Can someone make a tutorial on how to change units to infested and maybe an 'infestation nuke'? This would be hard to balance, but amazing in a melee map:
he simply needs to be at the "location" of the "treasure chest"?
Event: Unit enters region (Region being a Region from Circle - X of "chest", Y of "chest" Radius of 1.) Condition: If Trigger Unit == Marine Action: Modify Unit Property [Life] [Current] = Unit Property [Life] Current + 50
Many Thanks for the reply, but I need a 'StarCraft 2 Tutorial for Dummies' type explanation. I've never used an editor before, and only been using the 'StarCraft 2' one for a day. I figured out the Event line, but im baffled by the condition line?
Hello there. After looking around everywhere with no luck, i was wondering if there was a Tower Defense making tutorial that was made after the game was released? The only ones i can seem to find are from the Beta and the interface is rather different and confuses me a lot trying to match the two up.
I'm probably just looking in all the wrong places but if anyone could make/find me an up to date TD tutorial that would be fantastic!
Thank you very much. <3
Hello there. After looking around everywhere with no luck, i was wondering if there was a Tower Defense making tutorial that was made after the game was released? The only ones i can seem to find are from the Beta and the interface is rather different and confuses me a lot trying to match the two up. I'm probably just looking in all the wrong places but if anyone could make/find me an up to date TD tutorial that would be fantastic! Thank you very much. <3
I agree with RiotingQueen, a lot of the tutorials are out of date and being new to the editor a lot of the tutorials are more confusing then the actual tasks we need to do. Cheers.
This I recently post on battle-net community forum, but no reply at all, hope here can help me to find some idea in starcraft II editor...
Few Years ago, i was playing the maps called Gaijin's Insane Hunters , and i was editing the maps, but I need to thanks the author called "gaijin" since the trigger help me to build some insane & hard survival map.
These day, i brought the Starcraft II, I need to build the maps, the trigger make me confuse since I'm not familiar in trigger editor.
I try some trigger in the maps, the AI is works, but is to weak. Because of in Starcraft & Starcraft Broodwar, i just using this trigger Execute AI Scrip 'Terran Insane Campaign' in 'Location A',(no other custom AI add) so in first wave is about 50 marines come to "welcoming" you, and second wave until last you destroy all the enemy building.
So any friend, Brother & Sister can help me to configure how to Execute the AI Scrip in Starcraft II custom map without using custom AI?
I agree with RiotingQueen, a lot of the tutorials are out of date and being new to the editor a lot of the tutorials are more confusing then the actual tasks we need to do. Cheers.
Exactly Decay. All the tutorials out there are from like 2 or 3 months ago; And they're all great tutorials, but they just confuse you more then help you when you try and match them up with the new Editor.
Hi there. I am interested in making a basic multiplayer-type map. I have experience in map making way back in SC1.
My question is how do I add the start player location (which I found it while checking the official mp map of Blizzard)? It seems to me the starting location is not based on the player slot like SC1.
If there is a similar question, please show me the link. Any help will be appreciated. Thanks. :)
Hi Im looking for a tutorial to help me do the following action: When my marine character walks into the 'treasure chest' item he gains 50 health etc.
This is my first project so any help is greatly appreciated. Cheers.
Ok, im slowly making progress due to some tutorials Ive found on YouTube. Enemy Commandos now drop random crates, which feature either a new weapon, armor or health packs. I've set the armor behaviour to give my Hero Commando +50 armor when an armor crate is picked up, but I can't find any settings in the 'health pack behaviour' to give life/health bonus? The only options seem to be 'Life Armor'? Can anyone shed any light on what behaviour setting i need to give my 'Hero Commander' 100 life when picking up a health pack crate?
Alright I'm pretty much new to Blizzards editors. I've been messing around with triggers and such and can't quite figure out how I'd do a certain thing. What I'm basically trying to do is get a unit to hop into a neutral vehicle, causing it to become player #'s vehicle, and then hopping out would make it neutral again. I'm using the medivac ability for the vehicles(trying out just one unit and vehicles to get it to work) and I can't seem to figure out a way to get into a neutral vehicle.
Was also wondering if I could do this in reverse effect(to make things easier) and make the unit the "vehicle" but when he goes to "collect" a neutral vehicle he would turn into said vehicle, and then unloading should work as normal. I was thinking that this would make things easier in terms of having to edit every vehicle with a medivac ability and just make the unit have it.
Anyways, hope someone understand what I'm saying. If you need any clarification, or if I'm overcomplicating/doing this completely wrong just let me know. Thanks
EDIT: Okay I figured out a way to do it. I have one problem though. When I set my unit to load up into the vehicle, the vehicle moves towards the unit. I want only the unit to move towards the vehicle. I set the vehicle trigger to, when the map starts be uncommandable(I'm setting the neutral vehicles to be allies with everyone) but when you get loaded in you take over ownership, and when you leave you lose ownership. Anyone know what I need to do to make the vehicle stay completely still until the unit reaches it?
EDIT2: Wow I figured that one out fast with the pause/unpause trigger. Okay, the last thing I think I want to know right now is how I can retarget my unit when I leave the vehicle. Currently it feels clunky as I'm still targeting the vehicle when I leave it. I'd also like to look into a fixed camera on the unit if anyone has a tutorial on that. For know I'm going to try and figure out unit groups and see if I can make thing on a more mass scale and not just with a single vehicle. This stuff is pretty fun to "program" and get working.
EDIT3: Guess I'm just turning this into a wall of text. Got the reselection to the unit figured out. This works wonderfully. The basic concept is awesome. I think my next step is to make the neutral vehicles "void" of a portrait as well as changing sounds to the unit that jumps in. That may be a little bit more complicated. As well as that I want to be able to do this with multiple vehicles so I'll take a gander at the unit groups and see if that helps anymore. Guess I'll repost if I have any issues with these things.
I need a video tutorial done of how to play my "Movie Contest" map. I dont' have any screen capture software and I'm too lazy. Please PM me if you're interested.
Hi there. I am interested in making a basic multiplayer-type map. I have experience in map making way back in SC1.
My question is how do I add the start player location (which I found it while checking the official mp map of Blizzard)? It seems to me the starting location is not based on the player slot like SC1.
If there is a similar question, please show me the link. Any help will be appreciated. Thanks. :)
Not sure if this answers your question or not but you can create Start Player Locations and then set which player(s) will spawn there.
To create a Start Player Location go to Points tab (arrow pointing down)
- There you will find the start player location (the circle button)
- Finally go to Map > Player Properties and set the players start location to the newly created Start Player Location.
Hey, i would like a Tutorial about how to add a new unit from scratch, i've done the tutorials for the Marines etc but that dosnt seem to be working with the spider mines for example (trying to create an item with the spider mine model :( ), also, the remake of the old (beta) tutorials into the newest versions cause it seems to be a little bit diferent now.
Thanks
Is there a tutorial for creating an ability from scratch, that Auto-casts periodically. One that spawns a unit (Say Zergling) each time it is cast, where the caster is standing?
Sorry if this is in the wrong place, but I looked around and this looked as good as any...
I just started learning the editor today, and thought I'd see what I could make. One of the things I tried was a Battlecruiser with interceptors. I added Carrier - Hangar to the Battlecruiser's abilities (also changed Queue (1) to Queue (5) (Hangar) like on the Carrier's data). Then I added a "build interceptor" button on the command card, and put Carrier - Interceptor Launch in the Combat - Weapons section.
It works pretty well, but there are a couple of things I want to change:
1. For some reason it can only use one attack at a time. If I approach some enemies with a Move order until they're within range of the lasers, then it will (usually) attack with the lasers ONLY and not launch interceptors. If I give it an Attack command while it's still far away, it will most often launch interceptors, but then even if an enemy comes in range of the lasers it won't use them while the interceptors are active.
2. When you build a battlecruiser it starts with 4 interceptors in the hangar already. I want to change this to 0, but can't find the right field to edit.
3. I tried giving the interceptors a prerequisite (Ship Weapons Level 2), and the red message shows up in the tooltip as if you can't build interceptors yet, but you can still click the button and it will build them anyway.
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Can someone make a tutorial on how to change units to infested and maybe an 'infestation nuke'? This would be hard to balance, but amazing in a melee map:
Many Thanks for the reply, but I need a 'StarCraft 2 Tutorial for Dummies' type explanation. I've never used an editor before, and only been using the 'StarCraft 2' one for a day. I figured out the Event line, but im baffled by the condition line?
Hello there. After looking around everywhere with no luck, i was wondering if there was a Tower Defense making tutorial that was made after the game was released? The only ones i can seem to find are from the Beta and the interface is rather different and confuses me a lot trying to match the two up. I'm probably just looking in all the wrong places but if anyone could make/find me an up to date TD tutorial that would be fantastic! Thank you very much. <3
I agree with RiotingQueen, a lot of the tutorials are out of date and being new to the editor a lot of the tutorials are more confusing then the actual tasks we need to do. Cheers.
Hello, Is there a way to manipulate Doodads in the game? So that a trigger makes a doodad visible?
I searched around but didn't find anything. Do you know a way? would be great :)
This I recently post on battle-net community forum, but no reply at all, hope here can help me to find some idea in starcraft II editor...
Few Years ago, i was playing the maps called Gaijin's Insane Hunters , and i was editing the maps, but I need to thanks the author called "gaijin" since the trigger help me to build some insane & hard survival map.
These day, i brought the Starcraft II, I need to build the maps, the trigger make me confuse since I'm not familiar in trigger editor.
I try some trigger in the maps, the AI is works, but is to weak. Because of in Starcraft & Starcraft Broodwar, i just using this trigger Execute AI Scrip 'Terran Insane Campaign' in 'Location A',(no other custom AI add) so in first wave is about 50 marines come to "welcoming" you, and second wave until last you destroy all the enemy building.
So any friend, Brother & Sister can help me to configure how to Execute the AI Scrip in Starcraft II custom map without using custom AI?
How can I get Nydus Worms to attack on Trigger, I know my shit but where is the command located or can you walk me through it?
Exactly Decay. All the tutorials out there are from like 2 or 3 months ago; And they're all great tutorials, but they just confuse you more then help you when you try and match them up with the new Editor.
EDIT: Cmoooonnnn someone has to heellpp :(
EDIT 2: Gaaahhhh it's been 12 hours, whhaatt thee pooopp :(
Hi there. I am interested in making a basic multiplayer-type map. I have experience in map making way back in SC1.
My question is how do I add the start player location (which I found it while checking the official mp map of Blizzard)? It seems to me the starting location is not based on the player slot like SC1.
If there is a similar question, please show me the link. Any help will be appreciated. Thanks. :)
Ok, im slowly making progress due to some tutorials Ive found on YouTube. Enemy Commandos now drop random crates, which feature either a new weapon, armor or health packs. I've set the armor behaviour to give my Hero Commando +50 armor when an armor crate is picked up, but I can't find any settings in the 'health pack behaviour' to give life/health bonus? The only options seem to be 'Life Armor'? Can anyone shed any light on what behaviour setting i need to give my 'Hero Commander' 100 life when picking up a health pack crate?
Cheers.
Can anyone help me with making a tutorial that will randomly pick a player as the parasite after hes selected a unit?
Alright I'm pretty much new to Blizzards editors. I've been messing around with triggers and such and can't quite figure out how I'd do a certain thing. What I'm basically trying to do is get a unit to hop into a neutral vehicle, causing it to become player #'s vehicle, and then hopping out would make it neutral again. I'm using the medivac ability for the vehicles(trying out just one unit and vehicles to get it to work) and I can't seem to figure out a way to get into a neutral vehicle.
Was also wondering if I could do this in reverse effect(to make things easier) and make the unit the "vehicle" but when he goes to "collect" a neutral vehicle he would turn into said vehicle, and then unloading should work as normal. I was thinking that this would make things easier in terms of having to edit every vehicle with a medivac ability and just make the unit have it.
Anyways, hope someone understand what I'm saying. If you need any clarification, or if I'm overcomplicating/doing this completely wrong just let me know. Thanks
EDIT: Okay I figured out a way to do it. I have one problem though. When I set my unit to load up into the vehicle, the vehicle moves towards the unit. I want only the unit to move towards the vehicle. I set the vehicle trigger to, when the map starts be uncommandable(I'm setting the neutral vehicles to be allies with everyone) but when you get loaded in you take over ownership, and when you leave you lose ownership. Anyone know what I need to do to make the vehicle stay completely still until the unit reaches it?
EDIT2: Wow I figured that one out fast with the pause/unpause trigger. Okay, the last thing I think I want to know right now is how I can retarget my unit when I leave the vehicle. Currently it feels clunky as I'm still targeting the vehicle when I leave it. I'd also like to look into a fixed camera on the unit if anyone has a tutorial on that. For know I'm going to try and figure out unit groups and see if I can make thing on a more mass scale and not just with a single vehicle. This stuff is pretty fun to "program" and get working.
EDIT3: Guess I'm just turning this into a wall of text. Got the reselection to the unit figured out. This works wonderfully. The basic concept is awesome. I think my next step is to make the neutral vehicles "void" of a portrait as well as changing sounds to the unit that jumps in. That may be a little bit more complicated. As well as that I want to be able to do this with multiple vehicles so I'll take a gander at the unit groups and see if that helps anymore. Guess I'll repost if I have any issues with these things.
Tutorial request:
I need a video tutorial done of how to play my "Movie Contest" map. I dont' have any screen capture software and I'm too lazy. Please PM me if you're interested.
Still no help for me? :(
can i get 2 of them
1. flagging a certain on death causes player to loose game 2. how to make a passive ability work
if there's guides on this please send me a pm
thanks
Not sure if this answers your question or not but you can create Start Player Locations and then set which player(s) will spawn there.
To create a Start Player Location go to Points tab (arrow pointing down)
- There you will find the start player location (the circle button)
- Finally go to Map > Player Properties and set the players start location to the newly created Start Player Location.
- You can also fiddle around with team placement
Hey, i would like a Tutorial about how to add a new unit from scratch, i've done the tutorials for the Marines etc but that dosnt seem to be working with the spider mines for example (trying to create an item with the spider mine model :( ), also, the remake of the old (beta) tutorials into the newest versions cause it seems to be a little bit diferent now. Thanks
Hello,
Is there a tutorial for creating an ability from scratch, that Auto-casts periodically. One that spawns a unit (Say Zergling) each time it is cast, where the caster is standing?
Thanks
@BlackdogSC2: Go
Ability? pshht sounds like a trigger to me
Sorry if this is in the wrong place, but I looked around and this looked as good as any...
I just started learning the editor today, and thought I'd see what I could make. One of the things I tried was a Battlecruiser with interceptors. I added Carrier - Hangar to the Battlecruiser's abilities (also changed Queue (1) to Queue (5) (Hangar) like on the Carrier's data). Then I added a "build interceptor" button on the command card, and put Carrier - Interceptor Launch in the Combat - Weapons section.
It works pretty well, but there are a couple of things I want to change:
1. For some reason it can only use one attack at a time. If I approach some enemies with a Move order until they're within range of the lasers, then it will (usually) attack with the lasers ONLY and not launch interceptors. If I give it an Attack command while it's still far away, it will most often launch interceptors, but then even if an enemy comes in range of the lasers it won't use them while the interceptors are active.
2. When you build a battlecruiser it starts with 4 interceptors in the hangar already. I want to change this to 0, but can't find the right field to edit.
3. I tried giving the interceptors a prerequisite (Ship Weapons Level 2), and the red message shows up in the tooltip as if you can't build interceptors yet, but you can still click the button and it will build them anyway.