They are generally awesome." I'm trying to create levels that as closely as possible mirror the campaign, and those little notices are a bit of missing flavor.
Any help would be appreciated!
@MHAstarcraft: Go
Can some one make a tut for (preferably video) how to make a random cat player in a Cat 'N' Mouse game? as well as make so you can make AI cats in there...
@Titanisdrb: Go
Couldnt you just order the cat to attack the probes constantly unless their pathing is blocked? Also for randoming a cat just make a random integer variable with 1 - whatever amount of players you have in the game and several if then else statements. In the first 'if then else' set the condition to '<variable> = 1'. Then make several more if then else statements, each having a different number Each number corresponds with a player. Number 1 would = player 1 etc, then just select it from the 'then' parts of them. Only one will fire and that is the integer the variable picked. I'd make another trigger run before it though to find out which players are actually playing as otherwise you could end up not selecting a cat and then the game is more or less over there.
Would like
Written tutorial on conversations. I'm having trouble letting players make a choice (Yes/No) and checking for the answer via a trigger (If a player votes no, set variable X to X+1.
Quote from Ablabab: Would like
Written tutorial on conversations. I'm having trouble letting players make a choice (Yes/No) and checking for the answer via a trigger (If a player votes no, set variable X to X+1.
There is an asset for this. You may be better off using the asset then following a written tutorial.
http://forums.sc2mapster.com/resources/trigger-libraries/8031-library-voting-system/
I like to know how to do a button for unit. Something simple like how to add Stimpack to Ghosts or something similiar. I have lost my nerves too many times with missing stimpacks when using Liberty Story (Campaign) dependency.
I'm also looking good tutorial about unit modifying. Especially sound copying like Marine's voice to my custom hero.
@Terhonator: Go
Come on ventrilo I will explain this.
Hostname : vent2.gameservers.com Port : 4220
@Ablabab: Go
I'd also love to see a tutorial on Conversation basics... so much potential there for dialoguing.
Can someone make a tutorial on how to make on-hit/orb (wc3) abilities, with autocast support?
can someone please make a tutorial on how to add hero level requirement to allow them to equipt items?
Hello, I would like a "continuation" style tutorial based on this one: http://www.sc2mapster.com/api-docs/getting-started-with-galaxy-edit/complete-hero/ that goes in the direction of developing the inventory system into something like that: http://forums.sc2mapster.com/resources/project-workplace/1784-custom-inventory-system-and-ui/
Basically, I just want to know how to set background images or additional text for each slot. Because empty slots are not explaining what can be put into etc.
Im pretty sure its been asked, but I've searched the forums for it and only seen a couple of threads about it and in none do they talk about how to do it properly. So I'd love a tutorial on how to do a good antiblocking system for a line TD.
@Veledesh: Go
As an FYI for people wanting tower D stuff... I'm working on a tower defense right now which'll be released to the public in a few weeks... and after that I will do a semi-tutorial explaining each part of it and provide a DL link... expect it to be pretty good if you liked my old tower D tutorials. I decided to do it this way rather than a create-from-scratch tutorial because doing a proper tower D takes over 5 hours just for the basics.
I would like a tutorial on creating a grid based movement system for a turn based game, similar to that of Hamstroman's 'Turn-based Combat Game' or xenrathe and friend's 'Starcraft Tactics.'
Can somebody explain to me what all of the Caster Unit, Caster Point, Target Point, Target Unit, etc etc means? Obviously I know what Target Point does and a few others, but knowing exactly what each means would help a lot and would be very easy to make a tutorial of.
Can anyone post up a reskin texture tutorial. I need it show the steps of reskinning textures with photoshop.!