I will do later on a complete and detailed tutorial teaching how to do an all time ranking, exactly like the one in Starcraft Debates. But, do to it so, I will have to create an example map, because I want to protect the code of my map. It will take a while...
I'd really like to know how to make a computer player (AI) to attack a target but still use abilitys and scout the area around him (For example if a computer has a overlord he will use it to scout, if he has a high templar he will use psy storms etc)
Since my 1st request hasnt been accomplished I will ask for next one.
Can someone pls do Normal Mapping tutorial withing SC2 and NiN's exporter ?
This is only thing holding me back and I cant create models coz I can break this wall...
a tutorial in attaching things in units, creating custom units and if possible putting turrets in units like the turret of siege tank on battlecruisers
oh can it be in step by step (im a genuine beginner in attaching units and structure.. please let it be very noob friendly)
I already know how to make custom weapons and effects.. the one thing i dont understand in of the tutorial about attachments here is that i cant find the attachment option in the data editor.. which tab is it.. anyone have a screen shot of it..
I already read about Uberlisk creation guide.. and i cant get passed the attachment area in the guide..
I'd like to know how to do some things, if you could give me a step-by-step written tutorial or a map with an example so I can learn from that, Thanks in advance!
Anyways, some things I'd like to know is:
How to create custom UI at the top right of the screen with 2 boxes inside a rectangle, the first box will have the text CLIPS at the top of the box and the second box with AMMO at the top.
Now that the UI is created...
I'd like to know how to setup a couple of variables... one for CLIPS (for up to 14 players) and AMMO (for up to 14 players)
Now for the triggers, I'd like to know how to every time this specific hero attacks (per player) the ammo will -1 each time and it'll show on the custom UI (per player)
And for every time the ammo reaches 0, it takes 2-3 seconds to reload and when it does the CLIP will -1 and show on the custom UI and reload your ammo to 50
And how do I make the custom UI update for each player as the ammo and clips get deducted.
(Every player will only get 1 unit)
I've been trying for awhile to know how to do this, I could do it on WC3 with resources, but now there's custom UI!!
a tutorial for a good third person cam and wasd movement and for a aim and shoot system i would realy appreciate if someone would make a tutorial for this....
Ive spent all afternoon doing a tutorial for making inventory's, piking up items etc, but the tutorials seem out of date since the patch, ie: a lot of the commands are no longer in the new editor. So far im not having much luck.
he simply needs to be at the "location" of the "treasure chest"?
Event: Unit enters region (Region being a Region from Circle - X of "chest", Y of "chest" Radius of 1.)
Condition: If Trigger Unit == Marine
Action: Modify Unit Property [Life] [Current] = Unit Property [Life] Current + 50
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I will do later on a complete and detailed tutorial teaching how to do an all time ranking, exactly like the one in Starcraft Debates. But, do to it so, I will have to create an example map, because I want to protect the code of my map. It will take a while...
I would really like to know how to make a random map generator. Any help would be nice
A tutorial on how to change a unit's weapons mid game would really help me out. I tried using triggers but I seem to need a turret. :|
@vjeux: Go
I'd really like to know how to make a computer player (AI) to attack a target but still use abilitys and scout the area around him (For example if a computer has a overlord he will use it to scout, if he has a high templar he will use psy storms etc)
Request:
Main Subject: SC2 Custom Model Making
1. Tools/Software needed
I. Modelling
1. What limits are to be followed when creating a model.
2. What object types can we use? Spline, mesh, etc.
3. Specifics involving planes, vertices, etc.
II. Texturing
1. The specifics or how texturing is to be done when making them for SC2. Sizes, formats, etc.
2. Wrapping/Applying to the model, and the specifics thereof.
III. IK, bones, or the likes
1. The applications and specifics. Limits, dos and donts.
IV. Animations and the specifics
V. Workflow
VI. Sample walkthrough from nothing to a model with 3 animations
VII. Ribbons and the specifics there of
VIII. Particles/Effects and making them.
IX. Extracting/Modifying/Combining parts of SC2 models
A comprehensive and organized one would be nice, especially when using the M3 tool, and specifically for SC2.
Thanks in advance.
Whatever you do, wholeheartedly, moment by heartfelt moment, becomes a tool for the expression of your very soul.
I'd like a tutorial for a trigger that spawns a bunch of units in a place and then sends them off to attack a base.
@Davdav2: Go
I agree with davdav2, i would love to see a tutorial of this nature.
Since my 1st request hasnt been accomplished I will ask for next one.
Can someone pls do Normal Mapping tutorial withing SC2 and NiN's exporter ?
This is only thing holding me back and I cant create models coz I can break this wall...
A Game Variant tutorial would be really nice. It's really hard to do what we want with it.
a tutorial in attaching things in units, creating custom units and if possible putting turrets in units like the turret of siege tank on battlecruisers
oh can it be in step by step (im a genuine beginner in attaching units and structure.. please let it be very noob friendly) I already know how to make custom weapons and effects.. the one thing i dont understand in of the tutorial about attachments here is that i cant find the attachment option in the data editor.. which tab is it.. anyone have a screen shot of it..
I already read about Uberlisk creation guide.. and i cant get passed the attachment area in the guide..
I agree. I think it's the right time for it.
I would love to have 'timebomb' the 'weapon' the Protoss Mothership should have but doesnt..
I have no idea how to make that work.
I would love to make maps of my own with that functionality :)
Thanks in advance..
SnowwolfX
I'd like to know how to do some things, if you could give me a step-by-step written tutorial or a map with an example so I can learn from that, Thanks in advance!
Anyways, some things I'd like to know is:
How to create custom UI at the top right of the screen with 2 boxes inside a rectangle, the first box will have the text CLIPS at the top of the box and the second box with AMMO at the top.
Now that the UI is created...
I'd like to know how to setup a couple of variables... one for CLIPS (for up to 14 players) and AMMO (for up to 14 players)
Now for the triggers, I'd like to know how to every time this specific hero attacks (per player) the ammo will -1 each time and it'll show on the custom UI (per player) And for every time the ammo reaches 0, it takes 2-3 seconds to reload and when it does the CLIP will -1 and show on the custom UI and reload your ammo to 50
And how do I make the custom UI update for each player as the ammo and clips get deducted.
(Every player will only get 1 unit)
I've been trying for awhile to know how to do this, I could do it on WC3 with resources, but now there's custom UI!!
a tutorial for a good third person cam and wasd movement and for a aim and shoot system i would realy appreciate if someone would make a tutorial for this....
@bommelding
there are already tons of tutorials about that
Is there any way i can make my unit glow? If so, gief tutorial.
Working on a map, requesting an Item/Weapon/Upgrade shop tutorial (going to be multiplayer, so it needs to be able to be accessed by multiple players)
Thanks all!
Hi Im looking for a tutorial to help me do the following action: When my marine character walks into the 'treasure chest' item he gains 50 health etc.
This is my first project so any help is greatly appreciated. Cheers.
Ive spent all afternoon doing a tutorial for making inventory's, piking up items etc, but the tutorials seem out of date since the patch, ie: a lot of the commands are no longer in the new editor. So far im not having much luck.
@Decay: Go
he simply needs to be at the "location" of the "treasure chest"?
Event: Unit enters region (Region being a Region from Circle - X of "chest", Y of "chest" Radius of 1.) Condition: If Trigger Unit == Marine Action: Modify Unit Property [Life] [Current] = Unit Property [Life] Current + 50